gzdoom-gles/src/swrenderer/drawers/r_draw_rgba.h

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/*
** Drawer commands for the RT family of drawers
** Copyright (c) 2016 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
*/
#pragma once
#include "r_draw.h"
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#include "v_palette.h"
#include "r_thread.h"
#include "r_drawers.h"
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#ifndef NO_SSE
#include <immintrin.h>
#endif
struct FSpecialColormap;
EXTERN_CVAR(Bool, r_mipmap)
EXTERN_CVAR(Float, r_lod_bias)
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namespace swrenderer
{
// Give the compiler a strong hint we want these functions inlined:
#ifndef FORCEINLINE
#if defined(_MSC_VER)
#define FORCEINLINE __forceinline
#elif defined(__GNUC__)
#define FORCEINLINE __attribute__((always_inline)) inline
#else
#define FORCEINLINE inline
#endif
#endif
// Promise compiler we have no aliasing of this pointer
#ifndef RESTRICT
#if defined(_MSC_VER)
#define RESTRICT __restrict
#elif defined(__GNUC__)
#define RESTRICT __restrict__
#else
#define RESTRICT
#endif
#endif
#define DECLARE_DRAW_COMMAND(name, func, base) \
class name##LLVMCommand : public base \
{ \
public: \
using base::base; \
void Execute(DrawerThread *thread) override \
{ \
WorkerThreadData d = ThreadData(thread); \
Drawers::Instance()->func(&args, &d); \
} \
};
class DrawSpanLLVMCommand : public DrawerCommand
{
public:
DrawSpanLLVMCommand();
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void Execute(DrawerThread *thread) override;
FString DebugInfo() override;
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protected:
DrawSpanArgs args;
private:
inline static bool sampler_setup(const uint32_t * &source, int &xbits, int &ybits, bool mipmapped);
};
class DrawSpanMaskedLLVMCommand : public DrawSpanLLVMCommand
{
public:
void Execute(DrawerThread *thread) override;
};
class DrawSpanTranslucentLLVMCommand : public DrawSpanLLVMCommand
{
public:
void Execute(DrawerThread *thread) override;
};
class DrawSpanMaskedTranslucentLLVMCommand : public DrawSpanLLVMCommand
{
public:
void Execute(DrawerThread *thread) override;
};
class DrawSpanAddClampLLVMCommand : public DrawSpanLLVMCommand
{
public:
void Execute(DrawerThread *thread) override;
};
class DrawSpanMaskedAddClampLLVMCommand : public DrawSpanLLVMCommand
{
public:
void Execute(DrawerThread *thread) override;
};
class DrawWall1LLVMCommand : public DrawerCommand
{
protected:
DrawWallArgs args;
WorkerThreadData ThreadData(DrawerThread *thread);
public:
DrawWall1LLVMCommand();
void Execute(DrawerThread *thread) override;
FString DebugInfo() override;
};
class DrawColumnLLVMCommand : public DrawerCommand
{
protected:
DrawColumnArgs args;
WorkerThreadData ThreadData(DrawerThread *thread);
FString DebugInfo() override;
public:
DrawColumnLLVMCommand();
void Execute(DrawerThread *thread) override;
};
class DrawSkyLLVMCommand : public DrawerCommand
{
protected:
DrawSkyArgs args;
WorkerThreadData ThreadData(DrawerThread *thread);
public:
DrawSkyLLVMCommand(uint32_t solid_top, uint32_t solid_bottom);
FString DebugInfo() override;
};
DECLARE_DRAW_COMMAND(DrawWallMasked1, mvlinec1, DrawWall1LLVMCommand);
DECLARE_DRAW_COMMAND(DrawWallAdd1, tmvline1_add, DrawWall1LLVMCommand);
DECLARE_DRAW_COMMAND(DrawWallAddClamp1, tmvline1_addclamp, DrawWall1LLVMCommand);
DECLARE_DRAW_COMMAND(DrawWallSubClamp1, tmvline1_subclamp, DrawWall1LLVMCommand);
DECLARE_DRAW_COMMAND(DrawWallRevSubClamp1, tmvline1_revsubclamp, DrawWall1LLVMCommand);
DECLARE_DRAW_COMMAND(DrawColumnAdd, DrawColumnAdd, DrawColumnLLVMCommand);
DECLARE_DRAW_COMMAND(DrawColumnTranslated, DrawColumnTranslated, DrawColumnLLVMCommand);
DECLARE_DRAW_COMMAND(DrawColumnTlatedAdd, DrawColumnTlatedAdd, DrawColumnLLVMCommand);
DECLARE_DRAW_COMMAND(DrawColumnShaded, DrawColumnShaded, DrawColumnLLVMCommand);
DECLARE_DRAW_COMMAND(DrawColumnAddClamp, DrawColumnAddClamp, DrawColumnLLVMCommand);
DECLARE_DRAW_COMMAND(DrawColumnAddClampTranslated, DrawColumnAddClampTranslated, DrawColumnLLVMCommand);
DECLARE_DRAW_COMMAND(DrawColumnSubClamp, DrawColumnSubClamp, DrawColumnLLVMCommand);
DECLARE_DRAW_COMMAND(DrawColumnSubClampTranslated, DrawColumnSubClampTranslated, DrawColumnLLVMCommand);
DECLARE_DRAW_COMMAND(DrawColumnRevSubClamp, DrawColumnRevSubClamp, DrawColumnLLVMCommand);
DECLARE_DRAW_COMMAND(DrawColumnRevSubClampTranslated, DrawColumnRevSubClampTranslated, DrawColumnLLVMCommand);
DECLARE_DRAW_COMMAND(FillColumn, FillColumn, DrawColumnLLVMCommand);
DECLARE_DRAW_COMMAND(FillColumnAdd, FillColumnAdd, DrawColumnLLVMCommand);
DECLARE_DRAW_COMMAND(FillColumnAddClamp, FillColumnAddClamp, DrawColumnLLVMCommand);
DECLARE_DRAW_COMMAND(FillColumnSubClamp, FillColumnSubClamp, DrawColumnLLVMCommand);
DECLARE_DRAW_COMMAND(FillColumnRevSubClamp, FillColumnRevSubClamp, DrawColumnLLVMCommand);
DECLARE_DRAW_COMMAND(DrawSingleSky1, DrawSky1, DrawSkyLLVMCommand);
DECLARE_DRAW_COMMAND(DrawDoubleSky1, DrawDoubleSky1, DrawSkyLLVMCommand);
class DrawFuzzColumnRGBACommand : public DrawerCommand
{
int _x;
int _yl;
int _yh;
uint8_t * RESTRICT _destorg;
int _pitch;
int _fuzzpos;
int _fuzzviewheight;
public:
DrawFuzzColumnRGBACommand();
void Execute(DrawerThread *thread) override;
FString DebugInfo() override;
};
class FillSpanRGBACommand : public DrawerCommand
{
int _x1;
int _x2;
int _y;
uint8_t * RESTRICT _destorg;
fixed_t _light;
int _color;
public:
FillSpanRGBACommand();
void Execute(DrawerThread *thread) override;
FString DebugInfo() override;
};
class DrawFogBoundaryLineRGBACommand : public DrawerCommand
{
int _y;
int _x;
int _x2;
uint8_t * RESTRICT _destorg;
fixed_t _light;
ShadeConstants _shade_constants;
public:
DrawFogBoundaryLineRGBACommand(int y, int x, int x2);
void Execute(DrawerThread *thread) override;
FString DebugInfo() override;
};
class DrawTiltedSpanRGBACommand : public DrawerCommand
{
int _x1;
int _x2;
int _y;
uint8_t * RESTRICT _destorg;
fixed_t _light;
ShadeConstants _shade_constants;
FVector3 _plane_sz;
FVector3 _plane_su;
FVector3 _plane_sv;
bool _plane_shade;
int _planeshade;
float _planelightfloat;
fixed_t _pviewx;
fixed_t _pviewy;
int _xbits;
int _ybits;
const uint32_t * RESTRICT _source;
public:
DrawTiltedSpanRGBACommand(int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy);
void Execute(DrawerThread *thread) override;
FString DebugInfo() override;
};
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class DrawColoredSpanRGBACommand : public DrawerCommand
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{
int _y;
int _x1;
int _x2;
uint8_t * RESTRICT _destorg;
fixed_t _light;
int _color;
public:
DrawColoredSpanRGBACommand(int y, int x1, int x2);
void Execute(DrawerThread *thread) override;
FString DebugInfo() override;
};
class FillTransColumnRGBACommand : public DrawerCommand
{
int _x;
int _y1;
int _y2;
int _color;
int _a;
uint8_t * RESTRICT _destorg;
int _pitch;
fixed_t _light;
public:
FillTransColumnRGBACommand(int x, int y1, int y2, int color, int a);
void Execute(DrawerThread *thread) override;
FString DebugInfo() override;
};
class ApplySpecialColormapRGBACommand : public DrawerCommand
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{
uint8_t *buffer;
int pitch;
int width;
int height;
int start_red;
int start_green;
int start_blue;
int end_red;
int end_green;
int end_blue;
public:
ApplySpecialColormapRGBACommand(FSpecialColormap *colormap, DFrameBuffer *screen);
void Execute(DrawerThread *thread) override;
FString DebugInfo() override { return "ApplySpecialColormapRGBACommand"; }
};
template<typename CommandType, typename BlendMode>
class DrawerBlendCommand : public CommandType
{
public:
void Execute(DrawerThread *thread) override
{
typename CommandType::LoopIterator loop(this, thread);
if (!loop) return;
BlendMode blend(*this, loop);
do
{
blend.Blend(*this, loop);
} while (loop.next());
}
};
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/////////////////////////////////////////////////////////////////////////////
class DrawParticleColumnRGBACommand : public DrawerCommand
{
public:
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DrawParticleColumnRGBACommand(uint32_t *dest, int dest_y, int pitch, int count, uint32_t fg, uint32_t alpha, uint32_t fracposx);
void Execute(DrawerThread *thread) override;
FString DebugInfo() override;
private:
uint32_t *_dest;
int _pitch;
int _count;
uint32_t _fg;
uint32_t _alpha;
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uint32_t _fracposx;
};
/////////////////////////////////////////////////////////////////////////////
class SWTruecolorDrawers : public SWPixelFormatDrawers
{
public:
void DrawWallColumn() override { DrawerCommandQueue::QueueCommand<DrawWall1LLVMCommand>(); }
void DrawWallMaskedColumn() override { DrawerCommandQueue::QueueCommand<DrawWallMasked1LLVMCommand>(); }
void DrawWallAddColumn() override { DrawerCommandQueue::QueueCommand<DrawWallAdd1LLVMCommand>(); }
void DrawWallAddClampColumn() override { DrawerCommandQueue::QueueCommand<DrawWallAddClamp1LLVMCommand>(); }
void DrawWallSubClampColumn() override { DrawerCommandQueue::QueueCommand<DrawWallSubClamp1LLVMCommand>(); }
void DrawWallRevSubClampColumn() override { DrawerCommandQueue::QueueCommand<DrawWallRevSubClamp1LLVMCommand>(); }
void DrawSingleSkyColumn(uint32_t solid_top, uint32_t solid_bottom) override { DrawerCommandQueue::QueueCommand<DrawSingleSky1LLVMCommand>(solid_top, solid_bottom); }
void DrawDoubleSkyColumn(uint32_t solid_top, uint32_t solid_bottom) override { DrawerCommandQueue::QueueCommand<DrawDoubleSky1LLVMCommand>(solid_top, solid_bottom); }
void DrawColumn() override { DrawerCommandQueue::QueueCommand<DrawColumnLLVMCommand>(); }
void FillColumn() override { DrawerCommandQueue::QueueCommand<FillColumnLLVMCommand>(); }
void FillAddColumn() override { DrawerCommandQueue::QueueCommand<FillColumnAddLLVMCommand>(); }
void FillAddClampColumn() override { DrawerCommandQueue::QueueCommand<FillColumnAddClampLLVMCommand>(); }
void FillSubClampColumn() override { DrawerCommandQueue::QueueCommand<FillColumnSubClampLLVMCommand>(); }
void FillRevSubClampColumn() override { DrawerCommandQueue::QueueCommand<FillColumnRevSubClampLLVMCommand>(); }
void DrawFuzzColumn() override { DrawerCommandQueue::QueueCommand<DrawFuzzColumnRGBACommand>(); R_UpdateFuzzPos(); }
void DrawAddColumn() override { DrawerCommandQueue::QueueCommand<DrawColumnAddLLVMCommand>(); }
void DrawTranslatedColumn() override { DrawerCommandQueue::QueueCommand<DrawColumnTranslatedLLVMCommand>(); }
void DrawTranslatedAddColumn() override { DrawerCommandQueue::QueueCommand<DrawColumnTlatedAddLLVMCommand>(); }
void DrawShadedColumn() override { DrawerCommandQueue::QueueCommand<DrawColumnShadedLLVMCommand>(); }
void DrawAddClampColumn() override { DrawerCommandQueue::QueueCommand<DrawColumnAddClampLLVMCommand>(); }
void DrawAddClampTranslatedColumn() override { DrawerCommandQueue::QueueCommand<DrawColumnAddClampTranslatedLLVMCommand>(); }
void DrawSubClampColumn() override { DrawerCommandQueue::QueueCommand<DrawColumnSubClampLLVMCommand>(); }
void DrawSubClampTranslatedColumn() override { DrawerCommandQueue::QueueCommand<DrawColumnSubClampTranslatedLLVMCommand>(); }
void DrawRevSubClampColumn() override { DrawerCommandQueue::QueueCommand<DrawColumnRevSubClampLLVMCommand>(); }
void DrawRevSubClampTranslatedColumn() override { DrawerCommandQueue::QueueCommand<DrawColumnRevSubClampTranslatedLLVMCommand>(); }
void DrawSpan() override { DrawerCommandQueue::QueueCommand<DrawSpanLLVMCommand>(); }
void DrawSpanMasked() override { DrawerCommandQueue::QueueCommand<DrawSpanMaskedLLVMCommand>(); }
void DrawSpanTranslucent() override { DrawerCommandQueue::QueueCommand<DrawSpanTranslucentLLVMCommand>(); }
void DrawSpanMaskedTranslucent() override { DrawerCommandQueue::QueueCommand<DrawSpanMaskedTranslucentLLVMCommand>(); }
void DrawSpanAddClamp() override { DrawerCommandQueue::QueueCommand<DrawSpanAddClampLLVMCommand>(); }
void DrawSpanMaskedAddClamp() override { DrawerCommandQueue::QueueCommand<DrawSpanMaskedAddClampLLVMCommand>(); }
void FillSpan() override { DrawerCommandQueue::QueueCommand<FillSpanRGBACommand>(); }
void DrawTiltedSpan(int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy) override
{
DrawerCommandQueue::QueueCommand<DrawTiltedSpanRGBACommand>(y, x1, x2, plane_sz, plane_su, plane_sv, plane_shade, planeshade, planelightfloat, pviewx, pviewy);
}
void DrawColoredSpan(int y, int x1, int x2) override { DrawerCommandQueue::QueueCommand<DrawColoredSpanRGBACommand>(y, x1, x2); }
void DrawFogBoundaryLine(int y, int x1, int x2) override { DrawerCommandQueue::QueueCommand<DrawFogBoundaryLineRGBACommand>(y, x1, x2); }
};
/////////////////////////////////////////////////////////////////////////////
// Pixel shading inline functions:
class LightBgra
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{
public:
// calculates the light constant passed to the shade_pal_index function
FORCEINLINE static uint32_t calc_light_multiplier(dsfixed_t light)
{
return 256 - (light >> (FRACBITS - 8));
}
// Calculates a ARGB8 color for the given palette index and light multiplier
FORCEINLINE static uint32_t shade_pal_index_simple(uint32_t index, uint32_t light)
{
const PalEntry &color = GPalette.BaseColors[index];
uint32_t red = color.r;
uint32_t green = color.g;
uint32_t blue = color.b;
red = red * light / 256;
green = green * light / 256;
blue = blue * light / 256;
return 0xff000000 | (red << 16) | (green << 8) | blue;
}
// Calculates a ARGB8 color for the given palette index, light multiplier and dynamic colormap
FORCEINLINE static uint32_t shade_pal_index(uint32_t index, uint32_t light, const ShadeConstants &constants)
{
const PalEntry &color = GPalette.BaseColors[index];
uint32_t alpha = color.d & 0xff000000;
uint32_t red = color.r;
uint32_t green = color.g;
uint32_t blue = color.b;
if (constants.simple_shade)
{
red = red * light / 256;
green = green * light / 256;
blue = blue * light / 256;
}
else
{
uint32_t inv_light = 256 - light;
uint32_t inv_desaturate = 256 - constants.desaturate;
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uint32_t intensity = ((red * 77 + green * 143 + blue * 37) >> 8) * constants.desaturate;
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red = (red * inv_desaturate + intensity) / 256;
green = (green * inv_desaturate + intensity) / 256;
blue = (blue * inv_desaturate + intensity) / 256;
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red = (constants.fade_red * inv_light + red * light) / 256;
green = (constants.fade_green * inv_light + green * light) / 256;
blue = (constants.fade_blue * inv_light + blue * light) / 256;
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red = (red * constants.light_red) / 256;
green = (green * constants.light_green) / 256;
blue = (blue * constants.light_blue) / 256;
}
return alpha | (red << 16) | (green << 8) | blue;
}
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FORCEINLINE static uint32_t shade_bgra_simple(uint32_t color, uint32_t light)
{
uint32_t red = RPART(color) * light / 256;
uint32_t green = GPART(color) * light / 256;
uint32_t blue = BPART(color) * light / 256;
return 0xff000000 | (red << 16) | (green << 8) | blue;
}
FORCEINLINE static uint32_t shade_bgra(uint32_t color, uint32_t light, const ShadeConstants &constants)
{
uint32_t alpha = color & 0xff000000;
uint32_t red = (color >> 16) & 0xff;
uint32_t green = (color >> 8) & 0xff;
uint32_t blue = color & 0xff;
if (constants.simple_shade)
{
red = red * light / 256;
green = green * light / 256;
blue = blue * light / 256;
}
else
{
uint32_t inv_light = 256 - light;
uint32_t inv_desaturate = 256 - constants.desaturate;
uint32_t intensity = ((red * 77 + green * 143 + blue * 37) >> 8) * constants.desaturate;
red = (red * inv_desaturate + intensity) / 256;
green = (green * inv_desaturate + intensity) / 256;
blue = (blue * inv_desaturate + intensity) / 256;
red = (constants.fade_red * inv_light + red * light) / 256;
green = (constants.fade_green * inv_light + green * light) / 256;
blue = (constants.fade_blue * inv_light + blue * light) / 256;
red = (red * constants.light_red) / 256;
green = (green * constants.light_green) / 256;
blue = (blue * constants.light_blue) / 256;
}
return alpha | (red << 16) | (green << 8) | blue;
}
};
}