Fix for some player sound bugs

This commit is contained in:
BjossiAlfreds 2021-04-29 21:43:32 +00:00
parent 4cacd4a0c9
commit d41d90d8b3
3 changed files with 26 additions and 9 deletions

View file

@ -1048,7 +1048,7 @@ struct edict_s
int dmg;
int radius_dmg;
float dmg_radius;
int sounds; /* make this a spawntemp var? */
int sounds; /* now also used for player death sound aggregation */
int count;
edict_t *chain;

View file

@ -908,9 +908,8 @@ player_die(edict_t *self, edict_t *inflictor, edict_t *attacker,
if (self->health < -40)
{
/* gib */
gi.sound(self, CHAN_BODY, gi.soundindex(
"misc/udeath.wav"), 1, ATTN_NORM, 0);
/* gib (sound is played at end of server frame) */
self->sounds = gi.soundindex("misc/udeath.wav");
for (n = 0; n < 4; n++)
{
@ -958,8 +957,12 @@ player_die(edict_t *self, edict_t *inflictor, edict_t *attacker,
}
}
gi.sound(self, CHAN_VOICE, gi.soundindex(va("*death%i.wav",
(randk() % 4) + 1)), 1, ATTN_NORM, 0);
/* sound is played at end of server frame */
if (!self->sounds)
{
self->sounds = gi.soundindex(va("*death%i.wav",
(randk() % 4) + 1));
}
}
}

View file

@ -82,6 +82,13 @@ P_DamageFeedback(edict_t *player)
return;
}
/* death/gib sound is now aggregated and played here */
if (player->sounds)
{
gi.sound (player, CHAN_VOICE, player->sounds, 1, ATTN_NORM, 0);
player->sounds = 0;
}
client = player->client;
/* flash the backgrounds behind the status numbers */
@ -151,7 +158,8 @@ P_DamageFeedback(edict_t *player)
/* play an apropriate pain sound */
if ((level.time > player->pain_debounce_time) &&
!(player->flags & FL_GODMODE) &&
(client->invincible_framenum <= level.framenum))
(client->invincible_framenum <= level.framenum) &&
player->health > 0)
{
r = 1 + (randk() & 1);
player->pain_debounce_time = level.time + 0.7;
@ -908,7 +916,8 @@ P_WorldEffects(void)
{
if ((current_player->health > 0) &&
(current_player->pain_debounce_time <= level.time) &&
(current_client->invincible_framenum < level.framenum))
(current_client->invincible_framenum < level.framenum) &&
!(current_player->flags & FL_GODMODE))
{
if (randk() & 1)
{
@ -1026,6 +1035,11 @@ G_SetClientEvent(edict_t *ent)
return;
}
if (ent->health <= 0)
{
return;
}
if (g_footsteps->value == 1)
{
if (ent->groundentity && (xyspeed > 225))
@ -1036,7 +1050,7 @@ G_SetClientEvent(edict_t *ent)
}
}
}
if (g_footsteps->value == 2)
else if (g_footsteps->value == 2)
{
if ((int)(current_client->bobtime + bobmove) != bobcycle)
{