yquake2remaster/src/game
2013-05-18 19:01:23 +02:00
..
header Move some functions to a better place 2013-03-23 11:40:54 +01:00
monster Revert "Convert random() to randk() and crandom() to crandk()" 2012-06-14 12:12:57 +02:00
player replace most strncpy calls (several of them wrong) by Q_strlcpy calls 2013-05-11 14:44:36 +02:00
savegame replace most strncpy calls (several of them wrong) by Q_strlcpy calls 2013-05-11 14:44:36 +02:00
g_ai.c Some minor cleanup/tuning/commenting 2013-04-14 18:46:08 +02:00
g_chase.c Some minor cleanup/tuning/commenting 2013-04-14 18:46:08 +02:00
g_cmds.c cleanup Com_sprintf, minor tuning 2013-05-18 19:01:23 +02:00
g_combat.c Whitespace fixes. 2012-04-30 08:25:59 +02:00
g_func.c Revert "Convert random() to randk() and crandom() to crandk()" 2012-06-14 12:12:57 +02:00
g_items.c Prevent a divion by zero 2012-06-04 09:13:29 +02:00
g_main.c Lets not do the last two commits just before 5.11 2013-05-18 18:59:39 +02:00
g_misc.c Revert "Convert random() to randk() and crandom() to crandk()" 2012-06-14 12:12:57 +02:00
g_monster.c Revert "Convert random() to randk() and crandom() to crandk()" 2012-06-14 12:12:57 +02:00
g_phys.c Remove unused variables and dead code (patch submitted by Christoph 2012-04-30 10:02:58 +02:00
g_spawn.c replace most strncpy calls (several of them wrong) by Q_strlcpy calls 2013-05-11 14:44:36 +02:00
g_svcmds.c Lets not do the last two commits just before 5.11 2013-05-18 18:59:39 +02:00
g_target.c replace most strncpy calls (several of them wrong) by Q_strlcpy calls 2013-05-11 14:44:36 +02:00
g_trigger.c Change atoi() to strtol() 2012-06-04 09:13:28 +02:00
g_turret.c Revert "Convert random() to randk() and crandom() to crandk()" 2012-06-14 12:12:57 +02:00
g_utils.c Convert rand(), crand() and frand() to randk(), crandk() and frandk() 2012-06-04 09:13:29 +02:00
g_weapon.c some sanity check commenting 2013-05-11 12:57:50 +02:00