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header
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Oops... forgot the header. Sorry!
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2020-01-29 14:14:27 -03:00 |
monster
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Easier handling of skill levels by using defines instead of numbers
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2020-01-22 13:42:15 -03:00 |
player
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Easier handling of skill levels by using defines instead of numbers
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2020-01-22 13:42:15 -03:00 |
savegame
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Fix missmerge, ReadField() may only be called once for each field.
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2019-02-05 09:10:31 +01:00 |
shared
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A few fixes from q2dos
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2016-02-20 18:20:20 +01:00 |
zaero
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Easier handling of skill levels by using defines instead of numbers
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2020-01-22 13:42:15 -03:00 |
g_ai.c
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Easier handling of skill levels by using defines instead of numbers
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2020-01-22 13:42:15 -03:00 |
g_cmds.c
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Fixed some crashes during gameplay and loading; broke savegame compat
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2015-06-29 18:11:12 +02:00 |
g_combat.c
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Easier handling of skill levels by using defines instead of numbers
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2020-01-22 13:42:15 -03:00 |
g_func.c
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Correctly destroy blocking entities and derefernce entities destroyed by
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2011-10-12 07:50:52 +00:00 |
g_items.c
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Easier handling of skill levels by using defines instead of numbers
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2020-01-22 13:42:15 -03:00 |
g_main.c
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Reset gibsthisframe and lastgibframe at map change
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2016-02-20 17:46:14 +01:00 |
g_misc.c
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Rearrange files
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2011-10-11 15:28:06 +00:00 |
g_monster.c
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Rearrange files
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2011-10-11 15:28:06 +00:00 |
g_phys.c
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A few fixes from q2dos
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2016-02-20 18:20:20 +01:00 |
g_spawn.c
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Easier handling of skill levels by using defines instead of numbers
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2020-01-22 13:42:15 -03:00 |
g_svcmds.c
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Rearrange files
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2011-10-11 15:28:06 +00:00 |
g_target.c
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Rearrange files
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2011-10-11 15:28:06 +00:00 |
g_trigger.c
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Rearrange files
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2011-10-11 15:28:06 +00:00 |
g_turret.c
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Rearrange files
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2011-10-11 15:28:06 +00:00 |
g_utils.c
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Fixed some crashes during gameplay and loading; broke savegame compat
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2015-06-29 18:11:12 +02:00 |
g_weapon.c
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Easier handling of skill levels by using defines instead of numbers
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2020-01-22 13:42:15 -03:00 |