From 4f35940c73546f1417110bb92e3968678142e48b Mon Sep 17 00:00:00 2001 From: "alexey.lysiuk" Date: Sat, 7 Oct 2017 10:12:34 +0300 Subject: [PATCH] Fixed applying of height argument in A_Fire() function https://forum.zdoom.org/viewtopic.php?t=58090 --- wadsrc/static/zscript/doom/archvile.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/wadsrc/static/zscript/doom/archvile.txt b/wadsrc/static/zscript/doom/archvile.txt index 8e0a98dcb..79c69a324 100644 --- a/wadsrc/static/zscript/doom/archvile.txt +++ b/wadsrc/static/zscript/doom/archvile.txt @@ -170,7 +170,7 @@ extend class Actor // don't move it if the vile lost sight if (!target.CheckSight (dest, 0) ) return; - SetOrigin(dest.Vec3Angle(24, dest.angle, height), true); + SetOrigin(dest.Vec3Angle(24, dest.angle, spawnheight), true); } void A_FireCrackle()