Commit graph

11 commits

Author SHA1 Message Date
Christoph Oelckers
423dc08319 - Added MF5_PIERCEARMOR flag that allows damaging objects that aren't
affected by armor.
- Added an unfreeze CCMD so that frozen players can be unfrozen for testing.
- Added special death states for projectiles hitting actors.
- Added ACS SetActorPitch/GetActorPitch functions.
- Added cameraheight property for actors.


SVN r359 (trunk)
2006-10-22 10:32:41 +00:00
Christoph Oelckers
818083693a - Fixed: PrintAlias passed FString objects directly to Printf.
- Added bitwise not (~) operator to ACS.


SVN r352 (trunk)
2006-10-09 15:55:47 +00:00
Randy Heit
aebf8d6695 - Removed PCD_PRINTCOLOR.
- Updated ReplaceTextures and SectorDamage parameter counts.

SVN r317 (trunk)
2006-09-01 00:47:32 +00:00
Randy Heit
28018a2859 Added PCD_PRINTCOLOR support to ACC.
SVN r305 (trunk)
2006-08-22 21:46:38 +00:00
Randy Heit
911d10c48d Added PCD_SECTORDAMAGE and PCD_REPLACETEXTURES support.
SVN r287 (trunk)
2006-08-12 02:30:14 +00:00
Christoph Oelckers
1685caa03c August 10, 2006 (Changes by Graf Zahl)
- Fixed: CheckActorInventory stored the return value in the wrong address
  on the ACS stack.
- Fixed: Skin sounds weren't properly restored after a SNDINFO reset.
- Added a more flexible ACS ChangeLevel function. It gets passed a level name
  instead of a level number and has several additional options (e.g. changing
  skill, starting the map without monsters and clearing the players' inventories. (UNTESTED!)
- Changed Thing_Activate so that passing a tid of 0 activates the calling actor.
- Changed Thing_Remove so that passing a tid of 0 removes the calling actor.
- Added DECORATE parameters to A_Saw.

SVN r283 (trunk)
2006-08-10 15:28:12 +00:00
Christoph Oelckers
ae59218dba - Added Grubber's GetPlayerInfo ACS function.
SVN r276 (trunk)
2006-07-30 22:56:20 +00:00
Christoph Oelckers
a4879364bb - Added NecroMage's submission for bitwise/shift assignment operators for ACS.
SVN r261 (trunk)
2006-07-16 20:13:24 +00:00
Christoph Oelckers
4c94a58e95 - Generalized Hexen's class-based spawning to be a property of the player class
so now it is available in all games.
- Replaced the call to A_FlameSnd in the HereticPlayer's burn death sequence
  with A_FireScream and defined *burndeath for Heretic.
- Added Grubber's custom player class support.


SVN r250 (trunk)
2006-07-13 10:17:56 +00:00
Christoph Oelckers
4e9a15c606 SVN r241 (trunk) 2006-07-09 20:15:38 +00:00
Randy Heit
56f3ff15d8 Initial commit for ACC.
SVN r8 (trunk)
2006-02-24 05:03:04 +00:00