yquake2remaster/src/client
2018-01-06 18:31:06 +01:00
..
header Fix drop in volume when shooting into a Brains power screen. 2017-11-30 08:26:39 +01:00
menu Call te soft renderer just "Software" and not "SDL Soft". 2017-12-17 09:59:37 +01:00
refresh Rename gl_lightlevel to r_lightlevel. 2018-01-06 18:31:06 +01:00
sound Rebase soft render from https://icculus.org/quake2/ 2017-12-11 23:33:19 +02:00
cl_cin.c Fix video background color if the gl1 or gl3 renderer is used. 2018-01-03 21:11:08 +01:00
cl_console.c Implement a much better / more accurate framecounter. 2017-09-06 18:36:51 +02:00
cl_download.c Make the client asynchronous, e.g. decouble net and refresh frames. 2016-08-04 17:36:42 +02:00
cl_effects.c When an invalid muzzle flash offset is send, just return. 2016-10-23 18:36:43 +02:00
cl_entities.c Remove disgusting and broken Developer_searchpath() function. 2017-08-04 09:20:44 +02:00
cl_input.c Make the client asynchronous, e.g. decouble net and refresh frames. 2016-08-04 17:36:42 +02:00
cl_inventory.c screen: auto-scale the HUD when gl_hudscale < 0. 2014-05-06 19:45:11 +02:00
cl_keyboard.c Add support for use back button as ESC, as example first button in SDL_GAMECONTROLLERCONFIG 2017-10-14 18:58:19 +03:00
cl_lights.c Make the client asynchronous, e.g. decouble net and refresh frames. 2016-08-04 17:36:42 +02:00
cl_main.c Rename gl_lightlevel to r_lightlevel. 2018-01-06 18:31:06 +01:00
cl_network.c Fix several printf in the client. 2015-08-24 17:52:57 +02:00
cl_parse.c Fix several potential security vulnerabilties 2015-08-24 17:58:19 +02:00
cl_particles.c Reformat the client 2012-07-22 15:34:45 +02:00
cl_prediction.c Don't cast the array itself but it's content. 2017-11-14 17:24:41 +00:00
cl_screen.c Rename cl_drawfps to cl_showfps, to be consistent with other cvar. 2018-01-06 16:26:28 +01:00
cl_tempentities.c Fix drop in volume when shooting into a Brains power screen. 2017-11-30 08:26:39 +01:00
cl_view.c Rename cl_stereo* cvars to gl_stereo*. 2016-04-07 17:01:09 +02:00