mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-12-11 13:11:51 +00:00
1069 lines
24 KiB
C
1069 lines
24 KiB
C
/*
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* Copyright (C) 1997-2001 Id Software, Inc.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* =======================================================================
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*
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* Item spawning.
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*
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* =======================================================================
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*/
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#include "header/local.h"
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typedef struct
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{
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char *name;
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void (*spawn)(edict_t *ent);
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} spawn_t;
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void SP_item_health(edict_t *self);
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void SP_item_health_small(edict_t *self);
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void SP_item_health_large(edict_t *self);
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void SP_item_health_mega(edict_t *self);
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void SP_info_player_start(edict_t *ent);
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void SP_info_player_deathmatch(edict_t *ent);
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void SP_info_player_coop(edict_t *ent);
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void SP_info_player_intermission(edict_t *ent);
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void SP_func_plat(edict_t *ent);
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void SP_func_rotating(edict_t *ent);
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void SP_func_button(edict_t *ent);
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void SP_func_door(edict_t *ent);
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void SP_func_door_secret(edict_t *ent);
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void SP_func_door_rotating(edict_t *ent);
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void SP_func_water(edict_t *ent);
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void SP_func_train(edict_t *ent);
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void SP_func_conveyor(edict_t *self);
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void SP_func_wall(edict_t *self);
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void SP_func_object(edict_t *self);
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void SP_func_explosive(edict_t *self);
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void SP_func_timer(edict_t *self);
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void SP_func_areaportal(edict_t *ent);
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void SP_func_clock(edict_t *ent);
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void SP_func_killbox(edict_t *ent);
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void SP_trigger_always(edict_t *ent);
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void SP_trigger_once(edict_t *ent);
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void SP_trigger_multiple(edict_t *ent);
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void SP_trigger_relay(edict_t *ent);
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void SP_trigger_push(edict_t *ent);
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void SP_trigger_hurt(edict_t *ent);
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void SP_trigger_key(edict_t *ent);
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void SP_trigger_counter(edict_t *ent);
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void SP_trigger_elevator(edict_t *ent);
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void SP_trigger_gravity(edict_t *ent);
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void SP_trigger_monsterjump(edict_t *ent);
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void SP_target_temp_entity(edict_t *ent);
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void SP_target_speaker(edict_t *ent);
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void SP_target_explosion(edict_t *ent);
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void SP_target_changelevel(edict_t *ent);
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void SP_target_secret(edict_t *ent);
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void SP_target_goal(edict_t *ent);
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void SP_target_splash(edict_t *ent);
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void SP_target_spawner(edict_t *ent);
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void SP_target_blaster(edict_t *ent);
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void SP_target_crosslevel_trigger(edict_t *ent);
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void SP_target_crosslevel_target(edict_t *ent);
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void SP_target_laser(edict_t *self);
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void SP_target_help(edict_t *ent);
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void SP_target_lightramp(edict_t *self);
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void SP_target_earthquake(edict_t *ent);
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void SP_target_character(edict_t *ent);
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void SP_target_string(edict_t *ent);
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void SP_worldspawn(edict_t *ent);
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void SP_viewthing(edict_t *ent);
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void SP_light(edict_t *self);
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void SP_light_mine1(edict_t *ent);
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void SP_light_mine2(edict_t *ent);
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void SP_info_null(edict_t *self);
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void SP_info_notnull(edict_t *self);
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void SP_path_corner(edict_t *self);
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void SP_point_combat(edict_t *self);
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void SP_misc_explobox(edict_t *self);
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void SP_misc_banner(edict_t *self);
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void SP_misc_satellite_dish(edict_t *self);
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void SP_misc_gib_arm(edict_t *self);
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void SP_misc_gib_leg(edict_t *self);
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void SP_misc_gib_head(edict_t *self);
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void SP_misc_insane(edict_t *self);
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void SP_misc_deadsoldier(edict_t *self);
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void SP_misc_viper(edict_t *self);
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void SP_misc_viper_bomb(edict_t *self);
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void SP_misc_bigviper(edict_t *self);
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void SP_misc_strogg_ship(edict_t *self);
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void SP_misc_teleporter(edict_t *self);
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void SP_misc_teleporter_dest(edict_t *self);
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void SP_misc_blackhole(edict_t *self);
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void SP_misc_eastertank(edict_t *self);
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void SP_misc_easterchick(edict_t *self);
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void SP_misc_easterchick2(edict_t *self);
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void SP_monster_berserk(edict_t *self);
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void SP_monster_gladiator(edict_t *self);
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void SP_monster_gunner(edict_t *self);
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void SP_monster_infantry(edict_t *self);
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void SP_monster_soldier_light(edict_t *self);
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void SP_monster_soldier(edict_t *self);
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void SP_monster_soldier_ss(edict_t *self);
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void SP_monster_tank(edict_t *self);
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void SP_monster_medic(edict_t *self);
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void SP_monster_flipper(edict_t *self);
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void SP_monster_chick(edict_t *self);
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void SP_monster_parasite(edict_t *self);
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void SP_monster_flyer(edict_t *self);
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void SP_monster_brain(edict_t *self);
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void SP_monster_floater(edict_t *self);
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void SP_monster_hover(edict_t *self);
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void SP_monster_mutant(edict_t *self);
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void SP_monster_supertank(edict_t *self);
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void SP_monster_boss2(edict_t *self);
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void SP_monster_jorg(edict_t *self);
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void SP_monster_makron(edict_t *self);
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void SP_monster_boss3_stand(edict_t *self);
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void SP_monster_commander_body(edict_t *self);
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void SP_turret_breach(edict_t *self);
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void SP_turret_base(edict_t *self);
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void SP_turret_driver(edict_t *self);
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spawn_t spawns[] = {
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{"item_health", SP_item_health},
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{"item_health_small", SP_item_health_small},
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{"item_health_large", SP_item_health_large},
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{"item_health_mega", SP_item_health_mega},
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{"info_player_start", SP_info_player_start},
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{"info_player_deathmatch", SP_info_player_deathmatch},
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{"info_player_coop", SP_info_player_coop},
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{"info_player_intermission", SP_info_player_intermission},
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{"func_plat", SP_func_plat},
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{"func_button", SP_func_button},
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{"func_door", SP_func_door},
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{"func_door_secret", SP_func_door_secret},
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{"func_door_rotating", SP_func_door_rotating},
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{"func_rotating", SP_func_rotating},
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{"func_train", SP_func_train},
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{"func_water", SP_func_water},
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{"func_conveyor", SP_func_conveyor},
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{"func_areaportal", SP_func_areaportal},
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{"func_clock", SP_func_clock},
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{"func_wall", SP_func_wall},
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{"func_object", SP_func_object},
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{"func_timer", SP_func_timer},
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{"func_explosive", SP_func_explosive},
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{"func_killbox", SP_func_killbox},
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{"trigger_always", SP_trigger_always},
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{"trigger_once", SP_trigger_once},
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{"trigger_multiple", SP_trigger_multiple},
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{"trigger_relay", SP_trigger_relay},
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{"trigger_push", SP_trigger_push},
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{"trigger_hurt", SP_trigger_hurt},
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{"trigger_key", SP_trigger_key},
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{"trigger_counter", SP_trigger_counter},
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{"trigger_elevator", SP_trigger_elevator},
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{"trigger_gravity", SP_trigger_gravity},
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{"trigger_monsterjump", SP_trigger_monsterjump},
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{"target_temp_entity", SP_target_temp_entity},
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{"target_speaker", SP_target_speaker},
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{"target_explosion", SP_target_explosion},
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{"target_changelevel", SP_target_changelevel},
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{"target_secret", SP_target_secret},
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{"target_goal", SP_target_goal},
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{"target_splash", SP_target_splash},
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{"target_spawner", SP_target_spawner},
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{"target_blaster", SP_target_blaster},
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{"target_crosslevel_trigger", SP_target_crosslevel_trigger},
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{"target_crosslevel_target", SP_target_crosslevel_target},
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{"target_laser", SP_target_laser},
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{"target_help", SP_target_help},
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{"target_lightramp", SP_target_lightramp},
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{"target_earthquake", SP_target_earthquake},
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{"target_character", SP_target_character},
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{"target_string", SP_target_string},
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{"worldspawn", SP_worldspawn},
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{"viewthing", SP_viewthing},
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{"light", SP_light},
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{"light_mine1", SP_light_mine1},
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{"light_mine2", SP_light_mine2},
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{"info_null", SP_info_null},
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{"func_group", SP_info_null},
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{"info_notnull", SP_info_notnull},
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{"path_corner", SP_path_corner},
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{"point_combat", SP_point_combat},
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{"misc_explobox", SP_misc_explobox},
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{"misc_banner", SP_misc_banner},
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{"misc_satellite_dish", SP_misc_satellite_dish},
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{"misc_gib_arm", SP_misc_gib_arm},
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{"misc_gib_leg", SP_misc_gib_leg},
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{"misc_gib_head", SP_misc_gib_head},
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{"misc_insane", SP_misc_insane},
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{"misc_deadsoldier", SP_misc_deadsoldier},
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{"misc_viper", SP_misc_viper},
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{"misc_viper_bomb", SP_misc_viper_bomb},
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{"misc_bigviper", SP_misc_bigviper},
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{"misc_strogg_ship", SP_misc_strogg_ship},
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{"misc_teleporter", SP_misc_teleporter},
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{"misc_teleporter_dest", SP_misc_teleporter_dest},
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{"misc_blackhole", SP_misc_blackhole},
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{"misc_eastertank", SP_misc_eastertank},
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{"misc_easterchick", SP_misc_easterchick},
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{"misc_easterchick2", SP_misc_easterchick2},
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{"monster_berserk", SP_monster_berserk},
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{"monster_gladiator", SP_monster_gladiator},
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{"monster_gunner", SP_monster_gunner},
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{"monster_infantry", SP_monster_infantry},
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{"monster_soldier_light", SP_monster_soldier_light},
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{"monster_soldier", SP_monster_soldier},
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{"monster_soldier_ss", SP_monster_soldier_ss},
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{"monster_tank", SP_monster_tank},
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{"monster_tank_commander", SP_monster_tank},
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{"monster_medic", SP_monster_medic},
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{"monster_flipper", SP_monster_flipper},
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{"monster_chick", SP_monster_chick},
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{"monster_parasite", SP_monster_parasite},
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{"monster_flyer", SP_monster_flyer},
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{"monster_brain", SP_monster_brain},
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{"monster_floater", SP_monster_floater},
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{"monster_hover", SP_monster_hover},
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{"monster_mutant", SP_monster_mutant},
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{"monster_supertank", SP_monster_supertank},
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{"monster_boss2", SP_monster_boss2},
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{"monster_boss3_stand", SP_monster_boss3_stand},
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{"monster_makron", SP_monster_makron},
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{"monster_jorg", SP_monster_jorg},
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{"monster_commander_body", SP_monster_commander_body},
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{"turret_breach", SP_turret_breach},
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{"turret_base", SP_turret_base},
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{"turret_driver", SP_turret_driver},
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{NULL, NULL}
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};
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/*
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* Finds the spawn function for
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* the entity and calls it
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*/
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void
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ED_CallSpawn(edict_t *ent)
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{
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spawn_t *s;
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gitem_t *item;
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int i;
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if (!ent)
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{
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return;
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}
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if (!ent->classname)
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{
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gi.dprintf("ED_CallSpawn: NULL classname\n");
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G_FreeEdict(ent);
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return;
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}
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/* check item spawn functions */
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for (i = 0, item = itemlist; i < game.num_items; i++, item++)
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{
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if (!item->classname)
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{
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continue;
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}
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if (!strcmp(item->classname, ent->classname))
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{
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/* found it */
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SpawnItem(ent, item);
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return;
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}
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}
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/* check normal spawn functions */
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for (s = spawns; s->name; s++)
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{
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if (!strcmp(s->name, ent->classname))
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{
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/* found it */
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s->spawn(ent);
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return;
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}
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}
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gi.dprintf("%s doesn't have a spawn function\n", ent->classname);
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}
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char *
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ED_NewString(const char *string)
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{
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char *newb, *new_p;
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int i, l;
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if (!string)
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{
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return NULL;
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}
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l = strlen(string) + 1;
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newb = gi.TagMalloc(l, TAG_LEVEL);
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new_p = newb;
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for (i = 0; i < l; i++)
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{
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if ((string[i] == '\\') && (i < l - 1))
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{
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i++;
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if (string[i] == 'n')
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{
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*new_p++ = '\n';
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}
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else
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{
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*new_p++ = '\\';
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}
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}
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else
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{
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*new_p++ = string[i];
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}
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}
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return newb;
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}
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/*
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* Takes a key/value pair and sets
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* the binary values in an edict
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*/
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void
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ED_ParseField(const char *key, const char *value, edict_t *ent)
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{
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field_t *f;
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byte *b;
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float v;
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vec3_t vec;
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if (!key || !value)
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{
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return;
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}
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for (f = fields; f->name; f++)
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{
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if (!(f->flags & FFL_NOSPAWN) && !Q_strcasecmp(f->name, (char *)key))
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{
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/* found it */
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if (f->flags & FFL_SPAWNTEMP)
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{
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b = (byte *)&st;
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}
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else
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{
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b = (byte *)ent;
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}
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switch (f->type)
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{
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case F_LSTRING:
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*(char **)(b + f->ofs) = ED_NewString(value);
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break;
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case F_VECTOR:
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sscanf(value, "%f %f %f", &vec[0], &vec[1], &vec[2]);
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((float *)(b + f->ofs))[0] = vec[0];
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((float *)(b + f->ofs))[1] = vec[1];
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((float *)(b + f->ofs))[2] = vec[2];
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break;
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case F_INT:
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*(int *)(b + f->ofs) = (int)strtol(value, (char **)NULL, 10);
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break;
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case F_FLOAT:
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*(float *)(b + f->ofs) = (float)strtod(value, (char **)NULL);
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break;
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case F_ANGLEHACK:
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v = (float)strtod(value, (char **)NULL);
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((float *)(b + f->ofs))[0] = 0;
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((float *)(b + f->ofs))[1] = v;
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((float *)(b + f->ofs))[2] = 0;
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break;
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case F_IGNORE:
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break;
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default:
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break;
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}
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return;
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}
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}
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gi.dprintf("%s is not a field\n", key);
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}
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/*
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* Parses an edict out of the given string,
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* returning the new position ed should be
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* a properly initialized empty edict.
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*/
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char *
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ED_ParseEdict(char *data, edict_t *ent)
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{
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qboolean init;
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char keyname[256];
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const char *com_token;
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if (!ent)
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{
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return NULL;
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}
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init = false;
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memset(&st, 0, sizeof(st));
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/* go through all the dictionary pairs */
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while (1)
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{
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/* parse key */
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com_token = COM_Parse(&data);
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if (com_token[0] == '}')
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{
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break;
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}
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if (!data)
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{
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gi.error("ED_ParseEntity: EOF without closing brace");
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}
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Q_strlcpy(keyname, com_token, sizeof(keyname));
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/* parse value */
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com_token = COM_Parse(&data);
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if (!data)
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{
|
|
gi.error("ED_ParseEntity: EOF without closing brace");
|
|
}
|
|
|
|
if (com_token[0] == '}')
|
|
{
|
|
gi.error("ED_ParseEntity: closing brace without data");
|
|
}
|
|
|
|
init = true;
|
|
|
|
/* keynames with a leading underscore are
|
|
used for utility comments, and are
|
|
immediately discarded by quake */
|
|
if (keyname[0] == '_')
|
|
{
|
|
continue;
|
|
}
|
|
|
|
ED_ParseField(keyname, com_token, ent);
|
|
}
|
|
|
|
if (!init)
|
|
{
|
|
memset(ent, 0, sizeof(*ent));
|
|
}
|
|
|
|
return data;
|
|
}
|
|
|
|
/*
|
|
* Chain together all entities with a matching team field.
|
|
*
|
|
* All but the first will have the FL_TEAMSLAVE flag set.
|
|
* All but the last will have the teamchain field set to the next one
|
|
*/
|
|
void
|
|
G_FindTeams(void)
|
|
{
|
|
edict_t *e, *e2, *chain;
|
|
int i, j;
|
|
int c, c2;
|
|
|
|
c = 0;
|
|
c2 = 0;
|
|
|
|
for (i = 1, e = g_edicts + i; i < globals.num_edicts; i++, e++)
|
|
{
|
|
if (!e->inuse)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (!e->team)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (e->flags & FL_TEAMSLAVE)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
chain = e;
|
|
e->teammaster = e;
|
|
c++;
|
|
c2++;
|
|
|
|
for (j = i + 1, e2 = e + 1; j < globals.num_edicts; j++, e2++)
|
|
{
|
|
if (!e2->inuse)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (!e2->team)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (e2->flags & FL_TEAMSLAVE)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (!strcmp(e->team, e2->team))
|
|
{
|
|
c2++;
|
|
chain->teamchain = e2;
|
|
e2->teammaster = e;
|
|
chain = e2;
|
|
e2->flags |= FL_TEAMSLAVE;
|
|
}
|
|
}
|
|
}
|
|
|
|
gi.dprintf("%i teams with %i entities.\n", c, c2);
|
|
}
|
|
|
|
/*
|
|
* Creates a server's entity / program execution context by
|
|
* parsing textual entity definitions out of an ent file.
|
|
*/
|
|
void
|
|
SpawnEntities(const char *mapname, char *entities, const char *spawnpoint)
|
|
{
|
|
edict_t *ent;
|
|
int inhibit;
|
|
const char *com_token;
|
|
int i;
|
|
float skill_level;
|
|
|
|
if (!mapname || !entities || !spawnpoint)
|
|
{
|
|
return;
|
|
}
|
|
|
|
skill_level = floor(skill->value);
|
|
|
|
if (skill_level < 0)
|
|
{
|
|
skill_level = 0;
|
|
}
|
|
|
|
if (skill_level > 3)
|
|
{
|
|
skill_level = 3;
|
|
}
|
|
|
|
if (skill->value != skill_level)
|
|
{
|
|
gi.cvar_forceset("skill", va("%f", skill_level));
|
|
}
|
|
|
|
SaveClientData();
|
|
|
|
gi.FreeTags(TAG_LEVEL);
|
|
|
|
memset(&level, 0, sizeof(level));
|
|
memset(g_edicts, 0, game.maxentities * sizeof(g_edicts[0]));
|
|
|
|
Q_strlcpy(level.mapname, mapname, sizeof(level.mapname));
|
|
Q_strlcpy(game.spawnpoint, spawnpoint, sizeof(game.spawnpoint));
|
|
|
|
/* set client fields on player ents */
|
|
for (i = 0; i < game.maxclients; i++)
|
|
{
|
|
g_edicts[i + 1].client = game.clients + i;
|
|
}
|
|
|
|
ent = NULL;
|
|
inhibit = 0;
|
|
|
|
/* parse ents */
|
|
while (1)
|
|
{
|
|
/* parse the opening brace */
|
|
com_token = COM_Parse(&entities);
|
|
|
|
if (!entities)
|
|
{
|
|
break;
|
|
}
|
|
|
|
if (com_token[0] != '{')
|
|
{
|
|
gi.error("ED_LoadFromFile: found %s when expecting {", com_token);
|
|
}
|
|
|
|
if (!ent)
|
|
{
|
|
ent = g_edicts;
|
|
}
|
|
else
|
|
{
|
|
ent = G_Spawn();
|
|
}
|
|
|
|
entities = ED_ParseEdict(entities, ent);
|
|
|
|
/* yet another map hack */
|
|
if (!Q_stricmp(level.mapname, "command") &&
|
|
!Q_stricmp(ent->classname, "trigger_once") &&
|
|
!Q_stricmp(ent->model, "*27"))
|
|
{
|
|
ent->spawnflags &= ~SPAWNFLAG_NOT_HARD;
|
|
}
|
|
|
|
/* remove things (except the world) from
|
|
different skill levels or deathmatch */
|
|
if (ent != g_edicts)
|
|
{
|
|
if (deathmatch->value)
|
|
{
|
|
if (ent->spawnflags & SPAWNFLAG_NOT_DEATHMATCH)
|
|
{
|
|
G_FreeEdict(ent);
|
|
inhibit++;
|
|
continue;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (((skill->value == SKILL_EASY) &&
|
|
(ent->spawnflags & SPAWNFLAG_NOT_EASY)) ||
|
|
((skill->value == SKILL_MEDIUM) &&
|
|
(ent->spawnflags & SPAWNFLAG_NOT_MEDIUM)) ||
|
|
(((skill->value == SKILL_HARD) ||
|
|
(skill->value == SKILL_HARDPLUS)) &&
|
|
(ent->spawnflags & SPAWNFLAG_NOT_HARD))
|
|
)
|
|
{
|
|
G_FreeEdict(ent);
|
|
inhibit++;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
ent->spawnflags &=
|
|
~(SPAWNFLAG_NOT_EASY | SPAWNFLAG_NOT_MEDIUM |
|
|
SPAWNFLAG_NOT_HARD |
|
|
SPAWNFLAG_NOT_COOP | SPAWNFLAG_NOT_DEATHMATCH);
|
|
}
|
|
|
|
ED_CallSpawn(ent);
|
|
}
|
|
|
|
gi.dprintf("%i entities inhibited.\n", inhibit);
|
|
|
|
G_FindTeams();
|
|
|
|
PlayerTrail_Init();
|
|
}
|
|
|
|
/* =================================================================== */
|
|
|
|
char *single_statusbar =
|
|
"yb -24 "
|
|
|
|
/* health */
|
|
"xv 0 "
|
|
"hnum "
|
|
"xv 50 "
|
|
"pic 0 "
|
|
|
|
/* ammo */
|
|
"if 2 "
|
|
" xv 100 "
|
|
" anum "
|
|
" xv 150 "
|
|
" pic 2 "
|
|
"endif "
|
|
|
|
/* armor */
|
|
"if 4 "
|
|
" xv 200 "
|
|
" rnum "
|
|
" xv 250 "
|
|
" pic 4 "
|
|
"endif "
|
|
|
|
/* selected item */
|
|
"if 6 "
|
|
" xv 296 "
|
|
" pic 6 "
|
|
"endif "
|
|
|
|
"yb -50 "
|
|
|
|
/* picked up item */
|
|
"if 7 "
|
|
" xv 0 "
|
|
" pic 7 "
|
|
" xv 26 "
|
|
" yb -42 "
|
|
" stat_string 8 "
|
|
" yb -50 "
|
|
"endif "
|
|
|
|
/* timer */
|
|
"if 9 "
|
|
" xv 262 "
|
|
" num 2 10 "
|
|
" xv 296 "
|
|
" pic 9 "
|
|
"endif "
|
|
|
|
/* help / weapon icon */
|
|
"if 11 "
|
|
" xv 148 "
|
|
" pic 11 "
|
|
"endif "
|
|
;
|
|
|
|
char *dm_statusbar =
|
|
"yb -24 "
|
|
|
|
/* health */
|
|
"xv 0 "
|
|
"hnum "
|
|
"xv 50 "
|
|
"pic 0 "
|
|
|
|
/* ammo */
|
|
"if 2 "
|
|
" xv 100 "
|
|
" anum "
|
|
" xv 150 "
|
|
" pic 2 "
|
|
"endif "
|
|
|
|
/* armor */
|
|
"if 4 "
|
|
" xv 200 "
|
|
" rnum "
|
|
" xv 250 "
|
|
" pic 4 "
|
|
"endif "
|
|
|
|
/* selected item */
|
|
"if 6 "
|
|
" xv 296 "
|
|
" pic 6 "
|
|
"endif "
|
|
|
|
"yb -50 "
|
|
|
|
/* picked up item */
|
|
"if 7 "
|
|
" xv 0 "
|
|
" pic 7 "
|
|
" xv 26 "
|
|
" yb -42 "
|
|
" stat_string 8 "
|
|
" yb -50 "
|
|
"endif "
|
|
|
|
/* timer */
|
|
"if 9 "
|
|
" xv 246 "
|
|
" num 2 10 "
|
|
" xv 296 "
|
|
" pic 9 "
|
|
"endif "
|
|
|
|
/* help / weapon icon */
|
|
"if 11 "
|
|
" xv 148 "
|
|
" pic 11 "
|
|
"endif "
|
|
|
|
/* frags */
|
|
"xr -50 "
|
|
"yt 2 "
|
|
"num 3 14 "
|
|
|
|
/* spectator */
|
|
"if 17 "
|
|
"xv 0 "
|
|
"yb -58 "
|
|
"string2 \"SPECTATOR MODE\" "
|
|
"endif "
|
|
|
|
/* chase camera */
|
|
"if 16 "
|
|
"xv 0 "
|
|
"yb -68 "
|
|
"string \"Chasing\" "
|
|
"xv 64 "
|
|
"stat_string 16 "
|
|
"endif "
|
|
;
|
|
|
|
/*QUAKED worldspawn (0 0 0) ?
|
|
*
|
|
* Only used for the world.
|
|
* "sky" environment map name
|
|
* "skyaxis" vector axis for rotating sky
|
|
* "skyrotate" speed of rotation in degrees/second
|
|
* "sounds" music cd track number
|
|
* "gravity" 800 is default gravity
|
|
* "message" text to print at user logon
|
|
*/
|
|
void
|
|
SP_worldspawn(edict_t *ent)
|
|
{
|
|
if (!ent)
|
|
{
|
|
return;
|
|
}
|
|
|
|
ent->movetype = MOVETYPE_PUSH;
|
|
ent->solid = SOLID_BSP;
|
|
ent->inuse = true; /* since the world doesn't use G_Spawn() */
|
|
ent->s.modelindex = 1; /* world model is always index 1 */
|
|
|
|
/* --------------- */
|
|
|
|
/* reserve some spots for dead
|
|
player bodies for coop / deathmatch */
|
|
InitBodyQue();
|
|
|
|
/* set configstrings for items */
|
|
SetItemNames();
|
|
|
|
if (st.nextmap)
|
|
{
|
|
strcpy(level.nextmap, st.nextmap);
|
|
}
|
|
|
|
/* make some data visible to the server */
|
|
if (ent->message && ent->message[0])
|
|
{
|
|
gi.configstring(CS_NAME, ent->message);
|
|
Q_strlcpy(level.level_name, ent->message, sizeof(level.level_name));
|
|
}
|
|
else
|
|
{
|
|
Q_strlcpy(level.level_name, level.mapname, sizeof(level.level_name));
|
|
}
|
|
|
|
if (st.sky && st.sky[0])
|
|
{
|
|
gi.configstring(CS_SKY, st.sky);
|
|
}
|
|
else
|
|
{
|
|
gi.configstring(CS_SKY, "unit1_");
|
|
}
|
|
|
|
gi.configstring(CS_SKYROTATE, va("%f", st.skyrotate));
|
|
|
|
gi.configstring(CS_SKYAXIS, va("%f %f %f",
|
|
st.skyaxis[0], st.skyaxis[1], st.skyaxis[2]));
|
|
|
|
gi.configstring(CS_CDTRACK, va("%i", ent->sounds));
|
|
|
|
gi.configstring(CS_MAXCLIENTS, va("%i", (int)(maxclients->value)));
|
|
|
|
/* status bar program */
|
|
if (deathmatch->value)
|
|
{
|
|
gi.configstring(CS_STATUSBAR, dm_statusbar);
|
|
}
|
|
else
|
|
{
|
|
gi.configstring(CS_STATUSBAR, single_statusbar);
|
|
}
|
|
|
|
/* --------------- */
|
|
|
|
/* help icon for statusbar */
|
|
gi.imageindex("i_help");
|
|
level.pic_health = gi.imageindex("i_health");
|
|
gi.imageindex("help");
|
|
gi.imageindex("field_3");
|
|
|
|
if (!st.gravity)
|
|
{
|
|
gi.cvar_set("sv_gravity", "800");
|
|
}
|
|
else
|
|
{
|
|
gi.cvar_set("sv_gravity", st.gravity);
|
|
}
|
|
|
|
snd_fry = gi.soundindex("player/fry.wav"); /* standing in lava / slime */
|
|
|
|
PrecacheItem(FindItem("Blaster"));
|
|
|
|
gi.soundindex("player/lava1.wav");
|
|
gi.soundindex("player/lava2.wav");
|
|
|
|
gi.soundindex("misc/pc_up.wav");
|
|
gi.soundindex("misc/talk1.wav");
|
|
|
|
gi.soundindex("misc/udeath.wav");
|
|
|
|
/* gibs */
|
|
gi.soundindex("items/respawn1.wav");
|
|
|
|
/* sexed sounds */
|
|
gi.soundindex("*death1.wav");
|
|
gi.soundindex("*death2.wav");
|
|
gi.soundindex("*death3.wav");
|
|
gi.soundindex("*death4.wav");
|
|
gi.soundindex("*fall1.wav");
|
|
gi.soundindex("*fall2.wav");
|
|
gi.soundindex("*gurp1.wav"); /* drowning damage */
|
|
gi.soundindex("*gurp2.wav");
|
|
gi.soundindex("*jump1.wav"); /* player jump */
|
|
gi.soundindex("*pain25_1.wav");
|
|
gi.soundindex("*pain25_2.wav");
|
|
gi.soundindex("*pain50_1.wav");
|
|
gi.soundindex("*pain50_2.wav");
|
|
gi.soundindex("*pain75_1.wav");
|
|
gi.soundindex("*pain75_2.wav");
|
|
gi.soundindex("*pain100_1.wav");
|
|
gi.soundindex("*pain100_2.wav");
|
|
|
|
/* sexed models: THIS ORDER MUST MATCH THE DEFINES IN g_local.h
|
|
you can add more, max 19 (pete change)these models are only
|
|
loaded in coop or deathmatch. not singleplayer. */
|
|
if (coop->value || deathmatch->value)
|
|
{
|
|
gi.modelindex("#w_blaster.md2");
|
|
gi.modelindex("#w_shotgun.md2");
|
|
gi.modelindex("#w_sshotgun.md2");
|
|
gi.modelindex("#w_machinegun.md2");
|
|
gi.modelindex("#w_chaingun.md2");
|
|
gi.modelindex("#a_grenades.md2");
|
|
gi.modelindex("#w_glauncher.md2");
|
|
gi.modelindex("#w_rlauncher.md2");
|
|
gi.modelindex("#w_hyperblaster.md2");
|
|
gi.modelindex("#w_railgun.md2");
|
|
gi.modelindex("#w_bfg.md2");
|
|
}
|
|
|
|
/* ------------------- */
|
|
|
|
gi.soundindex("player/gasp1.wav"); /* gasping for air */
|
|
gi.soundindex("player/gasp2.wav"); /* head breaking surface, not gasping */
|
|
|
|
gi.soundindex("player/watr_in.wav"); /* feet hitting water */
|
|
gi.soundindex("player/watr_out.wav"); /* feet leaving water */
|
|
|
|
gi.soundindex("player/watr_un.wav"); /* head going underwater */
|
|
|
|
gi.soundindex("player/u_breath1.wav");
|
|
gi.soundindex("player/u_breath2.wav");
|
|
|
|
gi.soundindex("items/pkup.wav"); /* bonus item pickup */
|
|
gi.soundindex("world/land.wav"); /* landing thud */
|
|
gi.soundindex("misc/h2ohit1.wav"); /* landing splash */
|
|
|
|
gi.soundindex("items/damage.wav");
|
|
gi.soundindex("items/protect.wav");
|
|
gi.soundindex("items/protect4.wav");
|
|
gi.soundindex("weapons/noammo.wav");
|
|
|
|
gi.soundindex("infantry/inflies1.wav");
|
|
|
|
sm_meat_index = gi.modelindex("models/objects/gibs/sm_meat/tris.md2");
|
|
gi.modelindex("models/objects/gibs/arm/tris.md2");
|
|
gi.modelindex("models/objects/gibs/bone/tris.md2");
|
|
gi.modelindex("models/objects/gibs/bone2/tris.md2");
|
|
gi.modelindex("models/objects/gibs/chest/tris.md2");
|
|
gi.modelindex("models/objects/gibs/skull/tris.md2");
|
|
gi.modelindex("models/objects/gibs/head2/tris.md2");
|
|
|
|
/* Setup light animation tables. 'a'
|
|
is total darkness, 'z' is doublebright. */
|
|
|
|
/* 0 normal */
|
|
gi.configstring(CS_LIGHTS + 0, "m");
|
|
|
|
/* 1 FLICKER (first variety) */
|
|
gi.configstring(CS_LIGHTS + 1, "mmnmmommommnonmmonqnmmo");
|
|
|
|
/* 2 SLOW STRONG PULSE */
|
|
gi.configstring(CS_LIGHTS + 2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
|
|
|
|
/* 3 CANDLE (first variety) */
|
|
gi.configstring(CS_LIGHTS + 3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
|
|
|
|
/* 4 FAST STROBE */
|
|
gi.configstring(CS_LIGHTS + 4, "mamamamamama");
|
|
|
|
/* 5 GENTLE PULSE 1 */
|
|
gi.configstring(CS_LIGHTS + 5, "jklmnopqrstuvwxyzyxwvutsrqponmlkj");
|
|
|
|
/* 6 FLICKER (second variety) */
|
|
gi.configstring(CS_LIGHTS + 6, "nmonqnmomnmomomno");
|
|
|
|
/* 7 CANDLE (second variety) */
|
|
gi.configstring(CS_LIGHTS + 7, "mmmaaaabcdefgmmmmaaaammmaamm");
|
|
|
|
/* 8 CANDLE (third variety) */
|
|
gi.configstring(CS_LIGHTS + 8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
|
|
|
|
/* 9 SLOW STROBE (fourth variety) */
|
|
gi.configstring(CS_LIGHTS + 9, "aaaaaaaazzzzzzzz");
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/* 10 FLUORESCENT FLICKER */
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gi.configstring(CS_LIGHTS + 10, "mmamammmmammamamaaamammma");
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/* 11 SLOW PULSE NOT FADE TO BLACK */
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gi.configstring(CS_LIGHTS + 11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
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/* styles 32-62 are assigned by the light program for switchable lights */
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/* 63 testing */
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gi.configstring(CS_LIGHTS + 63, "a");
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}
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