Commit graph

18 commits

Author SHA1 Message Date
Christoph Oelckers
dc777b74f1 - ACC changes for externally definable functions.
SVN r1576 (trunk)
2009-05-11 21:07:27 +00:00
Randy Heit
5ed47e2aa6 - Updated ACC with current Skulltag definitions. (LSPEC6[DIRECT] has become a more useful
GetInvasionWave/GetInvasionState combination, it has a few more line specials, and there
  are several more spawntypes added to zdefs.acs.

SVN r1552 (trunk)
2009-04-18 01:44:46 +00:00
Christoph Oelckers
9bf49aace6 - Added Teleport_NoStop to zspecial.acs. I added this 3 weeks ago but apparently forgot to commit it earlier.
SVN r1217 (trunk)
2008-09-13 07:11:50 +00:00
Christoph Oelckers
ce2299396e - ACC header changes for Sector_ChangeFlags special.
SVN r958 (trunk)
2008-05-09 08:39:24 +00:00
Christoph Oelckers
8d4441644c - added Line_SetTextureOffset to ACC files.
SVN r838 (trunk)
2008-03-22 17:14:20 +00:00
Christoph Oelckers
b54f54320b - added Scroll_Wall special to zspecial.acs.
SVN r831 (trunk)
2008-03-21 17:19:15 +00:00
Christoph Oelckers
b07176a425 - zspecial.acs had a syntax error.
SVN r824 (trunk)
2008-03-20 10:49:44 +00:00
Christoph Oelckers
99f172702a - Added FS_Execute special to zspecial.acs. The special is GZDoom only but
ACC still needs to know about it.


SVN r823 (trunk)
2008-03-20 10:47:23 +00:00
Christoph Oelckers
be0984560c - Added Generic_Crusher2 to zspecial.acs.
SVN r818 (trunk)
2008-03-19 22:47:47 +00:00
Christoph Oelckers
cb1d2e5e99 SVN r573 (trunk) 2007-11-28 09:11:46 +00:00
Christoph Oelckers
6c10e818c5 - added a CANUSEWALLS flag which allows a monster to activate 'use' specials
like doors. This flag is on by default for any monster which was the
  previous behavior.
- Optimized the DECORATE flag parser so it can more efficiently handle
  the deprecated flags. As a side effect of this optimization the deprecated
  flags became usable in A_ChangeFlag again.
- Changed LONGMELEERANGE flag into a MeleeThreshold property.
- Changed SHORTMISSILERANGE flag into a MaxTargetRange property.
- Added Thing_Stop action special.


SVN r517 (trunk)
2007-04-22 21:01:35 +00:00
Christoph Oelckers
818083693a - Fixed: PrintAlias passed FString objects directly to Printf.
- Added bitwise not (~) operator to ACS.


SVN r352 (trunk)
2006-10-09 15:55:47 +00:00
Christoph Oelckers
237b01f63f fixed parameter count for thing_setgoal in zspecials.acs.
SVN r338 (trunk)
2006-09-24 07:15:17 +00:00
Christoph Oelckers
dca00cbda4 SVN r312 (trunk) 2006-08-27 08:51:01 +00:00
Christoph Oelckers
6ca6cf011c Fixed: StartConversation didn't check for a valid target.
SVN r165 (trunk)
2006-06-04 14:49:17 +00:00
Christoph Oelckers
31a9e80ba0 - Added a StartConversation special that allows automatic activation of Strife
dialogs.
- Added Thing_Raise special that allows Arch-Vile like resurrections from scripts
  or DECORATE states.
- Added a RadiusDamageFactor property for actors. This replaces the hard coded
  factor of 0.25 for Hexen's players.
- Added new SpawnProjectile function to ACS. It's the same as Thing_Projectile2
  but the projectile is specified by name, not spawn ID.
- Added MAPINFO option to set the compatibility flags. If this is done these
  explicit settings will take precedence over the compatflags CVAR.

SVN r164 (trunk)
2006-06-03 12:30:11 +00:00
Christoph Oelckers
33257fb69e May 7, 2006 (Changes by Graf Zahl)
- Added a misc/secret sound definition for Heretic.
- Fixed: Powered up weapons were not properly deselected when the level ended
  and their ready state was different from the main weapon's.
- Made some improvements to A_CountdownArg.
- Removed the 'Yes', 'No' and 'Greetings' state assignment commands. They haven't
  been documented and thus haven't been used at all so far. Therefore they don't 
  need to be handled considering that they will go away anyway.
- Changed the DECORATE state parser so that Stop can also be specified right after
  a label, in addition to goto.


SVN r84 (trunk)
2006-05-07 23:55:17 +00:00
Randy Heit
56f3ff15d8 Initial commit for ACC.
SVN r8 (trunk)
2006-02-24 05:03:04 +00:00