mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-19 02:42:01 +00:00
c7644ca34e
- Added DECORATE support for setting an actor's args. If this is done it will also disable the actor's special that can be set in a map. This is for actors that want to use A_CountdownArg or similar functions that use the args for something different than the special's parameters. - Converted a_sharedmisc.cpp to DECORATE. - Added a new NActorIterator that can search for classes specified by name. - Added a new constructor to TThinkerIterator that can search for DECORATE defined subclasses that are not represented by a real C++ class. - Fixed: BuildInfoDefaults must set the parent symbol table so that all actors can get to the global symbols stored in AActor. - Fixed some minor inconsistencies in the Arch-Vile's DECORATE definition. - Fixed: A_VileAttack moved the flame without relinking it into the sector lists. It also forgot to set the z-position correctly. (original Doom bug.) - Fixed: The Doom 2 cast finale didn't work with the dynamic state name handling. SVN r401 (trunk)
428 lines
9.4 KiB
C++
428 lines
9.4 KiB
C++
/*
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** dthinker.cpp
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** Implements the base class for almost anything in a level that might think
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "dthinker.h"
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#include "stats.h"
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#include "p_local.h"
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#include "statnums.h"
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#include "i_system.h"
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#include "doomerrors.h"
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static cycle_t ThinkCycles;
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extern cycle_t BotSupportCycles;
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extern cycle_t BotWTG;
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IMPLEMENT_CLASS (DThinker)
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static Node *NextToThink;
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List DThinker::Thinkers[MAX_STATNUM+1];
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List DThinker::FreshThinkers[MAX_STATNUM+1];
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bool DThinker::bSerialOverride = false;
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void DThinker::SerializeAll (FArchive &arc, bool hubLoad)
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{
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Node *node;
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DThinker *thinker;
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BYTE stat;
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int statcount;
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int i;
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// Save lists of thinkers, but not by storing the first one and letting
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// the archiver catch the rest. (Which leads to buttloads of recursion
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// and makes the file larger.) Instead, we explicitly save each thinker
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// in sequence. When restoring an archive, we also have to maintain
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// the thinker lists here instead of relying on the archiver to do it
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// for us.
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if (arc.IsStoring ())
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{
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for (statcount = i = 0; i <= MAX_STATNUM; i++)
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{
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if (!Thinkers[i].IsEmpty ())
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{
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statcount++;
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}
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}
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arc << statcount;
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for (i = 0; i <= MAX_STATNUM; i++)
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{
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node = Thinkers[i].Head;
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if (node->Succ != NULL)
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{
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stat = i;
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arc << stat;
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do
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{
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thinker = static_cast<DThinker *> (node);
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arc << thinker;
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node = node->Succ;
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} while (node->Succ != NULL);
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thinker = NULL;
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arc << thinker; // Save a final NULL for this list
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}
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}
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}
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else
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{
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if (hubLoad)
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DestroyMostThinkers ();
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else
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DestroyAllThinkers ();
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// Prevent the constructor from inserting thinkers into a list.
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bSerialOverride = true;
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try
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{
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arc << statcount;
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while (statcount > 0)
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{
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arc << stat << thinker;
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while (thinker != NULL)
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{
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Thinkers[stat].AddTail (thinker);
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arc << thinker;
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}
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statcount--;
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}
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}
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catch (class CDoomError &)
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{
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bSerialOverride = false;
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DestroyAllThinkers ();
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throw;
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}
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bSerialOverride = false;
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}
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}
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DThinker::DThinker (int statnum) throw()
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{
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if (bSerialOverride)
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{ // The serializer will insert us into the right list
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Succ = NULL;
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return;
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}
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ObjectFlags |= OF_JustSpawned;
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if ((unsigned)statnum > MAX_STATNUM)
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{
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statnum = MAX_STATNUM;
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}
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FreshThinkers[statnum].AddTail (this);
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}
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DThinker::~DThinker ()
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{
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if (Succ != NULL)
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{
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Remove ();
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}
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}
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void DThinker::Destroy ()
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{
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if (this == NextToThink)
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NextToThink = Succ;
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if (Succ != NULL)
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{
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Remove ();
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Succ = NULL;
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}
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Super::Destroy ();
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}
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void DThinker::PostBeginPlay ()
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{
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}
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DThinker *DThinker::FirstThinker (int statnum)
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{
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Node *node;
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if ((unsigned)statnum > MAX_STATNUM)
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{
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statnum = MAX_STATNUM;
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}
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node = Thinkers[statnum].Head;
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if (node->Succ == NULL)
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{
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node = FreshThinkers[statnum].Head;
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if (node->Succ == NULL)
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{
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return NULL;
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}
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}
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return static_cast<DThinker *>(node);
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}
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void DThinker::ChangeStatNum (int statnum)
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{
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if ((unsigned)statnum > MAX_STATNUM)
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{
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statnum = MAX_STATNUM;
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}
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Remove ();
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if ((ObjectFlags & OF_JustSpawned) && statnum >= STAT_FIRST_THINKING)
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{
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FreshThinkers[statnum].AddTail (this);
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}
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else
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{
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Thinkers[statnum].AddTail (this);
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}
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}
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// Destroy every thinker
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void DThinker::DestroyAllThinkers ()
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{
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int i;
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DObject::BeginFrame ();
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for (i = 0; i <= MAX_STATNUM; i++)
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{
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if (i != STAT_TRAVELLING)
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{
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DestroyThinkersInList (Thinkers[i].Head);
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DestroyThinkersInList (FreshThinkers[i].Head);
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}
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}
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DObject::EndFrame ();
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}
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// Destroy all thinkers except for player-controlled actors
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// Players are simply removed from the list of thinkers and
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// will be added back after serialization is complete.
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void DThinker::DestroyMostThinkers ()
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{
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int i;
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DObject::BeginFrame ();
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for (i = 0; i <= MAX_STATNUM; i++)
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{
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if (i != STAT_TRAVELLING)
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{
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DestroyMostThinkersInList (Thinkers[i], i);
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DestroyMostThinkersInList (FreshThinkers[i], i);
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}
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}
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DObject::EndFrame ();
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}
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void DThinker::DestroyThinkersInList (Node *node)
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{
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while (node->Succ != NULL)
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{
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Node *next = node->Succ;
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static_cast<DThinker *> (node)->Destroy ();
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node = next;
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}
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}
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void DThinker::DestroyMostThinkersInList (List &list, int stat)
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{
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if (stat != STAT_PLAYER)
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{
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DestroyThinkersInList (list.Head);
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}
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else
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{
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Node *node = list.Head;
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while (node->Succ != NULL)
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{
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Node *next = node->Succ;
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node->Remove ();
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node = next;
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}
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}
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}
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void DThinker::RunThinkers ()
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{
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int i, count;
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ThinkCycles = BotSupportCycles = BotWTG = 0;
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clock (ThinkCycles);
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// Tick every thinker left from last time
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for (i = STAT_FIRST_THINKING; i <= MAX_STATNUM; ++i)
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{
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TickThinkers (&Thinkers[i], NULL);
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}
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// Keep ticking the fresh thinkers until there are no new ones.
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do
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{
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count = 0;
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for (i = STAT_FIRST_THINKING; i <= MAX_STATNUM; ++i)
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{
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count += TickThinkers (&FreshThinkers[i], &Thinkers[i]);
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}
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} while (count != 0);
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unclock (ThinkCycles);
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}
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int DThinker::TickThinkers (List *list, List *dest)
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{
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int count = 0;
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Node *node = list->Head;
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while (node->Succ != NULL)
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{
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++count;
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NextToThink = node->Succ;
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DThinker *thinker = static_cast<DThinker *> (node);
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if (thinker->ObjectFlags & OF_JustSpawned)
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{
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thinker->ObjectFlags &= ~OF_JustSpawned;
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if (dest != NULL)
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{ // Move thinker from this list to the destination list
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node->Remove ();
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dest->AddTail (node);
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}
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thinker->PostBeginPlay ();
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}
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else if (dest != NULL)
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{ // Move thinker from this list to the destination list
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I_Error ("There is a thinker in the fresh list that has already ticked.\n");
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}
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if (!(thinker->ObjectFlags & OF_MassDestruction))
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{ // Only tick thinkers not scheduled for destruction
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thinker->Tick ();
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}
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node = NextToThink;
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}
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return count;
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}
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void DThinker::Tick ()
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{
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}
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FThinkerIterator::FThinkerIterator (const PClass *type, int statnum)
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{
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if ((unsigned)statnum > MAX_STATNUM)
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{
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m_Stat = STAT_FIRST_THINKING;
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m_SearchStats = true;
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}
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else
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{
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m_Stat = statnum;
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m_SearchStats = false;
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}
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m_ParentType = type;
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m_CurrThinker = DThinker::Thinkers[m_Stat].Head;
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m_SearchingFresh = false;
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}
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FThinkerIterator::FThinkerIterator (const PClass *type, int statnum, DThinker *prev)
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{
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if ((unsigned)statnum > MAX_STATNUM)
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{
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m_Stat = STAT_FIRST_THINKING;
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m_SearchStats = true;
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}
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else
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{
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m_Stat = statnum;
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m_SearchStats = false;
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}
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m_ParentType = type;
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if (prev == NULL || prev->Succ == NULL)
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{
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Reinit ();
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}
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else
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{
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m_CurrThinker = prev->Succ;
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m_SearchingFresh = false;
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}
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}
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void FThinkerIterator::Reinit ()
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{
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m_CurrThinker = DThinker::Thinkers[m_Stat].Head;
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m_SearchingFresh = false;
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}
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DThinker *FThinkerIterator::Next ()
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{
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if (m_ParentType == NULL) return NULL;
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do
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{
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do
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{
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while (m_CurrThinker->Succ)
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{
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DThinker *thinker = static_cast<DThinker *> (m_CurrThinker);
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if (thinker->IsKindOf (m_ParentType))
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{
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m_CurrThinker = m_CurrThinker->Succ;
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return thinker;
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}
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m_CurrThinker = m_CurrThinker->Succ;
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}
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if ((m_SearchingFresh = !m_SearchingFresh))
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{
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m_CurrThinker = DThinker::FreshThinkers[m_Stat].Head;
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}
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} while (m_SearchingFresh);
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if (m_SearchStats)
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{
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m_Stat++;
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if (m_Stat > MAX_STATNUM)
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{
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m_Stat = STAT_FIRST_THINKING;
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}
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}
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m_CurrThinker = DThinker::Thinkers[m_Stat].Head;
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m_SearchingFresh = false;
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} while (m_SearchStats && m_Stat != STAT_FIRST_THINKING);
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return NULL;
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}
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ADD_STAT (think)
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{
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FString out;
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out.Format ("Think time = %04.1f ms",
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SecondsPerCycle * (double)ThinkCycles * 1000);
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return out;
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}
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