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- undid savegame version bump because it's not needed.
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1 changed files with 2 additions and 2 deletions
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@ -75,11 +75,11 @@ const char *GetVersionString();
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#define SAVEGAME_EXT "zds"
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#define SAVEGAME_EXT "zds"
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// MINSAVEVER is the minimum level snapshot version that can be loaded.
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// MINSAVEVER is the minimum level snapshot version that can be loaded.
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#define MINSAVEVER 4545
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#define MINSAVEVER 4550
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// Use 4500 as the base git save version, since it's higher than the
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// Use 4500 as the base git save version, since it's higher than the
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// SVN revision ever got.
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// SVN revision ever got.
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#define SAVEVER 4551
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#define SAVEVER 4550
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// This is so that derivates can use the same savegame versions without worrying about engine compatibility
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// This is so that derivates can use the same savegame versions without worrying about engine compatibility
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#define GAMESIG "ZDOOM"
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#define GAMESIG "ZDOOM"
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