zaero/src
2020-01-29 14:14:27 -03:00
..
header Oops... forgot the header. Sorry! 2020-01-29 14:14:27 -03:00
monster Easier handling of skill levels by using defines instead of numbers 2020-01-22 13:42:15 -03:00
player Easier handling of skill levels by using defines instead of numbers 2020-01-22 13:42:15 -03:00
savegame Fix missmerge, ReadField() may only be called once for each field. 2019-02-05 09:10:31 +01:00
shared A few fixes from q2dos 2016-02-20 18:20:20 +01:00
zaero Easier handling of skill levels by using defines instead of numbers 2020-01-22 13:42:15 -03:00
g_ai.c Easier handling of skill levels by using defines instead of numbers 2020-01-22 13:42:15 -03:00
g_cmds.c Fixed some crashes during gameplay and loading; broke savegame compat 2015-06-29 18:11:12 +02:00
g_combat.c Easier handling of skill levels by using defines instead of numbers 2020-01-22 13:42:15 -03:00
g_func.c Correctly destroy blocking entities and derefernce entities destroyed by 2011-10-12 07:50:52 +00:00
g_items.c Easier handling of skill levels by using defines instead of numbers 2020-01-22 13:42:15 -03:00
g_main.c Reset gibsthisframe and lastgibframe at map change 2016-02-20 17:46:14 +01:00
g_misc.c Rearrange files 2011-10-11 15:28:06 +00:00
g_monster.c Rearrange files 2011-10-11 15:28:06 +00:00
g_phys.c A few fixes from q2dos 2016-02-20 18:20:20 +01:00
g_spawn.c Easier handling of skill levels by using defines instead of numbers 2020-01-22 13:42:15 -03:00
g_svcmds.c Rearrange files 2011-10-11 15:28:06 +00:00
g_target.c Rearrange files 2011-10-11 15:28:06 +00:00
g_trigger.c Rearrange files 2011-10-11 15:28:06 +00:00
g_turret.c Rearrange files 2011-10-11 15:28:06 +00:00
g_utils.c Fixed some crashes during gameplay and loading; broke savegame compat 2015-06-29 18:11:12 +02:00
g_weapon.c Easier handling of skill levels by using defines instead of numbers 2020-01-22 13:42:15 -03:00