- undid savegame version bump because it's not needed.

This commit is contained in:
Christoph Oelckers 2016-09-24 09:18:25 +02:00
parent dfa4f38c8f
commit 3862c77b4b

View file

@ -75,11 +75,11 @@ const char *GetVersionString();
#define SAVEGAME_EXT "zds" #define SAVEGAME_EXT "zds"
// MINSAVEVER is the minimum level snapshot version that can be loaded. // MINSAVEVER is the minimum level snapshot version that can be loaded.
#define MINSAVEVER 4545 #define MINSAVEVER 4550
// Use 4500 as the base git save version, since it's higher than the // Use 4500 as the base git save version, since it's higher than the
// SVN revision ever got. // SVN revision ever got.
#define SAVEVER 4551 #define SAVEVER 4550
// This is so that derivates can use the same savegame versions without worrying about engine compatibility // This is so that derivates can use the same savegame versions without worrying about engine compatibility
#define GAMESIG "ZDOOM" #define GAMESIG "ZDOOM"