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header
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Fix for some player sound bugs
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2021-04-30 01:43:15 +00:00 |
monster
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Shark bbox fix and added check for inuse after entity thinking
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2021-04-18 01:07:07 +00:00 |
player
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Fix for some player sound bugs
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2021-04-30 01:43:15 +00:00 |
savegame
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game data packing representation of the headers
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2021-04-01 12:18:13 +01:00 |
g_ai.c
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Fix crash with some projectiles generating sound targets.
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2020-06-04 08:12:36 +02:00 |
g_chase.c
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Some minor cleanup/tuning/commenting
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2013-04-14 18:46:08 +02:00 |
g_cmds.c
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Added cycleweap command for generalized xatrix-like weapon switching
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2019-09-29 11:57:09 +00:00 |
g_combat.c
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PVS Studio fixes for game/
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2020-02-10 17:55:41 +01:00 |
g_func.c
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Implemented coop_elevator_delay cvar (for func_plat)
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2020-08-10 14:27:35 +02:00 |
g_items.c
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Fix for some items playing wrong sound when instantly used
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2020-04-11 01:50:57 +00:00 |
g_main.c
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Add a cvar g_commanderbody_nogod to make the com. body destructable.
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2021-03-31 19:28:20 +02:00 |
g_misc.c
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Add a cvar g_commanderbody_nogod to make the com. body destructable.
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2021-03-31 19:28:20 +02:00 |
g_monster.c
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Console warning and fix for triggered monsters with no targetname
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2021-03-28 17:16:36 +00:00 |
g_phys.c
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Shark bbox fix and added check for inuse after entity thinking
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2021-04-18 01:07:07 +00:00 |
g_spawn.c
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Map fixes for old and newly discovered bugs + removed code hacks
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2021-04-08 13:42:18 +00:00 |
g_svcmds.c
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PVS Studio fixes for game/
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2020-02-10 17:55:41 +01:00 |
g_target.c
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PVS Studio fixes for game/
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2020-02-10 17:55:41 +01:00 |
g_trigger.c
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Revert "Cleanup vector math"
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2015-10-19 18:20:47 +02:00 |
g_turret.c
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Sync LoadSP2, turret_driver_die, SP_info_player_intermission declarations
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2020-12-16 22:44:38 +02:00 |
g_utils.c
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PVS Studio fixes for game/
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2020-02-10 17:55:41 +01:00 |
g_weapon.c
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Easier handling of skill levels by using defines instead of numbers
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2020-01-22 12:57:37 -03:00 |