Fix function prototypes

This commit is contained in:
Denis Pauk 2021-01-26 20:55:54 +02:00
parent fda7c543b8
commit c88b0c1a9a
4 changed files with 14 additions and 13 deletions

1
.gitignore vendored
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@ -1 +1,2 @@
/build/ /build/
/release/

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@ -288,7 +288,7 @@ Must NOT be on the team with the rest of the turret parts.
Instead it must target the turret_breach. Instead it must target the turret_breach.
*/ */
void infantry_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage); void infantry_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point);
void infantry_stand (edict_t *self); void infantry_stand (edict_t *self);
void monster_use (edict_t *self, edict_t *other, edict_t *activator); void monster_use (edict_t *self, edict_t *other, edict_t *activator);
@ -314,7 +314,7 @@ void turret_driver_die (edict_t *self, edict_t *inflictor, edict_t *attacker, in
self->target_ent->owner = NULL; self->target_ent->owner = NULL;
self->target_ent->teammaster->owner = NULL; self->target_ent->teammaster->owner = NULL;
infantry_die (self, inflictor, attacker, damage); infantry_die (self, inflictor, attacker, damage, point);
} }
qboolean FindTarget (edict_t *self); qboolean FindTarget (edict_t *self);

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@ -140,7 +140,7 @@ void SP_info_player_coop(edict_t *self)
The deathmatch intermission point will be at one of these The deathmatch intermission point will be at one of these
Use 'angles' instead of 'angle', so you can set pitch or roll as well as yaw. 'pitch yaw roll' Use 'angles' instead of 'angle', so you can set pitch or roll as well as yaw. 'pitch yaw roll'
*/ */
void SP_info_player_intermission(void) void SP_info_player_intermission(edict_t *ent)
{ {
} }

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@ -404,7 +404,7 @@ extern void TossClientWeapon ( edict_t * self ) ;
extern void ClientObituary ( edict_t * self , edict_t * inflictor , edict_t * attacker ) ; extern void ClientObituary ( edict_t * self , edict_t * inflictor , edict_t * attacker ) ;
extern qboolean IsFemale ( edict_t * ent ) ; extern qboolean IsFemale ( edict_t * ent ) ;
extern void player_pain ( edict_t * self , edict_t * other , float kick , int damage ) ; extern void player_pain ( edict_t * self , edict_t * other , float kick , int damage ) ;
extern void SP_info_player_intermission ( void ) ; extern void SP_info_player_intermission ( edict_t *ent ) ;
extern void SP_info_player_coop ( edict_t * self ) ; extern void SP_info_player_coop ( edict_t * self ) ;
extern void SP_info_player_deathmatch ( edict_t * self ) ; extern void SP_info_player_deathmatch ( edict_t * self ) ;
extern void SP_info_player_start ( edict_t * self ) ; extern void SP_info_player_start ( edict_t * self ) ;