2016-12-05 08:22:45 +00:00
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/*
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** Drawer commands for the RT family of drawers
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** Copyright (c) 2016 Magnus Norddahl
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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*/
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#pragma once
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2016-06-13 21:10:54 +00:00
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#include "r_draw.h"
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2016-06-14 21:05:20 +00:00
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#include "v_palette.h"
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2016-10-07 02:01:38 +00:00
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#include "r_thread.h"
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2017-02-02 14:10:06 +00:00
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#include "swrenderer/viewport/r_skydrawer.h"
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#include "swrenderer/viewport/r_spandrawer.h"
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#include "swrenderer/viewport/r_walldrawer.h"
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#include "swrenderer/viewport/r_spritedrawer.h"
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2016-06-13 21:10:54 +00:00
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2017-01-10 12:39:57 +00:00
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#ifdef __arm__
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#define NO_SSE
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#endif
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2016-06-30 11:45:06 +00:00
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#ifndef NO_SSE
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#include <immintrin.h>
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#endif
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2016-10-07 02:01:38 +00:00
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struct FSpecialColormap;
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EXTERN_CVAR(Bool, r_mipmap)
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2016-11-05 15:12:59 +00:00
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EXTERN_CVAR(Float, r_lod_bias)
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2016-10-07 02:01:38 +00:00
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2016-12-22 04:20:53 +00:00
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namespace swrenderer
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2016-12-01 01:38:32 +00:00
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{
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2016-12-05 08:22:45 +00:00
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// Give the compiler a strong hint we want these functions inlined:
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#ifndef FORCEINLINE
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#if defined(_MSC_VER)
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#define FORCEINLINE __forceinline
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#elif defined(__GNUC__)
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#define FORCEINLINE __attribute__((always_inline)) inline
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#else
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#define FORCEINLINE inline
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#endif
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#endif
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2016-12-01 01:38:32 +00:00
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2016-12-05 08:22:45 +00:00
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// Promise compiler we have no aliasing of this pointer
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#ifndef RESTRICT
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#if defined(_MSC_VER)
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#define RESTRICT __restrict
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#elif defined(__GNUC__)
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#define RESTRICT __restrict__
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#else
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#define RESTRICT
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#endif
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#endif
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2016-06-13 21:10:54 +00:00
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2017-02-25 00:22:54 +00:00
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// Force the compiler to use a calling convention that works for vector types
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#if defined(_MSC_VER)
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#define VECTORCALL __vectorcall
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#else
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#define VECTORCALL
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#endif
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2016-12-05 08:22:45 +00:00
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class DrawFuzzColumnRGBACommand : public DrawerCommand
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{
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int _x;
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int _yl;
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int _yh;
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uint8_t * RESTRICT _destorg;
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int _pitch;
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int _fuzzpos;
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int _fuzzviewheight;
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public:
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2017-01-30 10:27:58 +00:00
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DrawFuzzColumnRGBACommand(const SpriteDrawerArgs &drawerargs);
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2016-12-05 08:22:45 +00:00
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void Execute(DrawerThread *thread) override;
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FString DebugInfo() override;
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};
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class FillSpanRGBACommand : public DrawerCommand
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{
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int _x1;
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int _x2;
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int _y;
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2017-02-01 21:24:34 +00:00
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uint8_t * RESTRICT _dest;
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2016-12-05 08:22:45 +00:00
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fixed_t _light;
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int _color;
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public:
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2017-01-29 09:05:37 +00:00
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FillSpanRGBACommand(const SpanDrawerArgs &drawerargs);
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2016-12-05 08:22:45 +00:00
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void Execute(DrawerThread *thread) override;
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FString DebugInfo() override;
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};
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class DrawFogBoundaryLineRGBACommand : public DrawerCommand
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{
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int _y;
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int _x;
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int _x2;
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2017-02-01 21:24:34 +00:00
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uint8_t * RESTRICT _line;
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2016-12-05 08:22:45 +00:00
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fixed_t _light;
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ShadeConstants _shade_constants;
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public:
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2017-03-12 17:54:39 +00:00
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DrawFogBoundaryLineRGBACommand(const SpanDrawerArgs &drawerargs);
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2016-12-05 08:22:45 +00:00
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void Execute(DrawerThread *thread) override;
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FString DebugInfo() override;
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};
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class DrawTiltedSpanRGBACommand : public DrawerCommand
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2016-06-24 09:37:51 +00:00
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{
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2016-12-05 08:22:45 +00:00
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int _x1;
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int _x2;
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int _y;
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2017-02-01 21:24:34 +00:00
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uint8_t * RESTRICT _dest;
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2016-12-05 08:22:45 +00:00
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fixed_t _light;
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ShadeConstants _shade_constants;
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FVector3 _plane_sz;
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FVector3 _plane_su;
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FVector3 _plane_sv;
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bool _plane_shade;
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int _planeshade;
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float _planelightfloat;
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fixed_t _pviewx;
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fixed_t _pviewy;
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int _xbits;
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int _ybits;
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const uint32_t * RESTRICT _source;
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2017-03-12 17:54:39 +00:00
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RenderViewport *viewport;
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2016-12-05 08:22:45 +00:00
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public:
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2017-03-12 17:54:39 +00:00
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DrawTiltedSpanRGBACommand(const SpanDrawerArgs &drawerargs, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy);
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2016-12-05 08:22:45 +00:00
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void Execute(DrawerThread *thread) override;
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FString DebugInfo() override;
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};
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2016-06-14 21:05:20 +00:00
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2016-12-05 08:22:45 +00:00
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class DrawColoredSpanRGBACommand : public DrawerCommand
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2016-06-14 21:05:20 +00:00
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{
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2016-12-05 08:22:45 +00:00
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int _y;
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int _x1;
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int _x2;
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2017-02-01 21:24:34 +00:00
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uint8_t * RESTRICT _dest;
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2016-12-05 08:22:45 +00:00
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fixed_t _light;
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int _color;
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2016-06-24 09:37:51 +00:00
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2016-12-05 08:22:45 +00:00
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public:
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2017-03-12 17:54:39 +00:00
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DrawColoredSpanRGBACommand(const SpanDrawerArgs &drawerargs);
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2016-12-05 08:22:45 +00:00
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void Execute(DrawerThread *thread) override;
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FString DebugInfo() override;
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};
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class ApplySpecialColormapRGBACommand : public DrawerCommand
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2016-06-14 21:05:20 +00:00
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{
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2016-12-05 08:22:45 +00:00
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uint8_t *buffer;
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int pitch;
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int width;
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int height;
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int start_red;
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int start_green;
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int start_blue;
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int end_red;
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int end_green;
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int end_blue;
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public:
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ApplySpecialColormapRGBACommand(FSpecialColormap *colormap, DFrameBuffer *screen);
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void Execute(DrawerThread *thread) override;
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FString DebugInfo() override { return "ApplySpecialColormapRGBACommand"; }
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};
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template<typename CommandType, typename BlendMode>
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class DrawerBlendCommand : public CommandType
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{
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public:
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void Execute(DrawerThread *thread) override
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2016-06-24 09:37:51 +00:00
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{
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2016-12-05 08:22:45 +00:00
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typename CommandType::LoopIterator loop(this, thread);
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if (!loop) return;
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BlendMode blend(*this, loop);
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do
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{
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blend.Blend(*this, loop);
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} while (loop.next());
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2016-06-24 09:37:51 +00:00
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}
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2016-12-05 08:22:45 +00:00
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};
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2016-06-14 21:05:20 +00:00
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2016-12-24 00:50:54 +00:00
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/////////////////////////////////////////////////////////////////////////////
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class DrawParticleColumnRGBACommand : public DrawerCommand
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{
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public:
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2016-12-24 13:45:56 +00:00
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DrawParticleColumnRGBACommand(uint32_t *dest, int dest_y, int pitch, int count, uint32_t fg, uint32_t alpha, uint32_t fracposx);
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2016-12-24 00:50:54 +00:00
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void Execute(DrawerThread *thread) override;
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FString DebugInfo() override;
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private:
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uint32_t *_dest;
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2017-01-29 06:49:04 +00:00
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int _dest_y;
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2016-12-24 00:50:54 +00:00
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int _pitch;
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int _count;
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uint32_t _fg;
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uint32_t _alpha;
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2016-12-24 13:45:56 +00:00
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uint32_t _fracposx;
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2016-12-24 00:50:54 +00:00
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};
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2016-12-27 07:47:51 +00:00
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/////////////////////////////////////////////////////////////////////////////
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class SWTruecolorDrawers : public SWPixelFormatDrawers
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{
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public:
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2017-02-04 11:38:05 +00:00
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using SWPixelFormatDrawers::SWPixelFormatDrawers;
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2017-02-17 21:58:55 +00:00
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void DrawWallColumn(const WallDrawerArgs &args) override;
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2017-02-18 04:34:26 +00:00
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void DrawWallMaskedColumn(const WallDrawerArgs &args) override;
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void DrawWallAddColumn(const WallDrawerArgs &args) override;
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void DrawWallAddClampColumn(const WallDrawerArgs &args) override;
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void DrawWallSubClampColumn(const WallDrawerArgs &args) override;
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void DrawWallRevSubClampColumn(const WallDrawerArgs &args) override;
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2017-02-21 00:25:08 +00:00
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void DrawSingleSkyColumn(const SkyDrawerArgs &args) override;
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void DrawDoubleSkyColumn(const SkyDrawerArgs &args) override;
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2017-02-19 00:23:16 +00:00
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void DrawColumn(const SpriteDrawerArgs &args) override;
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void FillColumn(const SpriteDrawerArgs &args) override;
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void FillAddColumn(const SpriteDrawerArgs &args) override;
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void FillAddClampColumn(const SpriteDrawerArgs &args) override;
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void FillSubClampColumn(const SpriteDrawerArgs &args) override;
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void FillRevSubClampColumn(const SpriteDrawerArgs &args) override;
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void DrawFuzzColumn(const SpriteDrawerArgs &args) override;
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void DrawAddColumn(const SpriteDrawerArgs &args) override;
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void DrawTranslatedColumn(const SpriteDrawerArgs &args) override;
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void DrawTranslatedAddColumn(const SpriteDrawerArgs &args) override;
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void DrawShadedColumn(const SpriteDrawerArgs &args) override;
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void DrawAddClampColumn(const SpriteDrawerArgs &args) override;
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void DrawAddClampTranslatedColumn(const SpriteDrawerArgs &args) override;
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void DrawSubClampColumn(const SpriteDrawerArgs &args) override;
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void DrawSubClampTranslatedColumn(const SpriteDrawerArgs &args) override;
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void DrawRevSubClampColumn(const SpriteDrawerArgs &args) override;
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void DrawRevSubClampTranslatedColumn(const SpriteDrawerArgs &args) override;
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2017-02-20 21:49:52 +00:00
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void DrawSpan(const SpanDrawerArgs &args) override;
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void DrawSpanMasked(const SpanDrawerArgs &args) override;
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void DrawSpanTranslucent(const SpanDrawerArgs &args) override;
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void DrawSpanMaskedTranslucent(const SpanDrawerArgs &args) override;
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void DrawSpanAddClamp(const SpanDrawerArgs &args) override;
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void DrawSpanMaskedAddClamp(const SpanDrawerArgs &args) override;
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2017-02-04 11:38:05 +00:00
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void FillSpan(const SpanDrawerArgs &args) override { Queue->Push<FillSpanRGBACommand>(args); }
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2017-01-29 09:05:37 +00:00
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2017-03-12 17:54:39 +00:00
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void DrawTiltedSpan(const SpanDrawerArgs &args, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy, FDynamicColormap *basecolormap) override
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2016-12-27 07:47:51 +00:00
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{
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2017-03-12 17:54:39 +00:00
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Queue->Push<DrawTiltedSpanRGBACommand>(args, plane_sz, plane_su, plane_sv, plane_shade, planeshade, planelightfloat, pviewx, pviewy);
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2016-12-27 07:47:51 +00:00
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}
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2017-03-12 17:54:39 +00:00
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void DrawColoredSpan(const SpanDrawerArgs &args) override { Queue->Push<DrawColoredSpanRGBACommand>(args); }
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void DrawFogBoundaryLine(const SpanDrawerArgs &args) override { Queue->Push<DrawFogBoundaryLineRGBACommand>(args); }
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2016-12-27 07:47:51 +00:00
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};
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2016-12-05 08:22:45 +00:00
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/////////////////////////////////////////////////////////////////////////////
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// Pixel shading inline functions:
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2016-06-24 09:37:51 +00:00
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2016-12-05 08:22:45 +00:00
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class LightBgra
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2016-06-14 21:05:20 +00:00
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{
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2016-12-05 08:22:45 +00:00
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public:
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// calculates the light constant passed to the shade_pal_index function
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FORCEINLINE static uint32_t calc_light_multiplier(dsfixed_t light)
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2016-06-24 09:37:51 +00:00
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{
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2016-12-05 08:22:45 +00:00
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return 256 - (light >> (FRACBITS - 8));
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}
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// Calculates a ARGB8 color for the given palette index and light multiplier
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FORCEINLINE static uint32_t shade_pal_index_simple(uint32_t index, uint32_t light)
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{
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const PalEntry &color = GPalette.BaseColors[index];
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uint32_t red = color.r;
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uint32_t green = color.g;
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uint32_t blue = color.b;
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2016-06-24 09:37:51 +00:00
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red = red * light / 256;
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green = green * light / 256;
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blue = blue * light / 256;
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2016-12-05 08:22:45 +00:00
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return 0xff000000 | (red << 16) | (green << 8) | blue;
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2016-06-24 09:37:51 +00:00
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}
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2016-12-05 08:22:45 +00:00
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// Calculates a ARGB8 color for the given palette index, light multiplier and dynamic colormap
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FORCEINLINE static uint32_t shade_pal_index(uint32_t index, uint32_t light, const ShadeConstants &constants)
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2016-06-24 09:37:51 +00:00
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{
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2016-12-05 08:22:45 +00:00
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const PalEntry &color = GPalette.BaseColors[index];
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uint32_t alpha = color.d & 0xff000000;
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uint32_t red = color.r;
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|
|
uint32_t green = color.g;
|
|
|
|
uint32_t blue = color.b;
|
|
|
|
if (constants.simple_shade)
|
|
|
|
{
|
|
|
|
red = red * light / 256;
|
|
|
|
green = green * light / 256;
|
|
|
|
blue = blue * light / 256;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
uint32_t inv_light = 256 - light;
|
|
|
|
uint32_t inv_desaturate = 256 - constants.desaturate;
|
2016-06-14 21:05:20 +00:00
|
|
|
|
2016-12-05 08:22:45 +00:00
|
|
|
uint32_t intensity = ((red * 77 + green * 143 + blue * 37) >> 8) * constants.desaturate;
|
2016-06-14 21:05:20 +00:00
|
|
|
|
2016-12-05 08:22:45 +00:00
|
|
|
red = (red * inv_desaturate + intensity) / 256;
|
|
|
|
green = (green * inv_desaturate + intensity) / 256;
|
|
|
|
blue = (blue * inv_desaturate + intensity) / 256;
|
2016-06-14 21:05:20 +00:00
|
|
|
|
2016-12-05 08:22:45 +00:00
|
|
|
red = (constants.fade_red * inv_light + red * light) / 256;
|
|
|
|
green = (constants.fade_green * inv_light + green * light) / 256;
|
|
|
|
blue = (constants.fade_blue * inv_light + blue * light) / 256;
|
2016-06-14 21:05:20 +00:00
|
|
|
|
2016-12-05 08:22:45 +00:00
|
|
|
red = (red * constants.light_red) / 256;
|
|
|
|
green = (green * constants.light_green) / 256;
|
|
|
|
blue = (blue * constants.light_blue) / 256;
|
|
|
|
}
|
|
|
|
return alpha | (red << 16) | (green << 8) | blue;
|
2016-06-24 09:37:51 +00:00
|
|
|
}
|
2016-06-14 21:05:20 +00:00
|
|
|
|
2016-12-05 08:22:45 +00:00
|
|
|
FORCEINLINE static uint32_t shade_bgra_simple(uint32_t color, uint32_t light)
|
|
|
|
{
|
|
|
|
uint32_t red = RPART(color) * light / 256;
|
|
|
|
uint32_t green = GPART(color) * light / 256;
|
|
|
|
uint32_t blue = BPART(color) * light / 256;
|
|
|
|
return 0xff000000 | (red << 16) | (green << 8) | blue;
|
|
|
|
}
|
2016-12-01 01:38:32 +00:00
|
|
|
|
2016-12-05 08:22:45 +00:00
|
|
|
FORCEINLINE static uint32_t shade_bgra(uint32_t color, uint32_t light, const ShadeConstants &constants)
|
|
|
|
{
|
|
|
|
uint32_t alpha = color & 0xff000000;
|
|
|
|
uint32_t red = (color >> 16) & 0xff;
|
|
|
|
uint32_t green = (color >> 8) & 0xff;
|
|
|
|
uint32_t blue = color & 0xff;
|
|
|
|
if (constants.simple_shade)
|
|
|
|
{
|
|
|
|
red = red * light / 256;
|
|
|
|
green = green * light / 256;
|
|
|
|
blue = blue * light / 256;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
uint32_t inv_light = 256 - light;
|
|
|
|
uint32_t inv_desaturate = 256 - constants.desaturate;
|
|
|
|
|
|
|
|
uint32_t intensity = ((red * 77 + green * 143 + blue * 37) >> 8) * constants.desaturate;
|
|
|
|
|
|
|
|
red = (red * inv_desaturate + intensity) / 256;
|
|
|
|
green = (green * inv_desaturate + intensity) / 256;
|
|
|
|
blue = (blue * inv_desaturate + intensity) / 256;
|
|
|
|
|
|
|
|
red = (constants.fade_red * inv_light + red * light) / 256;
|
|
|
|
green = (constants.fade_green * inv_light + green * light) / 256;
|
|
|
|
blue = (constants.fade_blue * inv_light + blue * light) / 256;
|
|
|
|
|
|
|
|
red = (red * constants.light_red) / 256;
|
|
|
|
green = (green * constants.light_green) / 256;
|
|
|
|
blue = (blue * constants.light_blue) / 256;
|
|
|
|
}
|
|
|
|
return alpha | (red << 16) | (green << 8) | blue;
|
|
|
|
}
|
|
|
|
};
|
2017-03-08 22:35:13 +00:00
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
// Vector classes for non-SSE drawers that behave like their SSE counterparts
|
|
|
|
|
|
|
|
namespace drawervectors
|
|
|
|
{
|
|
|
|
struct vec4ui
|
|
|
|
{
|
|
|
|
vec4ui() {}
|
|
|
|
vec4ui(uint32_t v) : a(v), r(v), g(v), b(v) { }
|
|
|
|
vec4ui(uint32_t a, uint32_t r, uint32_t g, uint32_t b) : a(a), r(r), g(g), b(b) { }
|
|
|
|
uint32_t a, r, g, b;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct vec8us
|
|
|
|
{
|
|
|
|
vec8us() {}
|
|
|
|
vec8us(uint16_t v) : a0(v), r0(v), g0(v), b0(v) { }
|
|
|
|
vec8us(uint16_t a0, uint16_t r0, uint16_t g0, uint16_t b0, uint16_t a1, uint16_t r1, uint16_t g1, uint16_t b1) : a0(a0), r0(r0), g0(g0), b0(b0), a1(a1), r1(r1), g1(g1), b1(b1) { }
|
|
|
|
uint16_t a0, r0, g0, b0, a1, r1, g1, b1;
|
|
|
|
};
|
|
|
|
|
|
|
|
inline vec8us unpack(uint32_t lo, uint32_t hi) { return vec8us(APART(lo), RPART(lo), GPART(lo), BPART(lo), APART(hi), RPART(hi), GPART(hi), BPART(hi)); }
|
|
|
|
inline vec4ui unpacklo(vec8us v) { return vec4ui(v.a0, v.r0, v.g0, v.b0); }
|
|
|
|
inline vec4ui unpackhi(vec8us v) { return vec4ui(v.a1, v.r1, v.g1, v.b1); }
|
|
|
|
|
|
|
|
inline vec8us pack(vec4ui lo, vec4ui hi)
|
|
|
|
{
|
|
|
|
return vec8us(lo.a, lo.r, lo.g, lo.b, hi.a, hi.r, hi.g, hi.b);
|
|
|
|
}
|
|
|
|
inline uint32_t packlo(vec8us v)
|
|
|
|
{
|
|
|
|
return MAKEARGB((uint32_t)clamp<int16_t>(v.a0, 0, 255), (uint32_t)clamp<int16_t>(v.r0, 0, 255), (uint32_t)clamp<int16_t>(v.g0, 0, 255), (uint32_t)clamp<int16_t>(v.b0, 0, 255));
|
|
|
|
}
|
|
|
|
inline uint32_t packhi(vec8us v)
|
|
|
|
{
|
|
|
|
return MAKEARGB((uint32_t)clamp<int16_t>(v.a1, 0, 255), (uint32_t)clamp<int16_t>(v.r1, 0, 255), (uint32_t)clamp<int16_t>(v.g1, 0, 255), (uint32_t)clamp<int16_t>(v.b1, 0, 255));
|
|
|
|
}
|
|
|
|
|
|
|
|
inline vec8us operator+(vec8us a, vec8us b)
|
|
|
|
{
|
|
|
|
return vec8us(a.a0 + b.a0, a.r0 + b.r0, a.g0 + b.g0, a.b0 + b.b0, a.a1 + b.a1, a.r1 + b.r1, a.g1 + b.g1, a.b1 + b.b1);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline vec8us operator-(vec8us a, vec8us b)
|
|
|
|
{
|
|
|
|
return vec8us(a.a0 - b.a0, a.r0 - b.r0, a.g0 - b.g0, a.b0 - b.b0, a.a1 - b.a1, a.r1 - b.r1, a.g1 - b.g1, a.b1 - b.b1);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline vec8us operator*(vec8us a, vec8us b)
|
|
|
|
{
|
|
|
|
return vec8us(a.a0 * b.a0, a.r0 * b.r0, a.g0 * b.g0, a.b0 * b.b0, a.a1 * b.a1, a.r1 * b.r1, a.g1 * b.g1, a.b1 * b.b1);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline vec8us operator<<(vec8us a, int bits)
|
|
|
|
{
|
|
|
|
return vec8us(a.a0 << bits, a.r0 << bits, a.g0 << bits, a.b0 << bits, a.a1 << bits, a.r1 << bits, a.g1 << bits, a.b1 << bits);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline vec8us operator>>(vec8us a, int bits)
|
|
|
|
{
|
|
|
|
return vec8us(a.a0 >> bits, a.r0 >> bits, a.g0 >> bits, a.b0 >> bits, a.a1 >> bits, a.r1 >> bits, a.g1 >> bits, a.b1 >> bits);
|
|
|
|
}
|
|
|
|
}
|
2016-12-05 08:22:45 +00:00
|
|
|
}
|