gzdoom-gles/wadsrc/static/zscript/statusbar/hexen_sbar.txt

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class HexenStatusBar : BaseStatusBar
{
DynamicValueInterpolator mHealthInterpolator;
DynamicValueInterpolator mHealthInterpolator2;
HUDFont mHUDFont;
HUDFont mIndexFont;
HUDFont mBigFont;
InventoryBarState diparms;
InventoryBarState diparms_sbar;
override void Init()
{
Super.Init();
SetSize(38, 320, 200);
// Create the font used for the fullscreen HUD
Font fnt = "HUDFONT_RAVEN";
mHUDFont = HUDFont.Create(fnt, fnt.GetCharWidth("0") + 1, true, 1, 1);
fnt = "INDEXFONT_RAVEN";
mIndexFont = HUDFont.Create(fnt, fnt.GetCharWidth("0"), true);
fnt = "BIGFONT";
mBigFont = HUDFont.Create(fnt, fnt.GetCharWidth("0"), true, 2, 2);
diparms = InventoryBarState.Create(mIndexFont);
diparms_sbar = InventoryBarState.CreateNoBox(mIndexFont, boxsize:(31, 31), arrowoffs:(0,-10));
mHealthInterpolator = DynamicValueInterpolator.Create(0, 0.25, 1, 8);
mHealthInterpolator2 = DynamicValueInterpolator.Create(0, 0.25, 1, 6); // the chain uses a maximum of 6, not 8.
}
override void NewGame ()
{
Super.NewGame();
mHealthInterpolator.Reset (0);
mHealthInterpolator2.Reset (0);
}
override int GetProtrusion(double scaleratio) const
{
return scaleratio > 0.85? 28 : 12; // need to get past the gargoyle's wings
}
override void Tick()
{
Super.Tick();
mHealthInterpolator.Update(CPlayer.health);
mHealthInterpolator2.Update(CPlayer.health);
}
override void Draw (int state, double TicFrac)
{
Super.Draw (state, TicFrac);
if (state == HUD_StatusBar)
{
BeginStatusBar();
DrawMainBar (TicFrac);
}
else if (state == HUD_Fullscreen)
{
BeginHUD();
DrawFullScreenStuff ();
}
}
protected void DrawFullScreenStuff ()
{
//health
DrawImage("PTN1A0", (51, -3));
DrawString(mBigFont, FormatNumber(mHealthInterpolator.GetValue()), (41, -21), DI_TEXT_ALIGN_RIGHT);
//frags/keys
if (deathmatch)
{
DrawString(mHUDFont, FormatNumber(CPlayer.FragCount, 3), (70, -16));
}
if (!isInventoryBarVisible() && !level.NoInventoryBar && CPlayer.mo.InvSel != null)
{
// This code was changed to always fit the item into the box, regardless of alignment or sprite size.
// Heretic's ARTIBOX is 30x30 pixels.
DrawImage("ARTIBOX", (-66, -1), 0, HX_SHADOW);
DrawInventoryIcon(CPlayer.mo.InvSel, (-66, -15), DI_ARTIFLASH|DI_ITEM_CENTER, boxsize:(28, 28));
if (CPlayer.mo.InvSel.Amount > 1)
{
DrawString(mIndexFont, FormatNumber(CPlayer.mo.InvSel.Amount, 3), (-52, -2 - mIndexFont.mFont.GetHeight()), DI_TEXT_ALIGN_RIGHT);
}
}
Ammo ammo1, ammo2;
[ammo1, ammo2] = GetCurrentAmmo();
if ((ammo1 is "Mana1") || (ammo2 is "Mana1")) DrawImage("MANABRT1", (-17, -30), DI_ITEM_OFFSETS);
else DrawImage("MANADIM1", (-17, -30), DI_ITEM_OFFSETS);
if ((ammo1 is "Mana2") || (ammo2 is "Mana2")) DrawImage("MANABRT2", (-17, -15), DI_ITEM_OFFSETS);
else DrawImage("MANADIM2", (-17, -15), DI_ITEM_OFFSETS);
DrawString(mHUDFont, FormatNumber(GetAmount("Mana1"), 3), (-21, -30), DI_TEXT_ALIGN_RIGHT);
DrawString(mHUDFont, FormatNumber(GetAmount("Mana2"), 3), (-21, -15), DI_TEXT_ALIGN_RIGHT);
if (isInventoryBarVisible())
{
DrawInventoryBar(diparms, (0, 0), 7, DI_SCREEN_CENTER_BOTTOM, HX_SHADOW);
}
}
protected void DrawMainBar (double TicFrac)
{
DrawImage("H2BAR", (0, 134), DI_ITEM_OFFSETS);
String Gem;
if (CPlayer.mo is "ClericPlayer") Gem = "LIFEGMC2";
else if (CPlayer.mo is "MagePlayer") Gem = "LIFEGMM2";
else Gem = "LIFEGMF2";
int inthealth = mHealthInterpolator2.GetValue();
DrawGem("CHAIN", "LIFEGMF2", inthealth, CPlayer.mo.GetMaxHealth(true), (30, 193), -23, 49, 15, (multiplayer? DI_TRANSLATABLE : 0) | DI_ITEM_LEFT_TOP);
DrawImage("LFEDGE", (0, 192), DI_ITEM_OFFSETS);
DrawImage("RTEDGE", (277, 192), DI_ITEM_OFFSETS);
if (!automapactive)
{
if (isInventoryBarVisible())
{
DrawImage("INVBAR", (38, 162), DI_ITEM_OFFSETS);
DrawInventoryBar(diparms_sbar, (52, 163), 7, DI_ITEM_LEFT_TOP, HX_SHADOW);
}
else
{
DrawImage("STATBAR", (38, 162), DI_ITEM_OFFSETS);
//inventory box
if (CPlayer.mo.InvSel != null)
{
DrawInventoryIcon(CPlayer.mo.InvSel, (159.5, 177), DI_ARTIFLASH|DI_ITEM_CENTER, boxsize:(28, 28));
if (CPlayer.mo.InvSel.Amount > 1)
{
DrawString(mIndexFont, FormatNumber(CPlayer.mo.InvSel.Amount, 3), (174, 184), DI_TEXT_ALIGN_RIGHT);
}
}
if (deathmatch || teamplay)
{
DrawImage("KILLS", (38, 163), DI_ITEM_OFFSETS);
DrawString(mHUDFont, FormatNumber(CPlayer.FragCount, 3), (66, 176), DI_TEXT_ALIGN_RIGHT);
}
else
{
DrawImage("ARMCLS", (41, 178), DI_ITEM_OFFSETS);
// Note that this has been changed to use red only if the REAL health is below 25, not when an interpolated value is below 25!
DrawString(mHUDFont, FormatNumber(mHealthInterpolator.GetValue(), 3), (66, 176), DI_TEXT_ALIGN_RIGHT, CPlayer.Health < 25? Font.CR_RED : Font.CR_UNTRANSLATED);
}
//armor
DrawImage("ARMCLS", (255, 178), DI_ITEM_OFFSETS);
DrawString(mHUDFont, FormatNumber(GetArmorSavePercent() / 5, 2), (276, 176), DI_TEXT_ALIGN_RIGHT);
Ammo ammo1, ammo2;
[ammo1, ammo2] = GetCurrentAmmo();
if (ammo1 != null && !(ammo1 is "Mana1") && !(ammo1 is "Mana2"))
{
DrawImage("HAMOBACK", (77, 164), DI_ITEM_OFFSETS);
if (ammo2 != null)
{
DrawTexture(ammo1.icon, (89, 172), DI_ITEM_CENTER);
DrawTexture(ammo2.icon, (113, 172), DI_ITEM_CENTER);
DrawString(mIndexFont, FormatNumber(ammo1.amount, 3), ( 98, 182), DI_TEXT_ALIGN_RIGHT);
DrawString(mIndexFont, FormatNumber(ammo2.amount, 3), (122, 182), DI_TEXT_ALIGN_RIGHT);
}
else
{
DrawTexture(ammo1.icon, (100, 172), DI_ITEM_CENTER);
DrawString(mIndexFont, FormatNumber(ammo1.amount, 3), (109, 182), DI_TEXT_ALIGN_RIGHT);
}
}
else
{
int amt1, maxamt1, amt2, maxamt2;
[amt1, maxamt1] = GetAmount("Mana1");
[amt2, maxamt2] = GetAmount("Mana2");
if ((ammo1 is "Mana1") || (ammo2 is "Mana1"))
{
DrawImage("MANABRT1", (77, 164), DI_ITEM_OFFSETS);
DrawBar("MANAVL1", "", amt1, maxamt1, (94, 164), 1, SHADER_VERT, DI_ITEM_OFFSETS);
}
else
{
DrawImage("MANADIM1", (77, 164), DI_ITEM_OFFSETS);
DrawBar("MANAVL1D", "", amt1, maxamt1, (94, 164), 1, SHADER_VERT, DI_ITEM_OFFSETS);
}
if ((ammo1 is "Mana2") || (ammo2 is "Mana2"))
{
DrawImage("MANABRT2", (110, 164), DI_ITEM_OFFSETS);
DrawBar("MANAVL2", "", amt2, maxamt2, (102, 164), 1, SHADER_VERT, DI_ITEM_OFFSETS);
}
else
{
DrawImage("MANADIM2", (110, 164), DI_ITEM_OFFSETS);
DrawBar("MANAVL2D", "", amt2, maxamt2, (102, 164), 1, SHADER_VERT, DI_ITEM_OFFSETS);
}
DrawString(mIndexFont, FormatNumber(amt1, 3), ( 92, 181), DI_TEXT_ALIGN_RIGHT);
DrawString(mIndexFont, FormatNumber(amt2, 3), (124, 181), DI_TEXT_ALIGN_RIGHT);
}
if (CPlayer.mo is "ClericPlayer")
{
DrawImage("WPSLOT1", (190, 162), DI_ITEM_OFFSETS);
if (CheckInventory("CWeapWraithverge")) DrawImage("WPFULL1", (190, 162), DI_ITEM_OFFSETS);
else
{
int pieces = GetWeaponPieceMask("CWeapWraithverge");
if (pieces & 1) DrawImage("WPIECEC1", (190, 162), DI_ITEM_OFFSETS);
if (pieces & 2) DrawImage("WPIECEC2", (212, 162), DI_ITEM_OFFSETS);
if (pieces & 4) DrawImage("WPIECEC3", (225, 162), DI_ITEM_OFFSETS);
}
}
else if (CPlayer.mo is "MagePlayer")
{
DrawImage("WPSLOT2", (190, 162), DI_ITEM_OFFSETS);
if (CheckInventory("MWeapBloodscourge")) DrawImage("WPFULL2", (190, 162), DI_ITEM_OFFSETS);
else
{
int pieces = GetWeaponPieceMask("MWeapBloodscourge");
if (pieces & 1) DrawImage("WPIECEM1", (190, 162), DI_ITEM_OFFSETS);
if (pieces & 2) DrawImage("WPIECEM2", (205, 162), DI_ITEM_OFFSETS);
if (pieces & 4) DrawImage("WPIECEM3", (224, 162), DI_ITEM_OFFSETS);
}
}
else
{
DrawImage("WPSLOT0", (190, 162), DI_ITEM_OFFSETS);
if (CheckInventory("FWeapQuietus")) DrawImage("WPFULL0", (190, 162), DI_ITEM_OFFSETS);
else
{
int pieces = GetWeaponPieceMask("FWeapQuietus");
if (pieces & 1) DrawImage("WPIECEF1", (190, 162), DI_ITEM_OFFSETS);
if (pieces & 2) DrawImage("WPIECEF2", (225, 162), DI_ITEM_OFFSETS);
if (pieces & 4) DrawImage("WPIECEF3", (234, 162), DI_ITEM_OFFSETS);
}
}
}
}
else // automap
{
DrawImage("KEYBAR", (38, 162), DI_ITEM_OFFSETS);
int cnt = 0;
Vector2 keypos = (46, 164);
for(let i = CPlayer.mo.Inv; i != null; i = i.Inv)
{
if (i is "Key" && i.Icon.IsValid())
{
DrawTexture(i.Icon, keypos, DI_ITEM_OFFSETS);
keypos.X += 20;
if (++cnt >= 5) break;
}
}
DrawHexenArmor(HEXENARMOR_ARMOR, "ARMSLOT1", (150, 164), DI_ITEM_OFFSETS);
DrawHexenArmor(HEXENARMOR_SHIELD, "ARMSLOT2", (181, 164), DI_ITEM_OFFSETS);
DrawHexenArmor(HEXENARMOR_HELM, "ARMSLOT3", (212, 164), DI_ITEM_OFFSETS);
DrawHexenArmor(HEXENARMOR_AMULET, "ARMSLOT4", (243, 164), DI_ITEM_OFFSETS);
}
}
}