gzdoom-gles/src
Randy Heit 7160e09b04 - Fixed: When R_DrawTiltedPlane() calculates the p vector, it can overflow
if the view is near the bounds of the fixed point coordinate system. This
  happens because it rotates the view position around (0,0) according to
  the current viewangle, so the resultant coordinate may be outside the
  bounds of fixed point. All important math in this function is now done
  entirely in floating point.
- Fixed: Slopes didn't draw right on 64-bit platforms.


SVN r986 (trunk)
2008-05-22 05:17:21 +00:00
..
g_doom - Replaced all instances of "flags +=" in sbarinfo_parser.cpp with "flags |=" 2008-05-19 23:07:08 +00:00
g_heretic - Fixed: A_VileAttack positioned the fire on the wrong side of the target. 2008-04-14 12:10:45 +00:00
g_hexen - Changed: For actors not being spawned on the floor P_FindFloorCeiling should 2008-05-14 07:45:40 +00:00
g_raven - Changed all thing coordinates that were stored as shorts into fixed_t. 2008-05-08 08:06:26 +00:00
g_shared - Fixed: With hardware 2D, the console and menu need not reimplement palette 2008-05-21 01:47:34 +00:00
g_strife - Fixed: A_VileAttack positioned the fire on the wrong side of the target. 2008-04-14 12:10:45 +00:00
oplsynth - Fixed a copy-and-paste error in win32/i_main.cpp for 64-bit mode. 2008-04-30 00:44:45 +00:00
sdl - Changed the MIDIStreamer to send the all notes off controller to each 2008-04-11 04:59:23 +00:00
sound - Revised underwater effect now uses a lowpass filter in combination with an 2008-05-15 04:51:57 +00:00
textures - Fixed: When FTextureManager::CheckForTexture finds a matching NULL texture 2008-05-17 23:41:51 +00:00
thingdef - I finally managed to test the translucency options for composite texture 2008-05-15 17:16:32 +00:00
timidity - Revised underwater effect now uses a lowpass filter in combination with an 2008-05-15 04:51:57 +00:00
win32 - Since KDIZD is the only mapset I know of that used reverb, and it didn't 2008-05-20 04:02:49 +00:00
xlat - Fixed: Parsing sector special bit masks must be done backwards so that later 2008-05-12 17:14:38 +00:00
a.nas - Fixed mvlineasm1 and mvlineasm4 so that they can be used with textures 2006-05-11 01:15:15 +00:00
actionspecials.h - Changed: HIRESTEX 'define' textures now replace existing textures 2008-05-11 21:16:32 +00:00
actor.h - Added Skulltag's PUFFGETSOWNER flag. 2008-05-12 22:52:13 +00:00
am_map.cpp - Separated the linedef activation types into a bit mask that allows combination 2008-05-02 10:55:48 +00:00
am_map.h - Added: Automap markers are stored in savegames now. Also moved the call 2008-01-05 12:15:10 +00:00
announcer.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
autosegs.h - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
autostart.cpp - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
autozend.cpp - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
b_bot.cpp - Changed D3DFB to explicitly request double buffering instead of assuming 2008-03-28 00:38:17 +00:00
b_bot.h - Eliminated all use of global variables used as output for P_CheckPosition 2008-04-08 20:52:49 +00:00
b_func.cpp - Replaced P_PathTraverse with an FPathTraverse class, rewrote all code using 2008-04-09 18:35:21 +00:00
b_game.cpp - Changed D3DFB to explicitly request double buffering instead of assuming 2008-03-28 00:38:17 +00:00
b_move.cpp - Separated the linedef activation types into a bit mask that allows combination 2008-05-02 10:55:48 +00:00
b_think.cpp - Changed D3DFB to explicitly request double buffering instead of assuming 2008-03-28 00:38:17 +00:00
basicinlines.h - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
bbannouncer.cpp - Removed some debug output from SBarInfo::ParseSBarInfo(). 2008-03-21 05:13:59 +00:00
c_bind.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
c_bind.h - Fixed: In the Doom2 cast finale it was impossible to toggle the console. 2007-02-24 12:09:36 +00:00
c_cmds.cpp - Fixed: FBlockThingsIterator didn't set the current block coordinates if 2008-04-19 00:55:55 +00:00
c_console.cpp - Fixed: With hardware 2D, the console and menu need not reimplement palette 2008-05-21 01:47:34 +00:00
c_console.h - Changed the way gamma works for D3DFB: In windowed mode, the display is 2007-12-27 04:30:12 +00:00
c_cvars.cpp - Changed D3DFB to explicitly request double buffering instead of assuming 2008-03-28 00:38:17 +00:00
c_cvars.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
c_dispatch.cpp - Reduced volume, expression, and panning controllers back to 7 bits. 2008-05-09 03:54:06 +00:00
c_dispatch.h - Reduced volume, expression, and panning controllers back to 7 bits. 2008-05-09 03:54:06 +00:00
c_expr.cpp - Fixed AInventory::PickupFlash setting with GCC. 2008-02-17 02:40:03 +00:00
cmdlib.cpp - Changed the MIDIStreamer to send the all notes off controller to each 2008-04-11 04:59:23 +00:00
cmdlib.h - Changed the MIDIStreamer to send the all notes off controller to each 2008-04-11 04:59:23 +00:00
codepointers.h - Added SnowKate709's A_DamageMaster/A_DamageChildren patch. 2008-03-29 22:59:41 +00:00
colormatcher.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
colormatcher.h - Removed all the "fast" and unused code from FColorMatcher. Today's 2006-12-01 02:51:56 +00:00
configfile.cpp - Fixed: Thing_SetTranslation still used a 16-bit word to hold the translation. 2008-01-08 01:08:27 +00:00
configfile.h - Added a dialog that gives the user the chance to fix things if the config 2006-09-20 02:00:19 +00:00
ct_chat.cpp - Added scoreboard fix by Karate Chris. 2008-01-06 11:46:01 +00:00
d_dehacked.cpp - Externalized all default episode definitions. Added an 'optional' keyword 2008-04-05 12:14:33 +00:00
d_dehacked.h - Added damage factors that allows to make monsters more or less resistant 2007-04-28 09:06:32 +00:00
d_dehackedactions.h - Added customizable border textures. They will be defined with the 2007-01-05 22:08:57 +00:00
d_event.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
d_gui.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
d_main.cpp - Fixed: Parsing sector special bit masks must be done backwards so that later 2008-05-12 17:14:38 +00:00
d_main.h - Removed the screenshot parameter from D_Display(), since it was a relic of 2008-01-01 03:07:05 +00:00
d_net.cpp - Changed D3DFB to explicitly request double buffering instead of assuming 2008-03-28 00:38:17 +00:00
d_net.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
d_netinf.h - Added back the code to allow some variation to the players' shades when 2008-01-06 04:03:33 +00:00
d_netinfo.cpp - Separated the skin scale values into separate X and Y values so that skins 2008-04-27 22:33:19 +00:00
d_player.h - Added Martin Howe's morph system enhancement. 2008-04-08 08:53:42 +00:00
d_protocol.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
d_protocol.h - Added Karate Chris's submission for multiplayer Strife conversations. 2008-03-26 08:29:02 +00:00
d_ticcmd.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
decallib.cpp - Changed: HIRESTEX 'define' textures now replace existing textures 2008-05-11 21:16:32 +00:00
decallib.h - Changed: HIRESTEX 'define' textures now replace existing textures 2008-05-11 21:16:32 +00:00
dobject.cpp - Changed D3DFB to explicitly request double buffering instead of assuming 2008-03-28 00:38:17 +00:00
dobject.h - Changed D3DFB to explicitly request double buffering instead of assuming 2008-03-28 00:38:17 +00:00
dobjgc.cpp - Added the C99 printf size specifiers 't' (ptrdiff_t) and 'z' (size_t) to 2008-05-14 03:39:30 +00:00
dobjtype.cpp - Various fixes for compiling working 64-bit binaries with Visual C++. The 2008-04-29 02:43:42 +00:00
dobjtype.h - The garbage collector is now run one last time just before exiting the game. 2008-03-26 04:27:07 +00:00
doomdata.h - Fixed: Parsing sector special bit masks must be done backwards so that later 2008-05-12 17:14:38 +00:00
doomdef.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
doomdef.h - Fixed: Parsing sector special bit masks must be done backwards so that later 2008-05-12 17:14:38 +00:00
doomerrors.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
doomstat.cpp - Added Karate Chris's teamdamage in MAPINFO submission. 2007-12-22 22:04:20 +00:00
doomstat.h - Changed all thing coordinates that were stored as shorts into fixed_t. 2008-05-08 08:06:26 +00:00
doomtype.h - Various fixes for compiling working 64-bit binaries with Visual C++. The 2008-04-29 02:43:42 +00:00
dscript.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dsectoreffect.cpp - Added: Sector movement that causes deep water to change its height now 2008-03-22 12:17:52 +00:00
dsectoreffect.h - Added a new parameter to all crushing action specials that selects 2008-03-19 22:47:04 +00:00
dthinker.cpp - Fixed: FreshThinkers's max. index is MAX_STATNUM so the code shouldn't 2008-03-16 20:57:46 +00:00
dthinker.h - Fixed: When returning to a hub map, inventory belonging to the temporary 2008-03-13 23:00:33 +00:00
empty.cpp - Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash. 2007-03-24 14:59:28 +00:00
errors.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
f_finale.cpp - Added the C99 printf size specifiers 't' (ptrdiff_t) and 'z' (size_t) to 2008-05-14 03:39:30 +00:00
f_finale.h - Fixed: F_StartFinale shouldn't get the information if the game is about 2007-09-26 21:50:05 +00:00
f_wipe.cpp GCC fixes. 2008-01-08 01:48:33 +00:00
f_wipe.h - Removed the screenshot parameter from D_Display(), since it was a relic of 2008-01-01 03:07:05 +00:00
farchive.cpp - Changed the types of object hash indices in FArchive from size_t to DWORD. 2008-05-14 03:54:04 +00:00
farchive.h - Changed the types of object hash indices in FArchive from size_t to DWORD. 2008-05-14 03:54:04 +00:00
files.cpp - Changed FMOD_INIT_ENABLE_DSPNET use to its replacement from 4.14.00, 2008-04-13 03:23:33 +00:00
files.h - Changed the internal Timidity player so that it uses timidity_mastervolume 2008-04-12 21:36:10 +00:00
g_game.cpp - Changed all thing coordinates that were stored as shorts into fixed_t. 2008-05-08 08:06:26 +00:00
g_game.h - Fixed: Weapon positions were only adjusted in 1280x1024 if the status 2008-01-11 01:43:37 +00:00
g_hub.cpp - Added the option to use $ as a prefix to a string table name everywhere in 2008-04-05 16:45:39 +00:00
g_hub.h SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
g_level.cpp - I finally managed to test the translucency options for composite texture 2008-05-15 17:16:32 +00:00
g_level.h - Added the option to use $ as a prefix to a string table name everywhere in 2008-04-05 16:45:39 +00:00
gameconfigfile.cpp - Fixed: Timidity::Channel::mono, rpn, and nrpn were not initialized. In 2008-04-12 05:04:37 +00:00
gameconfigfile.h - Added damage factors that allows to make monsters more or less resistant 2007-04-28 09:06:32 +00:00
gccinlines.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
gi.cpp - Expanded the args for MAPINFO special actions to 32 bit integers as in 2008-03-23 14:18:27 +00:00
gi.h - Expanded the args for MAPINFO special actions to 32 bit integers as in 2008-03-23 14:18:27 +00:00
gstrings.h - Added Karate Chris's patch for teamplay MAPINFO option. 2008-01-26 16:42:16 +00:00
hu_scores.cpp - Scoreboard fix by Karate Chris. 2008-03-15 15:36:39 +00:00
hu_stuff.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
i_cd.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_movie.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_net.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
i_net.h - Added some hackery at the start of MouseRead_Win32() that prevents it from 2006-06-30 02:13:26 +00:00
i_video.h Note: I have not tried compiling these recent changes under Linux. I wouldn't 2006-12-19 04:09:10 +00:00
info.cpp - Fixed: deadthings.txt contained a superfluous ';' which created parsing errors 2007-05-28 14:46:49 +00:00
info.h - Externalized all default episode definitions. Added an 'optional' keyword 2008-04-05 12:14:33 +00:00
infodefaults.cpp - Externalized all default episode definitions. Added an 'optional' keyword 2008-04-05 12:14:33 +00:00
infomacros.h - Externalized all default episode definitions. Added an 'optional' keyword 2008-04-05 12:14:33 +00:00
lists.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
lumpconfigfile.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
lumpconfigfile.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_alloc.cpp - Added the C99 printf size specifiers 't' (ptrdiff_t) and 'z' (size_t) to 2008-05-14 03:39:30 +00:00
m_alloc.h - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
m_argv.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_argv.h - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
m_bbox.cpp - Replaced P_PathTraverse with an FPathTraverse class, rewrote all code using 2008-04-09 18:35:21 +00:00
m_bbox.h - Fixed: PIT_FindFloorCeiling required tmx and tmy to be set but 2008-04-06 17:33:43 +00:00
m_cheat.cpp - Added Martin Howe's morph system update. 2008-04-12 15:31:18 +00:00
m_cheat.h - Added Karate Chris's 'Take' console command submission. 2007-12-23 14:23:52 +00:00
m_crc32.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_fixed.h - Fixed: The SafeDivScales used a signed shift for their if test. This fails 2007-02-02 23:41:51 +00:00
m_menu.cpp - Fixed: With hardware 2D, the console and menu need not reimplement palette 2008-05-21 01:47:34 +00:00
m_menu.h - The garbage collector is now run one last time just before exiting the game. 2008-03-26 04:27:07 +00:00
m_misc.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
m_misc.h - Added a dialog that gives the user the chance to fix things if the config 2006-09-20 02:00:19 +00:00
m_options.cpp - Revised underwater effect now uses a lowpass filter in combination with an 2008-05-15 04:51:57 +00:00
m_png.cpp - Completely removed code for the PNG filter heuristic from the compiled code when it's been disabled. 2008-01-12 17:06:38 +00:00
m_png.h - Added support for 24-bit screenshots, so now accelerated 2D screenshots 2008-01-12 06:27:13 +00:00
m_random.cpp - Applied a modified version of Karate Chris's screenshot naming patch. 2008-02-05 05:29:31 +00:00
m_random.h - Fixed: When starting a teamplay netgame, players who did not specify a team 2008-01-09 02:53:38 +00:00
m_swap.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
misc.nas - Fixed some more GCC warnings. 2007-12-11 02:38:38 +00:00
mscinlines.h - Fixed: When R_DrawTiltedPlane() calculates the p vector, it can overflow 2008-05-22 05:17:21 +00:00
mus2midi.cpp - Added the writewave command to write the internal TiMidity's output to a 2008-04-19 21:36:53 +00:00
mus2midi.h - Reimplemented snd_midiprecache, now for MIDI as well as MUS, and 2008-04-09 03:55:04 +00:00
name.cpp - Fixed AInventory::PickupFlash setting with GCC. 2008-02-17 02:40:03 +00:00
name.h - Reverted the 'None' name change from r569. 2007-12-08 22:17:48 +00:00
namedef.h - Changed: HIRESTEX 'define' textures now replace existing textures 2008-05-11 21:16:32 +00:00
nodebuild.cpp - Added the C99 printf size specifiers 't' (ptrdiff_t) and 'z' (size_t) to 2008-05-14 03:39:30 +00:00
nodebuild.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
nodebuild_classify_nosse2.cpp - ClassifyLine now chooses either SSE2 or regular x87 math depending on whether 2006-06-06 21:39:08 +00:00
nodebuild_classify_sse2.cpp - ClassifyLine now chooses either SSE2 or regular x87 math depending on whether 2006-06-06 21:39:08 +00:00
nodebuild_events.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
nodebuild_extract.cpp - Various fixes for compiling working 64-bit binaries with Visual C++. The 2008-04-29 02:43:42 +00:00
nodebuild_gl.cpp - Replaced the vector math routines with the ones I developed for the FP code. 2007-01-19 02:00:39 +00:00
nodebuild_utility.cpp Fixed things I broke for Visual C++ while fixing the source for GCC 4.2. 2006-12-29 03:48:00 +00:00
p_3dmidtex.cpp - Added: Sector movement that causes deep water to change its height now 2008-03-22 12:17:52 +00:00
p_3dmidtex.h - Fixed: A_CustomMissile with aimmode 2 ignored spawnofs_xy. 2008-03-20 21:12:03 +00:00
p_acs.cpp May 18, 2008 (SBarInfo Update #20) 2008-05-18 15:48:03 +00:00
p_acs.h - Added submission for ACS CheckPlayerCamera ACS function. 2008-04-15 10:04:41 +00:00
p_buildmap.cpp - I finally managed to test the translucency options for composite texture 2008-05-15 17:16:32 +00:00
p_ceiling.cpp - Removed xlat_parser.h from the repository. Lemon was always being run on 2008-03-25 04:42:26 +00:00
p_conversation.cpp - Changed all thing coordinates that were stored as shorts into fixed_t. 2008-05-08 08:06:26 +00:00
p_conversation.h - Changed all thing coordinates that were stored as shorts into fixed_t. 2008-05-08 08:06:26 +00:00
p_doors.cpp - Fixed: SPAC_AnyCross didn't work. 2008-05-12 08:31:29 +00:00
p_effect.cpp - Fixed: P_CheckSwitchRange accessed invalid memory when testing a one-sided 2008-04-04 14:31:20 +00:00
p_effect.h - Replaced the vector math routines with the ones I developed for the FP code. 2007-01-19 02:00:39 +00:00
p_enemy.cpp - Separated the linedef activation types into a bit mask that allows combination 2008-05-02 10:55:48 +00:00
p_enemy.h - Added SnowKate709's A_LookEx submission. 2007-12-20 20:37:06 +00:00
p_enemy_a_lookex.cpp - Removed some debug output from SBarInfo::ParseSBarInfo(). 2008-03-21 05:13:59 +00:00
p_floor.cpp - Fixed: Parsing sector special bit masks must be done backwards so that later 2008-05-12 17:14:38 +00:00
p_interaction.cpp - Changed D3DFB to explicitly request double buffering instead of assuming 2008-03-28 00:38:17 +00:00
p_lights.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
p_linkedsectors.cpp - Added: Sector movement that causes deep water to change its height now 2008-03-22 12:17:52 +00:00
p_lnspec.cpp - Changed: HIRESTEX 'define' textures now replace existing textures 2008-05-11 21:16:32 +00:00
p_lnspec.h - Added sector type translation to xlat_parser and removed the old sectorx 2008-03-23 00:23:47 +00:00
p_local.h - Changed: For actors not being spawned on the floor P_FindFloorCeiling should 2008-05-14 07:45:40 +00:00
p_map.cpp - Fixed coordinate checks for objects on 3DMidtex lines. 2008-05-17 17:57:50 +00:00
p_maputl.cpp - Added the C99 printf size specifiers 't' (ptrdiff_t) and 'z' (size_t) to 2008-05-14 03:39:30 +00:00
p_mobj.cpp - Fixed: When R_DrawTiltedPlane() calculates the p vector, it can overflow 2008-05-22 05:17:21 +00:00
p_pillar.cpp - Removed xlat_parser.h from the repository. Lemon was always being run on 2008-03-25 04:42:26 +00:00
p_plats.cpp - Removed xlat_parser.h from the repository. Lemon was always being run on 2008-03-25 04:42:26 +00:00
p_pspr.cpp - Eliminated some more global variables (onmobj, DoRipping, LastRipped, 2008-04-10 14:38:43 +00:00
p_pspr.h - Eliminated some more global variables (onmobj, DoRipping, LastRipped, 2008-04-10 14:38:43 +00:00
p_saveg.cpp - Changed: HIRESTEX 'define' textures now replace existing textures 2008-05-11 21:16:32 +00:00
p_saveg.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_sectors.cpp - Added new Scroll_Wall special to allow more control over wall scrolling. 2008-03-21 17:35:49 +00:00
p_setup.cpp - I finally managed to test the translucency options for composite texture 2008-05-15 17:16:32 +00:00
p_setup.h - I finally managed to test the translucency options for composite texture 2008-05-15 17:16:32 +00:00
p_sight.cpp - Separated the linedef activation types into a bit mask that allows combination 2008-05-02 10:55:48 +00:00
p_slopes.cpp - Changed all thing coordinates that were stored as shorts into fixed_t. 2008-05-08 08:06:26 +00:00
p_spec.cpp - Fixed: SPAC_AnyCross didn't work. 2008-05-12 08:31:29 +00:00
p_spec.h - Added new Scroll_Wall special to allow more control over wall scrolling. 2008-03-21 17:35:49 +00:00
p_switch.cpp - Fixed: P_CheckSwitchRange accessed invalid memory when testing a one-sided 2008-04-04 14:31:20 +00:00
p_teleport.cpp - added a P_PointInSector function and replaced all calls to retrieve an 2007-12-25 10:07:58 +00:00
p_terrain.cpp - Changed FScanner so that opening a lump gives the complete wad+lump name 2008-04-03 03:19:21 +00:00
p_terrain.h - Added Line_SetTextureOffset special. 2008-03-22 17:20:54 +00:00
p_things.cpp - Changed PowerFlight so that Hexen's infiniteness is not controlled by being 2007-11-08 09:22:06 +00:00
p_tick.cpp - Changed D3DFB to explicitly request double buffering instead of assuming 2008-03-28 00:38:17 +00:00
p_tick.h - Fixed default.cbd and Makefile.mingw for current code state. 2006-05-21 02:10:16 +00:00
p_trace.cpp - Separated the linedef activation types into a bit mask that allows combination 2008-05-02 10:55:48 +00:00
p_trace.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
p_udmf.cpp - Added the C99 printf size specifiers 't' (ptrdiff_t) and 'z' (size_t) to 2008-05-14 03:39:30 +00:00
p_user.cpp - Fixed: If a player was morphed into a class with a taller view height, 2008-05-21 01:30:00 +00:00
p_writemap.cpp - Changed all thing coordinates that were stored as shorts into fixed_t. 2008-05-08 08:06:26 +00:00
p_xlat.cpp - Fixed: Parsing sector special bit masks must be done backwards so that later 2008-05-12 17:14:38 +00:00
parsecontext.cpp - Removed some unnecessary morphing code. 2008-04-08 17:25:19 +00:00
parsecontext.h - Removed some GCC warnings. 2008-04-12 05:33:20 +00:00
po_man.cpp - Fixed: PIT_FindFloorCeiling required tmx and tmy to be set but 2008-04-06 17:33:43 +00:00
r_anim.cpp - Added speed factors for texture warp commands. 2008-04-26 08:46:55 +00:00
r_blend.h - Fixed: ACS used incompatible values for APROP_RenderStyle. It needs to use 2008-01-26 15:50:52 +00:00
r_bsp.cpp - Added the C99 printf size specifiers 't' (ptrdiff_t) and 'z' (size_t) to 2008-05-14 03:39:30 +00:00
r_bsp.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
r_data.cpp - Fixed: A_VileAttack positioned the fire on the wrong side of the target. 2008-04-14 12:10:45 +00:00
r_data.h - Added speed factors for texture warp commands. 2008-04-26 08:46:55 +00:00
r_defs.h - Fixed: When R_DrawTiltedPlane() calculates the p vector, it can overflow 2008-05-22 05:17:21 +00:00
r_draw.cpp - Fixed: The colormap changes by column, so the assembly rt_* routines need 2008-02-28 22:15:24 +00:00
r_draw.h - Added assembly versions of rt_add4cols and rt_addclamp4cols. 2008-02-28 05:24:06 +00:00
r_drawt.cpp - Fixed: The colormap changes by column, so the assembly rt_* routines need 2008-02-28 22:15:24 +00:00
r_interpolate.h - Added FMOD_OPENONLY to the callback version of CreateStream() to prevent it 2008-03-27 04:25:52 +00:00
r_jpeg.h GCC fixes for recent code changes. 2006-08-31 01:30:22 +00:00
r_local.h - Texture animation improvements: 2006-05-18 01:42:50 +00:00
r_main.cpp - Replaced P_PathTraverse with an FPathTraverse class, rewrote all code using 2008-04-09 18:35:21 +00:00
r_main.h - Added new Scroll_Wall special to allow more control over wall scrolling. 2008-03-21 17:35:49 +00:00
r_plane.cpp - Fixed: When R_DrawTiltedPlane() calculates the p vector, it can overflow 2008-05-22 05:17:21 +00:00
r_plane.h - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
r_polymost.cpp - Added new Scroll_Wall special to allow more control over wall scrolling. 2008-03-21 17:35:49 +00:00
r_polymost.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_segs.cpp - Added the C99 printf size specifiers 't' (ptrdiff_t) and 'z' (size_t) to 2008-05-14 03:39:30 +00:00
r_segs.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_sky.cpp - Fixed: Heretic's mace never respawned in deathmatch games. 2007-12-18 03:25:19 +00:00
r_sky.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_state.h - Fixed: A_CustomMissile with aimmode 2 ignored spawnofs_xy. 2008-03-20 21:12:03 +00:00
r_things.cpp - Added the C99 printf size specifiers 't' (ptrdiff_t) and 'z' (size_t) to 2008-05-14 03:39:30 +00:00
r_things.h - added a P_PointInSector function and replaced all calls to retrieve an 2007-12-25 10:07:58 +00:00
r_translate.cpp - Since KDIZD is the only mapset I know of that used reverb, and it didn't 2008-05-20 04:02:49 +00:00
r_translate.h - Added translation support to multipatch textures. Incomplete and not tested yet! 2008-04-15 22:17:30 +00:00
s_advsound.cpp - Various fixes for compiling working 64-bit binaries with Visual C++. The 2008-04-29 02:43:42 +00:00
s_environment.cpp - Since KDIZD is the only mapset I know of that used reverb, and it didn't 2008-05-20 04:02:49 +00:00
s_playlist.cpp - Fixed: FWadCollection::MergeLumps() did not initialize the flags for any 2008-05-11 03:02:33 +00:00
s_playlist.h - Fixed: FString::StripRight() stripped the final character of the string if 2008-04-30 05:36:24 +00:00
s_sndseq.cpp - Fixed: Need write barriers when modifying SequenceListHead. 2008-05-11 01:26:28 +00:00
s_sndseq.h - Fixed: MugShotFrame::getTexture() allocated space for the sprite name that 2008-04-20 00:23:07 +00:00
s_sound.cpp - Since KDIZD is the only mapset I know of that used reverb, and it didn't 2008-05-20 04:02:49 +00:00
s_sound.h - Since KDIZD is the only mapset I know of that used reverb, and it didn't 2008-05-20 04:02:49 +00:00
sc_man.cpp - Changed FScanner so that opening a lump gives the complete wad+lump name 2008-04-03 03:19:21 +00:00
sc_man.h - Changed FScanner so that opening a lump gives the complete wad+lump name 2008-04-03 03:19:21 +00:00
sc_man_scanner.h - Undid some of the changes from lempar.c v1.30->v1.31, because it broke 2008-01-26 04:33:34 +00:00
sc_man_scanner.re - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
skins.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
skins.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
st_start.h - Fixed: Thing_ProjectileAimed did not set the missile's speed correctly. 2007-03-06 01:33:18 +00:00
st_stuff.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
st_stuff.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
statnums.h - Added a new MapMarker actor. Instead of appearing in the 3D view, it appears 2006-10-20 04:04:04 +00:00
stats.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
stats.h - Added the C99 printf size specifiers 't' (ptrdiff_t) and 'z' (size_t) to 2008-05-14 03:39:30 +00:00
stringtable.cpp - Changed FScanner so that opening a lump gives the complete wad+lump name 2008-04-03 03:19:21 +00:00
stringtable.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
tables.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tables.h - Fixed: When R_DrawTiltedPlane() calculates the p vector, it can overflow 2008-05-22 05:17:21 +00:00
tagitem.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tarray.h - Fixed the TArray serializer declaration. 2008-03-19 02:20:19 +00:00
teaminfo.cpp - Changed FScanner so that opening a lump gives the complete wad+lump name 2008-04-03 03:19:21 +00:00
teaminfo.h - Applied Karate Chris's TEAMINFO logo patch. 2008-01-11 00:22:52 +00:00
tempfiles.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
tempfiles.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
templates.h - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
tmap.nas - Fixed: R_SetupAddClampCol() checked add4cols' memory instead of 2008-02-29 23:31:40 +00:00
tmap2.nas - Fixed some more GCC warnings. 2007-12-11 02:38:38 +00:00
tmap3.nas Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
v_collection.cpp - Added Jim' Linux fix. 2008-03-26 08:50:54 +00:00
v_collection.h - Added Jim' Linux fix. 2008-03-26 08:50:54 +00:00
v_draw.cpp - Changed the MIDIStreamer to send the all notes off controller to each 2008-04-11 04:59:23 +00:00
v_font.cpp - Fixed: A_VileAttack positioned the fire on the wrong side of the target. 2008-04-14 12:10:45 +00:00
v_font.h - Added preloading of fonts to reduce the chance that characters from a single 2008-01-27 05:23:10 +00:00
v_palette.cpp - Added translation support to multipatch textures. Incomplete and not tested yet! 2008-04-15 22:17:30 +00:00
v_palette.h - Added translation support to multipatch textures. Incomplete and not tested yet! 2008-04-15 22:17:30 +00:00
v_pfx.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
v_pfx.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
v_text.cpp - Discovered that Shader Model 1.4 clamps my constants, so I can't use 2007-12-26 04:42:15 +00:00
v_text.h - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
v_video.cpp - Changed true color texture creation to use a newly defined Bitmap class 2008-04-15 18:05:39 +00:00
v_video.h - Changed true color texture creation to use a newly defined Bitmap class 2008-04-15 18:05:39 +00:00
vectors.h - Replaced the vector math routines with the ones I developed for the FP code. 2007-01-19 02:00:39 +00:00
version.h - Changed: HIRESTEX 'define' textures now replace existing textures 2008-05-11 21:16:32 +00:00
w_wad.cpp - Fixed: FWadCollection::MergeLumps() did not initialize the flags for any 2008-05-11 03:02:33 +00:00
w_wad.h - Added a Gets function to the FileReader class which I planned to use 2008-04-11 10:16:29 +00:00
w_zip.h - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
weightedlist.h - Fixed: Redefining a decal did not rebind any old references to the decal, so 2007-12-11 03:29:31 +00:00
wi_stuff.cpp - Changed secret sector drawing in automap so that lines with the ML_SECRET 2008-04-05 19:10:37 +00:00
wi_stuff.h - Fixed: wbstartstruct's lump name fields were only 8 characters long 2008-04-23 23:04:00 +00:00
zstrformat.cpp - Added the C99 printf size specifiers 't' (ptrdiff_t) and 'z' (size_t) to 2008-05-14 03:39:30 +00:00
zstring.cpp - Fixed: FString::StripRight() stripped the final character of the string if 2008-04-30 05:36:24 +00:00
zstring.h - Added the C99 printf size specifiers 't' (ptrdiff_t) and 'z' (size_t) to 2008-05-14 03:39:30 +00:00