A port of Team Evolves Zaero to Yamagi Quake II
Find a file
Yamagi d52ee31d93 Normalize arm64 to aarch64.
This ensures that we call ARM64 `aarch64` on all platform, which aren't
MacOS or Windows. And it fixes the bug, that `arm64` was normalized to
`arm`, making incompatible savegames between 32 bit and 64 bit ARM
loadable. Leading to crashes.
2022-05-20 12:58:46 +02:00
src Fixed visor not working 2021-07-18 16:29:58 +02:00
stuff/mapfixes Fixed unspawnable monsters in three maps 2021-04-07 12:33:06 +00:00
.gitignore Fix function prototypes 2021-01-26 20:55:54 +02:00
CMakeLists.txt Fix architecture detection on Windows in Makefile, bump SAVEGAMEVER 2021-01-14 03:53:47 +01:00
LICENSE Add LICENSE files 2011-10-10 19:40:18 +00:00
Makefile Normalize arm64 to aarch64. 2022-05-20 12:58:46 +02:00
README At some more informations to the README 2012-04-29 11:31:52 +02:00

This is a bugfixed version of Team Evolve's Quake II missionpack
"Zaero". Hundred bugs were fixed, this version should run much more
stable than the the old SDK version. It must be used with the "Yamagi
Quake II Client". For more information visit http://www.yamagi.org/quake2.

ATTENTION: This port of Zaero to Yamagi Quake II is unfinished and
untested! While it might work there are most likely a lot of bugs left!
Furthermore this code needs more cleanup! Do not complain if you run
into problem! Patches (or better pull requests) are welcome. :)