Normalize arm64 to aarch64.

This ensures that we call ARM64 `aarch64` on all platform, which aren't
MacOS or Windows. And it fixes the bug, that `arm64` was normalized to
`arm`, making incompatible savegames between 32 bit and 64 bit ARM
loadable. Leading to crashes.
This commit is contained in:
Yamagi 2022-05-20 12:58:46 +02:00
parent a91b12a4af
commit d52ee31d93

View file

@ -46,7 +46,7 @@ endif # windows but MINGW_CHOST not defined
else else
ifneq ($(YQ2_OSTYPE), Darwin) ifneq ($(YQ2_OSTYPE), Darwin)
# Normalize some abiguous YQ2_ARCH strings # Normalize some abiguous YQ2_ARCH strings
YQ2_ARCH ?= $(shell uname -m | sed -e 's/i.86/i386/' -e 's/amd64/x86_64/' -e 's/^arm.*/arm/') YQ2_ARCH ?= $(shell uname -m | sed -e 's/i.86/i386/' -e 's/amd64/x86_64/' -e 's/arm64/aarch64/' -e 's/^arm.*/arm/')
else else
YQ2_ARCH ?= $(shell uname -m) YQ2_ARCH ?= $(shell uname -m)
endif endif