- Added MF5_PIERCEARMOR flag that allows damaging objects that aren't

affected by armor.
- Added an unfreeze CCMD so that frozen players can be unfrozen for testing.
- Added special death states for projectiles hitting actors.
- Added ACS SetActorPitch/GetActorPitch functions.
- Added cameraheight property for actors.


SVN r359 (trunk)
This commit is contained in:
Christoph Oelckers 2006-10-22 10:32:41 +00:00
parent 818083693a
commit 423dc08319
3 changed files with 6 additions and 1 deletions

View file

@ -441,7 +441,8 @@ static char *PCDNames[PCODE_COMMAND_COUNT] =
"PCD_SECTORDAMAGE",
"PCD_REPLACETEXTURES",
"PCD_NEGATEBINARY",
"PCD_GETACTORPITCH",
"PCD_SETACTORPITCH",
};
// CODE --------------------------------------------------------------------

View file

@ -391,6 +391,8 @@ typedef enum
PCD_SECTORDAMAGE,
PCD_REPLACETEXTURES,
PCD_NEGATEBINARY,
PCD_GETACTORPITCH,
PCD_SETACTORPITCH,
PCODE_COMMAND_COUNT
} pcd_t;

View file

@ -177,6 +177,8 @@ static internFuncDef_t InternalFunctions[] =
{ "changelevel", PCD_NOP, PCD_CHANGELEVEL, 4, 8, 0, NO, NO },
{ "sectordamage", PCD_NOP, PCD_SECTORDAMAGE, 5, 0, 0, NO, NO },
{ "replacetextures", PCD_NOP, PCD_REPLACETEXTURES, 3, 4, 0, NO, NO },
{ "getactorpitch", PCD_NOP, PCD_GETACTORPITCH, 1, 0, 0, YES, NO },
{ "setactorpitch", PCD_NOP, PCD_SETACTORPITCH, 2, 0, 0, NO, NO },
{ NULL, PCD_NOP, PCD_NOP, 0, 0, 0, NO, NO }
};