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Fixed applying of height argument in A_Fire() function
https://forum.zdoom.org/viewtopic.php?t=58090
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@ -170,7 +170,7 @@ extend class Actor
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// don't move it if the vile lost sight
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if (!target.CheckSight (dest, 0) ) return;
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SetOrigin(dest.Vec3Angle(24, dest.angle, height), true);
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SetOrigin(dest.Vec3Angle(24, dest.angle, spawnheight), true);
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}
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void A_FireCrackle()
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