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- Added MF5_PIERCEARMOR flag that allows damaging objects that aren't
affected by armor. - Added an unfreeze CCMD so that frozen players can be unfrozen for testing. - Added special death states for projectiles hitting actors. - Added ACS SetActorPitch/GetActorPitch functions. - Added cameraheight property for actors. SVN r359 (trunk)
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parent
818083693a
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3 changed files with 6 additions and 1 deletions
3
pcode.c
3
pcode.c
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@ -441,7 +441,8 @@ static char *PCDNames[PCODE_COMMAND_COUNT] =
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"PCD_SECTORDAMAGE",
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"PCD_REPLACETEXTURES",
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"PCD_NEGATEBINARY",
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"PCD_GETACTORPITCH",
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"PCD_SETACTORPITCH",
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};
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// CODE --------------------------------------------------------------------
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2
pcode.h
2
pcode.h
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@ -391,6 +391,8 @@ typedef enum
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PCD_SECTORDAMAGE,
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PCD_REPLACETEXTURES,
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PCD_NEGATEBINARY,
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PCD_GETACTORPITCH,
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PCD_SETACTORPITCH,
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PCODE_COMMAND_COUNT
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} pcd_t;
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2
symbol.c
2
symbol.c
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@ -177,6 +177,8 @@ static internFuncDef_t InternalFunctions[] =
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{ "changelevel", PCD_NOP, PCD_CHANGELEVEL, 4, 8, 0, NO, NO },
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{ "sectordamage", PCD_NOP, PCD_SECTORDAMAGE, 5, 0, 0, NO, NO },
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{ "replacetextures", PCD_NOP, PCD_REPLACETEXTURES, 3, 4, 0, NO, NO },
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{ "getactorpitch", PCD_NOP, PCD_GETACTORPITCH, 1, 0, 0, YES, NO },
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{ "setactorpitch", PCD_NOP, PCD_SETACTORPITCH, 2, 0, 0, NO, NO },
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{ NULL, PCD_NOP, PCD_NOP, 0, 0, 0, NO, NO }
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};
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