From 30b91965e28b35b9e3c416b95ab099eab5c70743 Mon Sep 17 00:00:00 2001 From: BjossiAlfreds Date: Sat, 1 Jul 2023 18:47:03 +0000 Subject: [PATCH] T_Damage no longer modifies dir parameter --- src/g_combat.c | 49 ++++++++++++++++++++++++--------------------- src/g_weapon.c | 11 +++++++++- src/shared/shared.c | 15 ++------------ 3 files changed, 38 insertions(+), 37 deletions(-) diff --git a/src/g_combat.c b/src/g_combat.c index b86d074..9936c16 100644 --- a/src/g_combat.c +++ b/src/g_combat.c @@ -398,6 +398,21 @@ qboolean CheckTeamDamage (edict_t *targ, edict_t *attacker) return false; } +static void apply_knockback(edict_t *targ, vec3_t dir, float knockback, float scale) +{ + vec3_t kvel; + float mass; + + if (!knockback) + return; + + mass = (targ->mass < 50) ? 50.0f : (float)targ->mass; + + VectorNormalize2 (dir, kvel); + VectorScale (kvel, scale * (knockback / mass), kvel); + VectorAdd (targ->velocity, kvel, targ->velocity); +} + void T_Damage (edict_t *targ, edict_t *inflictor, edict_t *attacker, vec3_t dir, vec3_t point, vec3_t normal, int damage, int knockback, int dflags, int mod) { gclient_t *client; @@ -453,8 +468,6 @@ void T_Damage (edict_t *targ, edict_t *inflictor, edict_t *attacker, vec3_t dir, else te_sparks = TE_SPARKS; - VectorNormalize(dir); - // bonus damage for suprising a monster if (!(dflags & DAMAGE_RADIUS) && (targ->svflags & SVF_MONSTER) && (attacker->client) && (!targ->enemy) && (targ->health > 0)) damage *= 2; @@ -509,30 +522,20 @@ void T_Damage (edict_t *targ, edict_t *inflictor, edict_t *attacker, vec3_t dir, asave += save; // figure momentum add - if (!(dflags & DAMAGE_NO_KNOCKBACK)) + if (knockback && !(dflags & DAMAGE_NO_KNOCKBACK) && + (targ->movetype != MOVETYPE_NONE) && + (targ->movetype != MOVETYPE_BOUNCE) && + (targ->movetype != MOVETYPE_BOUNCEFLY) && + (targ->movetype != MOVETYPE_PUSH) && + (targ->movetype != MOVETYPE_STOP)) { - if ((knockback) && (targ->movetype != MOVETYPE_NONE) && (targ->movetype != MOVETYPE_BOUNCE) && (targ->movetype != MOVETYPE_BOUNCEFLY) && (targ->movetype != MOVETYPE_PUSH) && (targ->movetype != MOVETYPE_STOP)) + if ((dflags & DAMAGE_ARMORMOSTLY) && damage > take) { - vec3_t kvel; - float mass; - - if((dflags & DAMAGE_ARMORMOSTLY) && damage > take) - { - knockback = (int)((float)knockback * (((float)(damage - take) / (float)damage) + 1.0)); - } - - if (targ->mass < 50) - mass = 50; - else - mass = targ->mass; - - if (targ->client && attacker == targ) - VectorScale (dir, 1600.0 * (float)knockback / mass, kvel); // the rocket jump hack... - else - VectorScale (dir, 500.0 * (float)knockback / mass, kvel); - - VectorAdd (targ->velocity, kvel, targ->velocity); + knockback = (int)((float)knockback * (((float)(damage - take) / (float)damage) + 1.0)); } + + apply_knockback (targ, dir, knockback, + ((client && attacker == targ) ? 1600.0f : 500.0f)); } // team damage avoidance diff --git a/src/g_weapon.c b/src/g_weapon.c index dbd9568..5a8b4cc 100644 --- a/src/g_weapon.c +++ b/src/g_weapon.c @@ -869,7 +869,14 @@ void bfg_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf gi.sound (self, CHAN_VOICE, gi.soundindex ("weapons/bfg__x1b.wav"), 1, ATTN_NORM, 0); self->solid = SOLID_NOT; self->touch = NULL; - VectorMA (self->s.origin, -1 * FRAMETIME, self->velocity, self->s.origin); + + // move it back a bit from walls so the effects aren't cut off + if (!other->takedamage) + { + VectorNormalize (self->velocity); + VectorMA (self->s.origin, -40.0f, self->velocity, self->s.origin); + } + VectorClear (self->velocity); self->s.modelindex = gi.modelindex ("sprites/s_bfg3.sp2"); self->s.frame = 0; @@ -879,6 +886,8 @@ void bfg_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf self->nextthink = level.time + FRAMETIME; self->enemy = other; + gi.linkentity (self); + gi.WriteByte (svc_temp_entity); gi.WriteByte (TE_BFG_BIGEXPLOSION); gi.WritePosition (self->s.origin); diff --git a/src/shared/shared.c b/src/shared/shared.c index 86760f0..abff6fe 100644 --- a/src/shared/shared.c +++ b/src/shared/shared.c @@ -504,20 +504,9 @@ VectorNormalize(vec3_t v) vec_t VectorNormalize2(vec3_t v, vec3_t out) { - float length, ilength; + VectorCopy(v, out); - length = v[0] * v[0] + v[1] * v[1] + v[2] * v[2]; - length = (float)sqrt(length); - - if (length) - { - ilength = 1 / length; - out[0] = v[0] * ilength; - out[1] = v[1] * ilength; - out[2] = v[2] * ilength; - } - - return length; + return VectorNormalize(out); } void