gzdoom-gles/src/g_shared/a_morph.h

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#ifndef __A_MORPH__
#define __A_MORPH__
#define MORPHTICS (40*TICRATE)
#define MAXMORPHHEALTH 30
// Morph style states how morphing affects health and
// other effects in the game; only valid for players.
// Default should be the old Heretic/HeXen behaviour,
// so (int) value of MORPH_OLDEFFECTS *must* be zero.
enum
{
MORPH_OLDEFFECTS = 0x00000000, // Default to old Heretic/HeXen behaviour unless flags given
MORPH_ADDSTAMINA = 0x00000001, // Power instead of curse (add stamina instead of limiting to health)
MORPH_FULLHEALTH = 0x00000002, // New health semantics (!POWER => MaxHealth of animal, POWER => Normal health behaviour)
MORPH_UNDOBYTOMEOFPOWER = 0x00000004, // Player unmorphs upon activating a Tome of Power
MORPH_UNDOBYCHAOSDEVICE = 0x00000008, // Player unmorphs upon activating a Chaos Device
MORPH_FAILNOTELEFRAG = 0x00000010, // Player stays morphed if unmorph by Tome of Power fails
MORPH_FAILNOLAUGH = 0x00000020, // Player doesn't laugh if unmorph by Chaos Device fails
MORPH_WHENINVULNERABLE = 0x00000040, // Player can morph when invulnerable but ONLY if doing it to themselves
MORPH_LOSEACTUALWEAPON = 0X00000080 // Player loses specified morph weapon only (not "whichever they have when unmorphing")
};
struct PClass;
class AActor;
class player_s;
bool P_MorphPlayer (player_s *activator, player_s *player, const PClass *morphclass, int duration = 0, int style = 0,
const PClass *enter_flash = NULL, const PClass *exit_flash = NULL);
bool P_UndoPlayerMorph (player_s *player, bool force = false);
bool P_MorphMonster (AActor *actor, const PClass *morphclass, int duration = 0, int style = 0,
const PClass *enter_flash = NULL, const PClass *exit_flash = NULL);
bool P_UpdateMorphedMonster (AActor *actor);
#endif //__A_MORPH__