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Merge pull request #36 from BjossiAlfreds/tdam-dir
T_Damage no longer modifies dir parameter
This commit is contained in:
commit
2f78575086
3 changed files with 38 additions and 37 deletions
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@ -398,6 +398,21 @@ qboolean CheckTeamDamage (edict_t *targ, edict_t *attacker)
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return false;
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}
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static void apply_knockback(edict_t *targ, vec3_t dir, float knockback, float scale)
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{
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vec3_t kvel;
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float mass;
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if (!knockback)
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return;
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mass = (targ->mass < 50) ? 50.0f : (float)targ->mass;
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VectorNormalize2 (dir, kvel);
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VectorScale (kvel, scale * (knockback / mass), kvel);
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VectorAdd (targ->velocity, kvel, targ->velocity);
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}
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void T_Damage (edict_t *targ, edict_t *inflictor, edict_t *attacker, vec3_t dir, vec3_t point, vec3_t normal, int damage, int knockback, int dflags, int mod)
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{
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gclient_t *client;
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@ -453,8 +468,6 @@ void T_Damage (edict_t *targ, edict_t *inflictor, edict_t *attacker, vec3_t dir,
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else
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te_sparks = TE_SPARKS;
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VectorNormalize(dir);
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// bonus damage for suprising a monster
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if (!(dflags & DAMAGE_RADIUS) && (targ->svflags & SVF_MONSTER) && (attacker->client) && (!targ->enemy) && (targ->health > 0))
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damage *= 2;
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@ -509,30 +522,20 @@ void T_Damage (edict_t *targ, edict_t *inflictor, edict_t *attacker, vec3_t dir,
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asave += save;
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// figure momentum add
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if (!(dflags & DAMAGE_NO_KNOCKBACK))
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if (knockback && !(dflags & DAMAGE_NO_KNOCKBACK) &&
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(targ->movetype != MOVETYPE_NONE) &&
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(targ->movetype != MOVETYPE_BOUNCE) &&
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(targ->movetype != MOVETYPE_BOUNCEFLY) &&
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(targ->movetype != MOVETYPE_PUSH) &&
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(targ->movetype != MOVETYPE_STOP))
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{
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if ((knockback) && (targ->movetype != MOVETYPE_NONE) && (targ->movetype != MOVETYPE_BOUNCE) && (targ->movetype != MOVETYPE_BOUNCEFLY) && (targ->movetype != MOVETYPE_PUSH) && (targ->movetype != MOVETYPE_STOP))
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{
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vec3_t kvel;
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float mass;
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if ((dflags & DAMAGE_ARMORMOSTLY) && damage > take)
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{
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knockback = (int)((float)knockback * (((float)(damage - take) / (float)damage) + 1.0));
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}
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if (targ->mass < 50)
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mass = 50;
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else
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mass = targ->mass;
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if (targ->client && attacker == targ)
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VectorScale (dir, 1600.0 * (float)knockback / mass, kvel); // the rocket jump hack...
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else
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VectorScale (dir, 500.0 * (float)knockback / mass, kvel);
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VectorAdd (targ->velocity, kvel, targ->velocity);
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}
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apply_knockback (targ, dir, knockback,
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((client && attacker == targ) ? 1600.0f : 500.0f));
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}
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// team damage avoidance
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@ -869,7 +869,14 @@ void bfg_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf
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gi.sound (self, CHAN_VOICE, gi.soundindex ("weapons/bfg__x1b.wav"), 1, ATTN_NORM, 0);
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self->solid = SOLID_NOT;
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self->touch = NULL;
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VectorMA (self->s.origin, -1 * FRAMETIME, self->velocity, self->s.origin);
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// move it back a bit from walls so the effects aren't cut off
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if (!other->takedamage)
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{
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VectorNormalize (self->velocity);
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VectorMA (self->s.origin, -40.0f, self->velocity, self->s.origin);
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}
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VectorClear (self->velocity);
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self->s.modelindex = gi.modelindex ("sprites/s_bfg3.sp2");
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self->s.frame = 0;
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@ -879,6 +886,8 @@ void bfg_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf
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self->nextthink = level.time + FRAMETIME;
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self->enemy = other;
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gi.linkentity (self);
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gi.WriteByte (svc_temp_entity);
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gi.WriteByte (TE_BFG_BIGEXPLOSION);
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gi.WritePosition (self->s.origin);
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@ -504,20 +504,9 @@ VectorNormalize(vec3_t v)
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vec_t
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VectorNormalize2(vec3_t v, vec3_t out)
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{
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float length, ilength;
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VectorCopy(v, out);
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length = v[0] * v[0] + v[1] * v[1] + v[2] * v[2];
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length = (float)sqrt(length);
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if (length)
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{
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ilength = 1 / length;
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out[0] = v[0] * ilength;
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out[1] = v[1] * ilength;
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out[2] = v[2] * ilength;
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}
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return length;
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return VectorNormalize(out);
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}
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void
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