gzdoom-gles/src/dthinker.cpp

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/*
** dthinker.cpp
** Implements the base class for almost anything in a level that might think
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "dthinker.h"
#include "stats.h"
#include "p_local.h"
#include "statnums.h"
#include "i_system.h"
#include "doomerrors.h"
static cycle_t ThinkCycles;
extern cycle_t BotSupportCycles;
extern cycle_t BotWTG;
IMPLEMENT_CLASS (DThinker)
static Node *NextToThink;
List DThinker::Thinkers[MAX_STATNUM+1];
List DThinker::FreshThinkers[MAX_STATNUM+1];
bool DThinker::bSerialOverride = false;
void DThinker::SerializeAll (FArchive &arc, bool hubLoad)
{
Node *node;
DThinker *thinker;
BYTE stat;
int statcount;
int i;
// Save lists of thinkers, but not by storing the first one and letting
// the archiver catch the rest. (Which leads to buttloads of recursion
// and makes the file larger.) Instead, we explicitly save each thinker
// in sequence. When restoring an archive, we also have to maintain
// the thinker lists here instead of relying on the archiver to do it
// for us.
if (arc.IsStoring ())
{
for (statcount = i = 0; i <= MAX_STATNUM; i++)
{
if (!Thinkers[i].IsEmpty ())
{
statcount++;
}
}
arc << statcount;
for (i = 0; i <= MAX_STATNUM; i++)
{
node = Thinkers[i].Head;
if (node->Succ != NULL)
{
stat = i;
arc << stat;
do
{
thinker = static_cast<DThinker *> (node);
arc << thinker;
node = node->Succ;
} while (node->Succ != NULL);
thinker = NULL;
arc << thinker; // Save a final NULL for this list
}
}
}
else
{
if (hubLoad)
DestroyMostThinkers ();
else
DestroyAllThinkers ();
// Prevent the constructor from inserting thinkers into a list.
bSerialOverride = true;
try
{
arc << statcount;
while (statcount > 0)
{
arc << stat << thinker;
while (thinker != NULL)
{
Thinkers[stat].AddTail (thinker);
arc << thinker;
}
statcount--;
}
}
catch (class CDoomError &)
{
bSerialOverride = false;
DestroyAllThinkers ();
throw;
}
bSerialOverride = false;
}
}
DThinker::DThinker (int statnum) throw()
{
if (bSerialOverride)
{ // The serializer will insert us into the right list
Succ = NULL;
return;
}
ObjectFlags |= OF_JustSpawned;
if ((unsigned)statnum > MAX_STATNUM)
{
statnum = MAX_STATNUM;
}
FreshThinkers[statnum].AddTail (this);
}
DThinker::~DThinker ()
{
if (Succ != NULL)
{
Remove ();
}
}
void DThinker::Destroy ()
{
if (this == NextToThink)
NextToThink = Succ;
if (Succ != NULL)
{
Remove ();
Succ = NULL;
}
Super::Destroy ();
}
void DThinker::PostBeginPlay ()
{
}
DThinker *DThinker::FirstThinker (int statnum)
{
Node *node;
if ((unsigned)statnum > MAX_STATNUM)
{
statnum = MAX_STATNUM;
}
node = Thinkers[statnum].Head;
if (node->Succ == NULL)
{
node = FreshThinkers[statnum].Head;
if (node->Succ == NULL)
{
return NULL;
}
}
return static_cast<DThinker *>(node);
}
void DThinker::ChangeStatNum (int statnum)
{
if ((unsigned)statnum > MAX_STATNUM)
{
statnum = MAX_STATNUM;
}
Remove ();
if ((ObjectFlags & OF_JustSpawned) && statnum >= STAT_FIRST_THINKING)
{
FreshThinkers[statnum].AddTail (this);
}
else
{
Thinkers[statnum].AddTail (this);
}
}
// Destroy every thinker
void DThinker::DestroyAllThinkers ()
{
int i;
DObject::BeginFrame ();
for (i = 0; i <= MAX_STATNUM; i++)
{
if (i != STAT_TRAVELLING)
{
DestroyThinkersInList (Thinkers[i].Head);
DestroyThinkersInList (FreshThinkers[i].Head);
}
}
DObject::EndFrame ();
}
// Destroy all thinkers except for player-controlled actors
// Players are simply removed from the list of thinkers and
// will be added back after serialization is complete.
void DThinker::DestroyMostThinkers ()
{
int i;
DObject::BeginFrame ();
for (i = 0; i <= MAX_STATNUM; i++)
{
if (i != STAT_TRAVELLING)
{
DestroyMostThinkersInList (Thinkers[i], i);
DestroyMostThinkersInList (FreshThinkers[i], i);
}
}
DObject::EndFrame ();
}
void DThinker::DestroyThinkersInList (Node *node)
{
while (node->Succ != NULL)
{
Node *next = node->Succ;
static_cast<DThinker *> (node)->Destroy ();
node = next;
}
}
void DThinker::DestroyMostThinkersInList (List &list, int stat)
{
if (stat != STAT_PLAYER)
{
DestroyThinkersInList (list.Head);
}
else
{
Node *node = list.Head;
while (node->Succ != NULL)
{
Node *next = node->Succ;
node->Remove ();
node = next;
}
}
}
void DThinker::RunThinkers ()
{
int i, count;
ThinkCycles = BotSupportCycles = BotWTG = 0;
clock (ThinkCycles);
// Tick every thinker left from last time
for (i = STAT_FIRST_THINKING; i <= MAX_STATNUM; ++i)
{
TickThinkers (&Thinkers[i], NULL);
}
// Keep ticking the fresh thinkers until there are no new ones.
do
{
count = 0;
for (i = STAT_FIRST_THINKING; i <= MAX_STATNUM; ++i)
{
count += TickThinkers (&FreshThinkers[i], &Thinkers[i]);
}
} while (count != 0);
unclock (ThinkCycles);
}
int DThinker::TickThinkers (List *list, List *dest)
{
int count = 0;
Node *node = list->Head;
while (node->Succ != NULL)
{
++count;
NextToThink = node->Succ;
DThinker *thinker = static_cast<DThinker *> (node);
if (thinker->ObjectFlags & OF_JustSpawned)
{
thinker->ObjectFlags &= ~OF_JustSpawned;
if (dest != NULL)
{ // Move thinker from this list to the destination list
node->Remove ();
dest->AddTail (node);
}
thinker->PostBeginPlay ();
}
else if (dest != NULL)
{ // Move thinker from this list to the destination list
I_Error ("There is a thinker in the fresh list that has already ticked.\n");
}
if (!(thinker->ObjectFlags & OF_MassDestruction))
{ // Only tick thinkers not scheduled for destruction
thinker->Tick ();
}
node = NextToThink;
}
return count;
}
void DThinker::Tick ()
{
}
FThinkerIterator::FThinkerIterator (const PClass *type, int statnum)
{
if ((unsigned)statnum > MAX_STATNUM)
{
m_Stat = STAT_FIRST_THINKING;
m_SearchStats = true;
}
else
{
m_Stat = statnum;
m_SearchStats = false;
}
m_ParentType = type;
m_CurrThinker = DThinker::Thinkers[m_Stat].Head;
m_SearchingFresh = false;
}
FThinkerIterator::FThinkerIterator (const PClass *type, int statnum, DThinker *prev)
{
if ((unsigned)statnum > MAX_STATNUM)
{
m_Stat = STAT_FIRST_THINKING;
m_SearchStats = true;
}
else
{
m_Stat = statnum;
m_SearchStats = false;
}
m_ParentType = type;
if (prev == NULL || prev->Succ == NULL)
{
Reinit ();
}
else
{
m_CurrThinker = prev->Succ;
m_SearchingFresh = false;
}
}
void FThinkerIterator::Reinit ()
{
m_CurrThinker = DThinker::Thinkers[m_Stat].Head;
m_SearchingFresh = false;
}
DThinker *FThinkerIterator::Next ()
{
if (m_ParentType == NULL) return NULL;
do
{
do
{
while (m_CurrThinker->Succ)
{
DThinker *thinker = static_cast<DThinker *> (m_CurrThinker);
if (thinker->IsKindOf (m_ParentType))
{
m_CurrThinker = m_CurrThinker->Succ;
return thinker;
}
m_CurrThinker = m_CurrThinker->Succ;
}
if ((m_SearchingFresh = !m_SearchingFresh))
{
m_CurrThinker = DThinker::FreshThinkers[m_Stat].Head;
}
} while (m_SearchingFresh);
if (m_SearchStats)
{
m_Stat++;
if (m_Stat > MAX_STATNUM)
{
m_Stat = STAT_FIRST_THINKING;
}
}
m_CurrThinker = DThinker::Thinkers[m_Stat].Head;
m_SearchingFresh = false;
} while (m_SearchStats && m_Stat != STAT_FIRST_THINKING);
return NULL;
}
ADD_STAT (think)
{
FString out;
out.Format ("Think time = %04.1f ms",
SecondsPerCycle * (double)ThinkCycles * 1000);
return out;
}