This website requires JavaScript.
Explore
Help
Sign In
zdoom
/
gzdoom-gles
mirror of
https://github.com/ZDoom/gzdoom-gles.git
Watch
0
Star
0
Fork
You've already forked gzdoom-gles
0
Code
Issues
Packages
Projects
Releases
Wiki
Activity
7bc5573baa
gzdoom-gles
/
wadsrc
/
static
History
Christoph Oelckers
4388d97db6
- PlayerPawn.PlayerThink needs to consider the possibility of the player getting unmorphed and must call any function after a potential unmorph through 'player.mo' instead of 'self'.
2017-05-20 20:56:43 +02:00
..
filter
- do not adjust the sprite offset for the WolfSS's attack and pain states.
2017-02-23 22:09:50 +01:00
glstuff
…
graphics
…
maparrows
…
mapinfo
- added rudimentary support for SVE.wad from the Strife Veteran edition so that the extended single player campaign is usable:
2017-05-01 21:25:54 +02:00
sbarinfo
- added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars.
2017-05-05 19:32:37 +02:00
shaders
- Add OpenGL ES 3 support to GL renderer
2017-04-06 23:34:42 -04:00
sounds
…
sprites
…
textures
…
xlat
- added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom.
2017-01-08 01:15:45 +01:00
zscript
- PlayerPawn.PlayerThink needs to consider the possibility of the player getting unmorphed and must call any function after a potential unmorph through 'player.mo' instead of 'self'.
2017-05-20 20:56:43 +02:00
althudcf.txt
…
animdefs.txt
- simplified the parameters of the HUD draw functions by moving all booleans into one flags word and ordering them so that the less likely ones to be used can be made optional.
2017-03-26 18:41:24 +02:00
compatibility.txt
- fully fix Strife1.wad's MAP10 shooting range.
2017-05-11 18:56:02 +02:00
confont.lmp
…
dbigfont.lmp
…
decaldef.txt
…
defbinds.txt
…
dehsupp.txt
- moved the 'brainexplode' state to the rocket, which is the actor which actually uses it.
2016-11-14 15:02:44 +01:00
etc.h.txt
…
fontdefs.txt
- implemented the status bar's DrawString function and ported the fullscreen HUD part of the Strife status bar to use the new functionality.
2017-03-24 20:09:50 +01:00
in_epi1.txt
…
in_epi2.txt
…
in_epi3.txt
…
in_htc1.txt
…
in_htc2.txt
…
in_htc3.txt
…
indexfont
…
iwadinfo.txt
- reordered the IWADs so that the BFG editions are listed after the regular Doom IWADs and Freedoom before Heretic.
2017-05-13 09:44:33 +02:00
language.eng
Fixed name and placement of 'All except doors' localized string
2017-03-02 10:12:11 +02:00
language.enu
Add a resampler option for the OpenAL backend
2017-05-06 18:07:31 +02:00
language.fr
…
language.ita
…
language.ptb
…
lockdefs.txt
Adds //%Title property to all locks to make parsing LOCKDEFS by map editors more feasible.
2016-07-12 23:52:04 +02:00
menudef.txt
Add a resampler option for the OpenAL backend
2017-05-06 18:07:31 +02:00
netnotch.dat
…
notch.dat
…
reverbs.txt
…
sbarinfo.txt
…
sbigfont.lmp
…
sndinfo.txt
…
sndseq.txt
…
spaldoom.lmp
…
spalhtic.lmp
…
strifehelp.acs
- include strifehelp.acs when building gzdoom.pk3.
2017-04-23 14:12:02 +02:00
teaminfo.txt
…
terrain.txt
…
textcolors.txt
…
textures.txt
…
things.h.txt
…
vga-rom-font.16
…
x11r6rgb.txt
…
xhairs.txt
…
zscript.txt
- added rudimentary support for SVE.wad from the Strife Veteran edition so that the extended single player campaign is usable:
2017-05-01 21:25:54 +02:00