mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2025-02-09 01:01:19 +00:00
2699 lines
46 KiB
C
2699 lines
46 KiB
C
/*
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* Copyright (C) 1997-2001 Id Software, Inc.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* =======================================================================
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*
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* Item handling and item definitions.
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*
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* =======================================================================
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*/
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#include "header/local.h"
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#define HEALTH_IGNORE_MAX 1
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#define HEALTH_TIMED 2
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qboolean Pickup_Weapon(edict_t *ent, edict_t *other);
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void Use_Weapon(edict_t *ent, gitem_t *inv);
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void Drop_Weapon(edict_t *ent, gitem_t *inv);
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void Weapon_Blaster(edict_t *ent);
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void Weapon_Shotgun(edict_t *ent);
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void Weapon_SuperShotgun(edict_t *ent);
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void Weapon_Machinegun(edict_t *ent);
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void Weapon_Chaingun(edict_t *ent);
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void Weapon_HyperBlaster(edict_t *ent);
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void Weapon_RocketLauncher(edict_t *ent);
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void Weapon_Grenade(edict_t *ent);
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void Weapon_GrenadeLauncher(edict_t *ent);
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void Weapon_Railgun(edict_t *ent);
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void Weapon_BFG(edict_t *ent);
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gitem_armor_t jacketarmor_info = {25, 50, .30, .00, ARMOR_JACKET};
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gitem_armor_t combatarmor_info = {50, 100, .60, .30, ARMOR_COMBAT};
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gitem_armor_t bodyarmor_info = {100, 200, .80, .60, ARMOR_BODY};
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int jacket_armor_index;
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int combat_armor_index;
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int body_armor_index;
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static int power_screen_index;
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static int power_shield_index;
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void Use_Quad(edict_t *ent, gitem_t *item);
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static int quad_drop_timeout_hack;
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/* ====================================================================== */
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gitem_t *
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GetItemByIndex(int index)
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{
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if ((index == 0) || (index >= game.num_items))
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{
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return NULL;
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}
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return &itemlist[index];
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}
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gitem_t *
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FindItemByClassname(char *classname)
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{
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int i;
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gitem_t *it;
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if (!classname)
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{
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return NULL;
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}
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it = itemlist;
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for (i = 0; i < game.num_items; i++, it++)
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{
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if (!it->classname)
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{
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continue;
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}
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if (!Q_stricmp(it->classname, classname))
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{
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return it;
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}
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}
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return NULL;
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}
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gitem_t *
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FindItem(char *pickup_name)
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{
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int i;
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gitem_t *it;
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if (!pickup_name)
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{
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return NULL;
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}
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it = itemlist;
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for (i = 0; i < game.num_items; i++, it++)
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{
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if (!it->pickup_name)
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{
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continue;
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}
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if (!Q_stricmp(it->pickup_name, pickup_name))
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{
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return it;
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}
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}
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return NULL;
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}
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/* ====================================================================== */
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void
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DoRespawn(edict_t *ent)
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{
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if (!ent)
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{
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return;
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}
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if (ent->team)
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{
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edict_t *master;
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int count;
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int choice;
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master = ent->teammaster;
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for (count = 0, ent = master; ent; ent = ent->chain, count++)
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{
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}
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choice = count ? randk() % count : 0;
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for (count = 0, ent = master; count < choice; ent = ent->chain, count++)
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{
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}
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}
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ent->svflags &= ~SVF_NOCLIENT;
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ent->solid = SOLID_TRIGGER;
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gi.linkentity(ent);
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/* send an effect */
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ent->s.event = EV_ITEM_RESPAWN;
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}
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void
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SetRespawn(edict_t *ent, float delay)
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{
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if (!ent)
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{
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return;
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}
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ent->flags |= FL_RESPAWN;
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ent->svflags |= SVF_NOCLIENT;
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ent->solid = SOLID_NOT;
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ent->nextthink = level.time + delay;
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ent->think = DoRespawn;
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gi.linkentity(ent);
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}
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/* ====================================================================== */
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qboolean
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Pickup_Powerup(edict_t *ent, edict_t *other)
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{
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int quantity;
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if (!ent || !other)
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{
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return false;
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}
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quantity = other->client->pers.inventory[ITEM_INDEX(ent->item)];
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if (((skill->value == 1) &&
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(quantity >= 2)) || ((skill->value >= 2) && (quantity >= 1)))
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{
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return false;
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}
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if ((coop->value) && (ent->item->flags & IT_STAY_COOP) && (quantity > 0))
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{
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return false;
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}
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other->client->pers.inventory[ITEM_INDEX(ent->item)]++;
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if (deathmatch->value)
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{
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if (!(ent->spawnflags & DROPPED_ITEM))
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{
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SetRespawn(ent, ent->item->quantity);
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}
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if (((int)dmflags->value & DF_INSTANT_ITEMS) ||
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((ent->item->use == Use_Quad) &&
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(ent->spawnflags & DROPPED_PLAYER_ITEM)))
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{
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if ((ent->item->use == Use_Quad) &&
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(ent->spawnflags & DROPPED_PLAYER_ITEM))
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{
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quad_drop_timeout_hack =
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(ent->nextthink - level.time) / FRAMETIME;
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}
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ent->item->use(other, ent->item);
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}
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}
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return true;
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}
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void
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Drop_General(edict_t *ent, gitem_t *item)
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{
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Drop_Item(ent, item);
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ent->client->pers.inventory[ITEM_INDEX(item)]--;
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ValidateSelectedItem(ent);
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}
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/* ====================================================================== */
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qboolean
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Pickup_Adrenaline(edict_t *ent, edict_t *other)
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{
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if (!ent || !other)
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{
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return false;
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}
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if (!deathmatch->value)
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{
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other->max_health += 1;
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}
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if (other->health < other->max_health)
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{
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other->health = other->max_health;
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}
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if (!(ent->spawnflags & DROPPED_ITEM) && (deathmatch->value))
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{
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SetRespawn(ent, ent->item->quantity);
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}
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return true;
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}
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qboolean
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Pickup_AncientHead(edict_t *ent, edict_t *other)
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{
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if (!ent || !other)
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{
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return false;
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}
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other->max_health += 2;
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if (!(ent->spawnflags & DROPPED_ITEM) && (deathmatch->value))
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{
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SetRespawn(ent, ent->item->quantity);
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}
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return true;
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}
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qboolean
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Pickup_Bandolier(edict_t *ent, edict_t *other)
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{
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gitem_t *item;
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int index;
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if (!ent || !other)
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{
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return false;
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}
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if (other->client->pers.max_bullets < 250)
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{
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other->client->pers.max_bullets = 250;
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}
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if (other->client->pers.max_shells < 150)
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{
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other->client->pers.max_shells = 150;
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}
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if (other->client->pers.max_cells < 250)
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{
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other->client->pers.max_cells = 250;
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}
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if (other->client->pers.max_slugs < 75)
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{
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other->client->pers.max_slugs = 75;
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}
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item = FindItem("Bullets");
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if (item)
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{
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index = ITEM_INDEX(item);
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other->client->pers.inventory[index] += item->quantity;
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if (other->client->pers.inventory[index] >
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other->client->pers.max_bullets)
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{
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other->client->pers.inventory[index] =
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other->client->pers.max_bullets;
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}
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}
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item = FindItem("Shells");
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if (item)
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{
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index = ITEM_INDEX(item);
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other->client->pers.inventory[index] += item->quantity;
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if (other->client->pers.inventory[index] >
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other->client->pers.max_shells)
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{
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other->client->pers.inventory[index] =
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other->client->pers.max_shells;
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}
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}
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if (!(ent->spawnflags & DROPPED_ITEM) && (deathmatch->value))
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{
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SetRespawn(ent, ent->item->quantity);
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}
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return true;
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}
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qboolean
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Pickup_Pack(edict_t *ent, edict_t *other)
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{
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gitem_t *item;
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int index;
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if (!ent || !other)
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{
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return false;
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}
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if (other->client->pers.max_bullets < 300)
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{
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other->client->pers.max_bullets = 300;
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}
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if (other->client->pers.max_shells < 200)
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{
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other->client->pers.max_shells = 200;
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}
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if (other->client->pers.max_rockets < 100)
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{
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other->client->pers.max_rockets = 100;
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}
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if (other->client->pers.max_grenades < 100)
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{
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other->client->pers.max_grenades = 100;
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}
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if (other->client->pers.max_cells < 300)
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{
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other->client->pers.max_cells = 300;
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}
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if (other->client->pers.max_slugs < 100)
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{
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other->client->pers.max_slugs = 100;
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}
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item = FindItem("Bullets");
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if (item)
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{
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index = ITEM_INDEX(item);
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other->client->pers.inventory[index] += item->quantity;
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if (other->client->pers.inventory[index] >
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other->client->pers.max_bullets)
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{
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other->client->pers.inventory[index] =
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other->client->pers.max_bullets;
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}
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}
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item = FindItem("Shells");
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if (item)
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{
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index = ITEM_INDEX(item);
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other->client->pers.inventory[index] += item->quantity;
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if (other->client->pers.inventory[index] >
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other->client->pers.max_shells)
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{
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other->client->pers.inventory[index] =
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other->client->pers.max_shells;
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}
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}
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item = FindItem("Cells");
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if (item)
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{
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index = ITEM_INDEX(item);
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other->client->pers.inventory[index] += item->quantity;
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if (other->client->pers.inventory[index] >
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other->client->pers.max_cells)
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{
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other->client->pers.inventory[index] =
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other->client->pers.max_cells;
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}
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}
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item = FindItem("Grenades");
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if (item)
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{
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index = ITEM_INDEX(item);
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other->client->pers.inventory[index] += item->quantity;
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if (other->client->pers.inventory[index] >
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other->client->pers.max_grenades)
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{
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other->client->pers.inventory[index] =
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other->client->pers.max_grenades;
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}
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}
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item = FindItem("Rockets");
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if (item)
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{
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index = ITEM_INDEX(item);
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other->client->pers.inventory[index] += item->quantity;
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if (other->client->pers.inventory[index] >
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other->client->pers.max_rockets)
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{
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other->client->pers.inventory[index] =
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other->client->pers.max_rockets;
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}
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}
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item = FindItem("Slugs");
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if (item)
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{
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index = ITEM_INDEX(item);
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other->client->pers.inventory[index] += item->quantity;
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if (other->client->pers.inventory[index] >
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other->client->pers.max_slugs)
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{
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other->client->pers.inventory[index] =
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other->client->pers.max_slugs;
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}
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}
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if (!(ent->spawnflags & DROPPED_ITEM) && (deathmatch->value))
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{
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SetRespawn(ent, ent->item->quantity);
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}
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return true;
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}
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/* ====================================================================== */
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void
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Use_Quad(edict_t *ent, gitem_t *item)
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{
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int timeout;
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if (!ent || !item)
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{
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return;
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}
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ent->client->pers.inventory[ITEM_INDEX(item)]--;
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ValidateSelectedItem(ent);
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if (quad_drop_timeout_hack)
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{
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timeout = quad_drop_timeout_hack;
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quad_drop_timeout_hack = 0;
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}
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else
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{
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timeout = 300;
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}
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if (ent->client->quad_framenum > level.framenum)
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{
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ent->client->quad_framenum += timeout;
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}
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else
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{
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ent->client->quad_framenum = level.framenum + timeout;
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}
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gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage.wav"), 1, ATTN_NORM, 0);
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}
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/* ====================================================================== */
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void
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Use_Breather(edict_t *ent, gitem_t *item)
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{
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if (!ent || !item)
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{
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return;
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}
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ent->client->pers.inventory[ITEM_INDEX(item)]--;
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ValidateSelectedItem(ent);
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if (ent->client->breather_framenum > level.framenum)
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{
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ent->client->breather_framenum += 300;
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}
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else
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{
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ent->client->breather_framenum = level.framenum + 300;
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}
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}
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/* ====================================================================== */
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void
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Use_Envirosuit(edict_t *ent, gitem_t *item)
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{
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if (!ent || !item)
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{
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return;
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}
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ent->client->pers.inventory[ITEM_INDEX(item)]--;
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ValidateSelectedItem(ent);
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if (ent->client->enviro_framenum > level.framenum)
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{
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ent->client->enviro_framenum += 300;
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}
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else
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{
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ent->client->enviro_framenum = level.framenum + 300;
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}
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}
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|
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/* ====================================================================== */
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|
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void
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Use_Invulnerability(edict_t *ent, gitem_t *item)
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{
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if (!ent || !item)
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{
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return;
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}
|
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ent->client->pers.inventory[ITEM_INDEX(item)]--;
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ValidateSelectedItem(ent);
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if (ent->client->invincible_framenum > level.framenum)
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{
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ent->client->invincible_framenum += 300;
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}
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else
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{
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ent->client->invincible_framenum = level.framenum + 300;
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}
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gi.sound(ent, CHAN_ITEM, gi.soundindex( "items/protect.wav"), 1, ATTN_NORM, 0);
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}
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|
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/* ====================================================================== */
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|
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void
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Use_Silencer(edict_t *ent, gitem_t *item)
|
|
{
|
|
if (!ent || !item)
|
|
{
|
|
return;
|
|
}
|
|
|
|
ent->client->pers.inventory[ITEM_INDEX(item)]--;
|
|
ValidateSelectedItem(ent);
|
|
ent->client->silencer_shots += 30;
|
|
}
|
|
|
|
/* ====================================================================== */
|
|
|
|
qboolean
|
|
Pickup_Key(edict_t *ent, edict_t *other)
|
|
{
|
|
if (!ent || !other)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (coop->value)
|
|
{
|
|
if (strcmp(ent->classname, "key_power_cube") == 0)
|
|
{
|
|
if (other->client->pers.power_cubes &
|
|
((ent->spawnflags & 0x0000ff00) >> 8))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
other->client->pers.inventory[ITEM_INDEX(ent->item)]++;
|
|
other->client->pers.power_cubes |=
|
|
((ent->spawnflags & 0x0000ff00) >> 8);
|
|
}
|
|
else
|
|
{
|
|
if (other->client->pers.inventory[ITEM_INDEX(ent->item)])
|
|
{
|
|
return false;
|
|
}
|
|
|
|
other->client->pers.inventory[ITEM_INDEX(ent->item)] = 1;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
other->client->pers.inventory[ITEM_INDEX(ent->item)]++;
|
|
return true;
|
|
}
|
|
|
|
/* ====================================================================== */
|
|
|
|
qboolean
|
|
Add_Ammo(edict_t *ent, gitem_t *item, int count)
|
|
{
|
|
int index;
|
|
int max;
|
|
|
|
if (!ent || !item)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (!ent->client)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (item->tag == AMMO_BULLETS)
|
|
{
|
|
max = ent->client->pers.max_bullets;
|
|
}
|
|
else if (item->tag == AMMO_SHELLS)
|
|
{
|
|
max = ent->client->pers.max_shells;
|
|
}
|
|
else if (item->tag == AMMO_ROCKETS)
|
|
{
|
|
max = ent->client->pers.max_rockets;
|
|
}
|
|
else if (item->tag == AMMO_GRENADES)
|
|
{
|
|
max = ent->client->pers.max_grenades;
|
|
}
|
|
else if (item->tag == AMMO_CELLS)
|
|
{
|
|
max = ent->client->pers.max_cells;
|
|
}
|
|
else if (item->tag == AMMO_SLUGS)
|
|
{
|
|
max = ent->client->pers.max_slugs;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
|
|
index = ITEM_INDEX(item);
|
|
|
|
if (ent->client->pers.inventory[index] == max)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
ent->client->pers.inventory[index] += count;
|
|
|
|
if (ent->client->pers.inventory[index] > max)
|
|
{
|
|
ent->client->pers.inventory[index] = max;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
qboolean
|
|
Pickup_Ammo(edict_t *ent, edict_t *other)
|
|
{
|
|
int oldcount;
|
|
int count;
|
|
qboolean weapon;
|
|
|
|
if (!ent || !other)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
weapon = (ent->item->flags & IT_WEAPON);
|
|
|
|
if ((weapon) && ((int)dmflags->value & DF_INFINITE_AMMO))
|
|
{
|
|
count = 1000;
|
|
}
|
|
else if (ent->count)
|
|
{
|
|
count = ent->count;
|
|
}
|
|
else
|
|
{
|
|
count = ent->item->quantity;
|
|
}
|
|
|
|
oldcount = other->client->pers.inventory[ITEM_INDEX(ent->item)];
|
|
|
|
if (!Add_Ammo(other, ent->item, count))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (weapon && !oldcount)
|
|
{
|
|
if ((other->client->pers.weapon != ent->item) &&
|
|
(!deathmatch->value ||
|
|
(other->client->pers.weapon == FindItem("blaster"))))
|
|
{
|
|
other->client->newweapon = ent->item;
|
|
}
|
|
}
|
|
|
|
if (!(ent->spawnflags & (DROPPED_ITEM | DROPPED_PLAYER_ITEM)) &&
|
|
(deathmatch->value))
|
|
{
|
|
SetRespawn(ent, 30);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void
|
|
Drop_Ammo(edict_t *ent, gitem_t *item)
|
|
{
|
|
edict_t *dropped;
|
|
int index;
|
|
|
|
if (!ent || !item)
|
|
{
|
|
return;
|
|
}
|
|
|
|
index = ITEM_INDEX(item);
|
|
dropped = Drop_Item(ent, item);
|
|
|
|
if (ent->client->pers.inventory[index] >= item->quantity)
|
|
{
|
|
dropped->count = item->quantity;
|
|
}
|
|
else
|
|
{
|
|
dropped->count = ent->client->pers.inventory[index];
|
|
}
|
|
|
|
if (ent->client->pers.weapon &&
|
|
(ent->client->pers.weapon->tag == AMMO_GRENADES) &&
|
|
(item->tag == AMMO_GRENADES) &&
|
|
(ent->client->pers.inventory[index] - dropped->count <= 0))
|
|
{
|
|
gi.cprintf(ent, PRINT_HIGH, "Can't drop current weapon\n");
|
|
G_FreeEdict(dropped);
|
|
return;
|
|
}
|
|
|
|
ent->client->pers.inventory[index] -= dropped->count;
|
|
ValidateSelectedItem(ent);
|
|
}
|
|
|
|
/* ====================================================================== */
|
|
|
|
void
|
|
MegaHealth_think(edict_t *self)
|
|
{
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (self->owner->health > self->owner->max_health)
|
|
{
|
|
self->nextthink = level.time + 1;
|
|
self->owner->health -= 1;
|
|
return;
|
|
}
|
|
|
|
if (!(self->spawnflags & DROPPED_ITEM) && (deathmatch->value))
|
|
{
|
|
SetRespawn(self, 20);
|
|
}
|
|
else
|
|
{
|
|
G_FreeEdict(self);
|
|
}
|
|
}
|
|
|
|
qboolean
|
|
Pickup_Health(edict_t *ent, edict_t *other)
|
|
{
|
|
if (!ent || !other)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (!(ent->style & HEALTH_IGNORE_MAX))
|
|
{
|
|
if (other->health >= other->max_health)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
other->health += ent->count;
|
|
|
|
if (!(ent->style & HEALTH_IGNORE_MAX))
|
|
{
|
|
if (other->health > other->max_health)
|
|
{
|
|
other->health = other->max_health;
|
|
}
|
|
}
|
|
|
|
if (ent->style & HEALTH_TIMED)
|
|
{
|
|
ent->think = MegaHealth_think;
|
|
ent->nextthink = level.time + 5;
|
|
ent->owner = other;
|
|
ent->flags |= FL_RESPAWN;
|
|
ent->svflags |= SVF_NOCLIENT;
|
|
ent->solid = SOLID_NOT;
|
|
}
|
|
else
|
|
{
|
|
if (!(ent->spawnflags & DROPPED_ITEM) && (deathmatch->value))
|
|
{
|
|
SetRespawn(ent, 30);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/* ====================================================================== */
|
|
|
|
int
|
|
ArmorIndex(edict_t *ent)
|
|
{
|
|
if (!ent)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if (!ent->client)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if (ent->client->pers.inventory[jacket_armor_index] > 0)
|
|
{
|
|
return jacket_armor_index;
|
|
}
|
|
|
|
if (ent->client->pers.inventory[combat_armor_index] > 0)
|
|
{
|
|
return combat_armor_index;
|
|
}
|
|
|
|
if (ent->client->pers.inventory[body_armor_index] > 0)
|
|
{
|
|
return body_armor_index;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
qboolean
|
|
Pickup_Armor(edict_t *ent, edict_t *other)
|
|
{
|
|
int old_armor_index;
|
|
gitem_armor_t *oldinfo;
|
|
gitem_armor_t *newinfo;
|
|
int newcount;
|
|
float salvage;
|
|
int salvagecount;
|
|
|
|
if (!ent || !other)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
/* get info on new armor */
|
|
newinfo = (gitem_armor_t *)ent->item->info;
|
|
|
|
old_armor_index = ArmorIndex(other);
|
|
|
|
/* handle armor shards specially */
|
|
if (ent->item->tag == ARMOR_SHARD)
|
|
{
|
|
if (!old_armor_index)
|
|
{
|
|
other->client->pers.inventory[jacket_armor_index] = 2;
|
|
}
|
|
else
|
|
{
|
|
other->client->pers.inventory[old_armor_index] += 2;
|
|
}
|
|
}
|
|
else if (!old_armor_index) /* if player has no armor, just use it */
|
|
{
|
|
other->client->pers.inventory[ITEM_INDEX(ent->item)] =
|
|
newinfo->base_count;
|
|
}
|
|
else /* use the better armor */
|
|
{
|
|
/* get info on old armor */
|
|
if (old_armor_index == jacket_armor_index)
|
|
{
|
|
oldinfo = &jacketarmor_info;
|
|
}
|
|
else if (old_armor_index == combat_armor_index)
|
|
{
|
|
oldinfo = &combatarmor_info;
|
|
}
|
|
else
|
|
{
|
|
oldinfo = &bodyarmor_info;
|
|
}
|
|
|
|
if (newinfo->normal_protection > oldinfo->normal_protection)
|
|
{
|
|
/* calc new armor values */
|
|
salvage = oldinfo->normal_protection / newinfo->normal_protection;
|
|
salvagecount = salvage *
|
|
other->client->pers.inventory[old_armor_index];
|
|
newcount = newinfo->base_count + salvagecount;
|
|
|
|
if (newcount > newinfo->max_count)
|
|
{
|
|
newcount = newinfo->max_count;
|
|
}
|
|
|
|
/* zero count of old armor so it goes away */
|
|
other->client->pers.inventory[old_armor_index] = 0;
|
|
|
|
/* change armor to new item with computed value */
|
|
other->client->pers.inventory[ITEM_INDEX(ent->item)] = newcount;
|
|
}
|
|
else
|
|
{
|
|
/* calc new armor values */
|
|
salvage = newinfo->normal_protection / oldinfo->normal_protection;
|
|
salvagecount = salvage * newinfo->base_count;
|
|
newcount = other->client->pers.inventory[old_armor_index] +
|
|
salvagecount;
|
|
|
|
if (newcount > oldinfo->max_count)
|
|
{
|
|
newcount = oldinfo->max_count;
|
|
}
|
|
|
|
/* if we're already maxed out then we don't need the new armor */
|
|
if (other->client->pers.inventory[old_armor_index] >= newcount)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
/* update current armor value */
|
|
other->client->pers.inventory[old_armor_index] = newcount;
|
|
}
|
|
}
|
|
|
|
if (!(ent->spawnflags & DROPPED_ITEM) && (deathmatch->value))
|
|
{
|
|
SetRespawn(ent, 20);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/* ====================================================================== */
|
|
|
|
int
|
|
PowerArmorType(edict_t *ent)
|
|
{
|
|
if (!ent)
|
|
{
|
|
return POWER_ARMOR_NONE;
|
|
}
|
|
|
|
if (!ent->client)
|
|
{
|
|
return POWER_ARMOR_NONE;
|
|
}
|
|
|
|
if (!(ent->flags & FL_POWER_ARMOR))
|
|
{
|
|
return POWER_ARMOR_NONE;
|
|
}
|
|
|
|
if (ent->client->pers.inventory[power_shield_index] > 0)
|
|
{
|
|
return POWER_ARMOR_SHIELD;
|
|
}
|
|
|
|
if (ent->client->pers.inventory[power_screen_index] > 0)
|
|
{
|
|
return POWER_ARMOR_SCREEN;
|
|
}
|
|
|
|
return POWER_ARMOR_NONE;
|
|
}
|
|
|
|
void
|
|
Use_PowerArmor(edict_t *ent, gitem_t *item)
|
|
{
|
|
int index;
|
|
|
|
if (!ent || !item)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (ent->flags & FL_POWER_ARMOR)
|
|
{
|
|
ent->flags &= ~FL_POWER_ARMOR;
|
|
gi.sound(ent, CHAN_AUTO, gi.soundindex(
|
|
"misc/power2.wav"), 1, ATTN_NORM, 0);
|
|
}
|
|
else
|
|
{
|
|
index = ITEM_INDEX(FindItem("cells"));
|
|
|
|
if (!ent->client->pers.inventory[index])
|
|
{
|
|
gi.cprintf(ent, PRINT_HIGH, "No cells for power armor.\n");
|
|
return;
|
|
}
|
|
|
|
ent->flags |= FL_POWER_ARMOR;
|
|
gi.sound(ent, CHAN_AUTO, gi.soundindex(
|
|
"misc/power1.wav"), 1, ATTN_NORM, 0);
|
|
}
|
|
}
|
|
|
|
qboolean
|
|
Pickup_PowerArmor(edict_t *ent, edict_t *other)
|
|
{
|
|
int quantity;
|
|
|
|
if (!ent || !other)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
quantity = other->client->pers.inventory[ITEM_INDEX(ent->item)];
|
|
|
|
other->client->pers.inventory[ITEM_INDEX(ent->item)]++;
|
|
|
|
if (deathmatch->value)
|
|
{
|
|
if (!(ent->spawnflags & DROPPED_ITEM))
|
|
{
|
|
SetRespawn(ent, ent->item->quantity);
|
|
}
|
|
|
|
/* auto-use for DM only if we didn't already have one */
|
|
if (!quantity)
|
|
{
|
|
ent->item->use(other, ent->item);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void
|
|
Drop_PowerArmor(edict_t *ent, gitem_t *item)
|
|
{
|
|
if (!ent || !item)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ((ent->flags & FL_POWER_ARMOR) &&
|
|
(ent->client->pers.inventory[ITEM_INDEX(item)] == 1))
|
|
{
|
|
Use_PowerArmor(ent, item);
|
|
}
|
|
|
|
Drop_General(ent, item);
|
|
}
|
|
|
|
/* ====================================================================== */
|
|
|
|
void
|
|
Touch_Item(edict_t *ent, edict_t *other, cplane_t *plane /* unused */, csurface_t *surf /* unused */)
|
|
{
|
|
qboolean taken;
|
|
|
|
if (!ent || !other)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!other->client)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (other->health < 1)
|
|
{
|
|
return; /* dead people can't pickup */
|
|
}
|
|
|
|
if (!ent->item->pickup)
|
|
{
|
|
return; /* not a grabbable item? */
|
|
}
|
|
|
|
taken = ent->item->pickup(ent, other);
|
|
|
|
if (taken)
|
|
{
|
|
/* flash the screen */
|
|
other->client->bonus_alpha = 0.25;
|
|
|
|
/* show icon and name on status bar */
|
|
other->client->ps.stats[STAT_PICKUP_ICON] =
|
|
gi.imageindex( ent->item->icon);
|
|
other->client->ps.stats[STAT_PICKUP_STRING] =
|
|
CS_ITEMS + ITEM_INDEX( ent->item);
|
|
other->client->pickup_msg_time = level.time + 3.0;
|
|
|
|
/* change selected item */
|
|
if (ent->item->use)
|
|
{
|
|
other->client->pers.selected_item =
|
|
other->client->ps.stats[STAT_SELECTED_ITEM] =
|
|
ITEM_INDEX( ent->item);
|
|
}
|
|
|
|
if (ent->item->pickup == Pickup_Health)
|
|
{
|
|
if (ent->count == 2)
|
|
{
|
|
gi.sound(other, CHAN_ITEM, gi.soundindex(
|
|
"items/s_health.wav"), 1, ATTN_NORM, 0);
|
|
}
|
|
else if (ent->count == 10)
|
|
{
|
|
gi.sound(other, CHAN_ITEM, gi.soundindex(
|
|
"items/n_health.wav"), 1, ATTN_NORM, 0);
|
|
}
|
|
else if (ent->count == 25)
|
|
{
|
|
gi.sound(other, CHAN_ITEM, gi.soundindex(
|
|
"items/l_health.wav"), 1, ATTN_NORM, 0);
|
|
}
|
|
else /* (ent->count == 100) */
|
|
{
|
|
gi.sound(other, CHAN_ITEM, gi.soundindex(
|
|
"items/m_health.wav"), 1, ATTN_NORM, 0);
|
|
}
|
|
}
|
|
else if (ent->item->pickup_sound)
|
|
{
|
|
gi.sound(other, CHAN_ITEM, gi.soundindex(
|
|
ent->item->pickup_sound), 1, ATTN_NORM, 0);
|
|
}
|
|
}
|
|
|
|
if (!(ent->spawnflags & ITEM_TARGETS_USED))
|
|
{
|
|
G_UseTargets(ent, other);
|
|
ent->spawnflags |= ITEM_TARGETS_USED;
|
|
}
|
|
|
|
if (!taken)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!((coop->value) &&
|
|
(ent->item->flags & IT_STAY_COOP)) ||
|
|
(ent->spawnflags & (DROPPED_ITEM | DROPPED_PLAYER_ITEM)))
|
|
{
|
|
if (ent->flags & FL_RESPAWN)
|
|
{
|
|
ent->flags &= ~FL_RESPAWN;
|
|
}
|
|
else
|
|
{
|
|
G_FreeEdict(ent);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* ====================================================================== */
|
|
|
|
void
|
|
drop_temp_touch(edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
|
|
{
|
|
if (!ent || !other)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (other == ent->owner)
|
|
{
|
|
return;
|
|
}
|
|
|
|
/* plane and surf are unused in Touch_Item
|
|
but since the function is part of the
|
|
game <-> client interface dropping
|
|
them is too much pain. */
|
|
Touch_Item(ent, other, plane, surf);
|
|
}
|
|
|
|
void
|
|
drop_make_touchable(edict_t *ent)
|
|
{
|
|
if (!ent)
|
|
{
|
|
return;
|
|
}
|
|
|
|
ent->touch = Touch_Item;
|
|
|
|
if (deathmatch->value)
|
|
{
|
|
ent->nextthink = level.time + 29;
|
|
ent->think = G_FreeEdict;
|
|
}
|
|
}
|
|
|
|
edict_t *
|
|
Drop_Item(edict_t *ent, gitem_t *item)
|
|
{
|
|
edict_t *dropped;
|
|
vec3_t forward, right;
|
|
vec3_t offset;
|
|
|
|
if (!ent || !item)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
dropped = G_Spawn();
|
|
|
|
dropped->classname = item->classname;
|
|
dropped->item = item;
|
|
dropped->spawnflags = DROPPED_ITEM;
|
|
dropped->s.effects = item->world_model_flags;
|
|
dropped->s.renderfx = RF_GLOW;
|
|
|
|
if (randk() > 0.5)
|
|
{
|
|
dropped->s.angles[1] += randk()*45;
|
|
}
|
|
else
|
|
{
|
|
dropped->s.angles[1] -= randk()*45;
|
|
}
|
|
|
|
VectorSet (dropped->mins, -16, -16, -16);
|
|
VectorSet (dropped->maxs, 16, 16, 16);
|
|
gi.setmodel(dropped, dropped->item->world_model);
|
|
dropped->solid = SOLID_TRIGGER;
|
|
dropped->movetype = MOVETYPE_TOSS;
|
|
dropped->touch = drop_temp_touch;
|
|
dropped->owner = ent;
|
|
|
|
if (ent->client)
|
|
{
|
|
trace_t trace;
|
|
|
|
AngleVectors(ent->client->v_angle, forward, right, NULL);
|
|
VectorSet(offset, 24, 0, -16);
|
|
G_ProjectSource(ent->s.origin, offset, forward, right,
|
|
dropped->s.origin);
|
|
trace = gi.trace(ent->s.origin, dropped->mins, dropped->maxs,
|
|
dropped->s.origin, ent, CONTENTS_SOLID);
|
|
VectorCopy(trace.endpos, dropped->s.origin);
|
|
}
|
|
else
|
|
{
|
|
AngleVectors(ent->s.angles, forward, right, NULL);
|
|
VectorCopy(ent->s.origin, dropped->s.origin);
|
|
}
|
|
|
|
VectorScale(forward, 100, dropped->velocity);
|
|
dropped->velocity[2] = 300;
|
|
|
|
dropped->think = drop_make_touchable;
|
|
dropped->nextthink = level.time + 1;
|
|
|
|
gi.linkentity(dropped);
|
|
|
|
return dropped;
|
|
}
|
|
|
|
void
|
|
Use_Item(edict_t *ent, edict_t *other /* unused */, edict_t *activator /* unused */)
|
|
{
|
|
if (!ent)
|
|
{
|
|
return;
|
|
}
|
|
|
|
ent->svflags &= ~SVF_NOCLIENT;
|
|
ent->use = NULL;
|
|
|
|
if (ent->spawnflags & ITEM_NO_TOUCH)
|
|
{
|
|
ent->solid = SOLID_BBOX;
|
|
ent->touch = NULL;
|
|
}
|
|
else
|
|
{
|
|
ent->solid = SOLID_TRIGGER;
|
|
ent->touch = Touch_Item;
|
|
}
|
|
|
|
gi.linkentity(ent);
|
|
}
|
|
|
|
/* ====================================================================== */
|
|
|
|
void
|
|
droptofloor(edict_t *ent)
|
|
{
|
|
trace_t tr;
|
|
vec3_t dest;
|
|
float *v;
|
|
|
|
if (!ent)
|
|
{
|
|
return;
|
|
}
|
|
|
|
v = tv(-15, -15, -15);
|
|
VectorCopy(v, ent->mins);
|
|
v = tv(15, 15, 15);
|
|
VectorCopy(v, ent->maxs);
|
|
|
|
if (ent->model)
|
|
{
|
|
gi.setmodel(ent, ent->model);
|
|
}
|
|
else
|
|
{
|
|
gi.setmodel(ent, ent->item->world_model);
|
|
}
|
|
|
|
ent->solid = SOLID_TRIGGER;
|
|
ent->movetype = MOVETYPE_TOSS;
|
|
ent->touch = Touch_Item;
|
|
|
|
v = tv(0, 0, -128);
|
|
VectorAdd(ent->s.origin, v, dest);
|
|
|
|
tr = gi.trace(ent->s.origin, ent->mins, ent->maxs, dest, ent, MASK_SOLID);
|
|
|
|
if (tr.startsolid)
|
|
{
|
|
gi.dprintf("droptofloor: %s startsolid at %s\n", ent->classname,
|
|
vtos(ent->s.origin));
|
|
G_FreeEdict(ent);
|
|
return;
|
|
}
|
|
|
|
VectorCopy(tr.endpos, ent->s.origin);
|
|
|
|
if (ent->team)
|
|
{
|
|
ent->flags &= ~FL_TEAMSLAVE;
|
|
ent->chain = ent->teamchain;
|
|
ent->teamchain = NULL;
|
|
|
|
ent->svflags |= SVF_NOCLIENT;
|
|
ent->solid = SOLID_NOT;
|
|
|
|
if (ent == ent->teammaster)
|
|
{
|
|
ent->nextthink = level.time + FRAMETIME;
|
|
ent->think = DoRespawn;
|
|
}
|
|
}
|
|
|
|
if (ent->spawnflags & ITEM_NO_TOUCH)
|
|
{
|
|
ent->solid = SOLID_BBOX;
|
|
ent->touch = NULL;
|
|
ent->s.effects &= ~EF_ROTATE;
|
|
ent->s.renderfx &= ~RF_GLOW;
|
|
}
|
|
|
|
if (ent->spawnflags & ITEM_TRIGGER_SPAWN)
|
|
{
|
|
ent->svflags |= SVF_NOCLIENT;
|
|
ent->solid = SOLID_NOT;
|
|
ent->use = Use_Item;
|
|
}
|
|
|
|
gi.linkentity(ent);
|
|
}
|
|
|
|
/*
|
|
* Precaches all data needed for a given item.
|
|
* This will be called for each item spawned in a level,
|
|
* and for each item in each client's inventory.
|
|
*/
|
|
void
|
|
PrecacheItem(gitem_t *it)
|
|
{
|
|
char *s, *start;
|
|
char data[MAX_QPATH];
|
|
int len;
|
|
gitem_t *ammo;
|
|
|
|
if (!it)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (it->pickup_sound)
|
|
{
|
|
gi.soundindex(it->pickup_sound);
|
|
}
|
|
|
|
if (it->world_model)
|
|
{
|
|
gi.modelindex(it->world_model);
|
|
}
|
|
|
|
if (it->view_model)
|
|
{
|
|
gi.modelindex(it->view_model);
|
|
}
|
|
|
|
if (it->icon)
|
|
{
|
|
gi.imageindex(it->icon);
|
|
}
|
|
|
|
/* parse everything for its ammo */
|
|
if (it->ammo && it->ammo[0])
|
|
{
|
|
ammo = FindItem(it->ammo);
|
|
|
|
if (ammo != it)
|
|
{
|
|
PrecacheItem(ammo);
|
|
}
|
|
}
|
|
|
|
/* parse the space seperated precache string for other items */
|
|
s = it->precaches;
|
|
|
|
if (!s || !s[0])
|
|
{
|
|
return;
|
|
}
|
|
|
|
while (*s)
|
|
{
|
|
start = s;
|
|
|
|
while (*s && *s != ' ')
|
|
{
|
|
s++;
|
|
}
|
|
|
|
len = s - start;
|
|
|
|
if ((len >= MAX_QPATH) || (len < 5))
|
|
{
|
|
gi.error("PrecacheItem: %s has bad precache string", it->classname);
|
|
}
|
|
|
|
memcpy(data, start, len);
|
|
data[len] = 0;
|
|
|
|
if (*s)
|
|
{
|
|
s++;
|
|
}
|
|
|
|
/* determine type based on extension */
|
|
if (!strcmp(data + len - 3, "md2"))
|
|
{
|
|
gi.modelindex(data);
|
|
}
|
|
else if (!strcmp(data + len - 3, "sp2"))
|
|
{
|
|
gi.modelindex(data);
|
|
}
|
|
else if (!strcmp(data + len - 3, "wav"))
|
|
{
|
|
gi.soundindex(data);
|
|
}
|
|
|
|
if (!strcmp(data + len - 3, "pcx"))
|
|
{
|
|
gi.imageindex(data);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
* ============
|
|
* Sets the clipping size and
|
|
* plants the object on the floor.
|
|
*
|
|
* Items can't be immediately dropped
|
|
* to floor, because they might be on
|
|
* an entity that hasn't spawned yet.
|
|
* ============
|
|
*/
|
|
void
|
|
SpawnItem(edict_t *ent, gitem_t *item)
|
|
{
|
|
if (!ent || !item)
|
|
{
|
|
return;
|
|
}
|
|
|
|
PrecacheItem(item);
|
|
|
|
if (ent->spawnflags)
|
|
{
|
|
if (strcmp(ent->classname, "key_power_cube") != 0)
|
|
{
|
|
ent->spawnflags = 0;
|
|
gi.dprintf("%s at %s has invalid spawnflags set\n",
|
|
ent->classname, vtos(ent->s.origin));
|
|
}
|
|
}
|
|
|
|
/* some items will be prevented in deathmatch */
|
|
if (deathmatch->value)
|
|
{
|
|
if ((int)dmflags->value & DF_NO_ARMOR)
|
|
{
|
|
if ((item->pickup == Pickup_Armor) ||
|
|
(item->pickup == Pickup_PowerArmor))
|
|
{
|
|
G_FreeEdict(ent);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if ((int)dmflags->value & DF_NO_ITEMS)
|
|
{
|
|
if (item->pickup == Pickup_Powerup)
|
|
{
|
|
G_FreeEdict(ent);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if ((int)dmflags->value & DF_NO_HEALTH)
|
|
{
|
|
if ((item->pickup == Pickup_Health) ||
|
|
(item->pickup == Pickup_Adrenaline) ||
|
|
(item->pickup == Pickup_AncientHead))
|
|
{
|
|
G_FreeEdict(ent);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if ((int)dmflags->value & DF_INFINITE_AMMO)
|
|
{
|
|
if ((item->flags == IT_AMMO) ||
|
|
(strcmp(ent->classname, "weapon_bfg") == 0))
|
|
{
|
|
G_FreeEdict(ent);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (coop->value && (strcmp(ent->classname, "key_power_cube") == 0))
|
|
{
|
|
ent->spawnflags |= (1 << (8 + level.power_cubes));
|
|
level.power_cubes++;
|
|
}
|
|
|
|
/* don't let them drop items that stay in a coop game */
|
|
if ((coop->value) && (item->flags & IT_STAY_COOP))
|
|
{
|
|
item->drop = NULL;
|
|
}
|
|
|
|
ent->item = item;
|
|
ent->nextthink = level.time + 2 * FRAMETIME; /* items start after other solids */
|
|
ent->think = droptofloor;
|
|
ent->s.effects = item->world_model_flags;
|
|
ent->s.renderfx = RF_GLOW;
|
|
|
|
if (ent->model)
|
|
{
|
|
gi.modelindex(ent->model);
|
|
}
|
|
}
|
|
|
|
/* ====================================================================== */
|
|
|
|
gitem_t itemlist[] = {
|
|
{
|
|
NULL
|
|
}, /* leave index 0 alone */
|
|
|
|
/* QUAKED item_armor_body (.3 .3 1) (-16 -16 -16) (16 16 16) */
|
|
{
|
|
"item_armor_body",
|
|
Pickup_Armor,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
"misc/ar1_pkup.wav",
|
|
"models/items/armor/body/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
"i_bodyarmor",
|
|
"Body Armor",
|
|
3,
|
|
0,
|
|
NULL,
|
|
IT_ARMOR,
|
|
0,
|
|
&bodyarmor_info,
|
|
ARMOR_BODY,
|
|
""
|
|
},
|
|
|
|
/* QUAKED item_armor_combat (.3 .3 1) (-16 -16 -16) (16 16 16) */
|
|
{
|
|
"item_armor_combat",
|
|
Pickup_Armor,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
"misc/ar1_pkup.wav",
|
|
"models/items/armor/combat/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
"i_combatarmor",
|
|
"Combat Armor",
|
|
3,
|
|
0,
|
|
NULL,
|
|
IT_ARMOR,
|
|
0,
|
|
&combatarmor_info,
|
|
ARMOR_COMBAT,
|
|
""
|
|
},
|
|
|
|
/* QUAKED item_armor_jacket (.3 .3 1) (-16 -16 -16) (16 16 16) */
|
|
{
|
|
"item_armor_jacket",
|
|
Pickup_Armor,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
"misc/ar1_pkup.wav",
|
|
"models/items/armor/jacket/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
"i_jacketarmor",
|
|
"Jacket Armor",
|
|
3,
|
|
0,
|
|
NULL,
|
|
IT_ARMOR,
|
|
0,
|
|
&jacketarmor_info,
|
|
ARMOR_JACKET,
|
|
""
|
|
},
|
|
|
|
/* QUAKED item_armor_shard (.3 .3 1) (-16 -16 -16) (16 16 16) */
|
|
{
|
|
"item_armor_shard",
|
|
Pickup_Armor,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
"misc/ar2_pkup.wav",
|
|
"models/items/armor/shard/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
"i_jacketarmor",
|
|
"Armor Shard",
|
|
3,
|
|
0,
|
|
NULL,
|
|
IT_ARMOR,
|
|
0,
|
|
NULL,
|
|
ARMOR_SHARD,
|
|
""
|
|
},
|
|
|
|
/* QUAKED item_power_screen (.3 .3 1) (-16 -16 -16) (16 16 16) */
|
|
{
|
|
"item_power_screen",
|
|
Pickup_PowerArmor,
|
|
Use_PowerArmor,
|
|
Drop_PowerArmor,
|
|
NULL,
|
|
"misc/ar3_pkup.wav",
|
|
"models/items/armor/screen/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
"i_powerscreen",
|
|
"Power Screen",
|
|
0,
|
|
60,
|
|
NULL,
|
|
IT_ARMOR,
|
|
0,
|
|
NULL,
|
|
0,
|
|
""
|
|
},
|
|
|
|
/* QUAKED item_power_shield (.3 .3 1) (-16 -16 -16) (16 16 16) */
|
|
{
|
|
"item_power_shield",
|
|
Pickup_PowerArmor,
|
|
Use_PowerArmor,
|
|
Drop_PowerArmor,
|
|
NULL,
|
|
"misc/ar3_pkup.wav",
|
|
"models/items/armor/shield/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
"i_powershield",
|
|
"Power Shield",
|
|
0,
|
|
60,
|
|
NULL,
|
|
IT_ARMOR,
|
|
0,
|
|
NULL,
|
|
0,
|
|
"misc/power2.wav misc/power1.wav"
|
|
},
|
|
|
|
/* weapon_blaster (.3 .3 1) (-16 -16 -16) (16 16 16)
|
|
always owned, never in the world */
|
|
{
|
|
"weapon_blaster",
|
|
NULL,
|
|
Use_Weapon,
|
|
NULL,
|
|
Weapon_Blaster,
|
|
"misc/w_pkup.wav",
|
|
NULL, 0,
|
|
"models/weapons/v_blast/tris.md2",
|
|
"w_blaster",
|
|
"Blaster",
|
|
0,
|
|
0,
|
|
NULL,
|
|
IT_WEAPON | IT_STAY_COOP,
|
|
WEAP_BLASTER,
|
|
NULL,
|
|
0,
|
|
"weapons/blastf1a.wav misc/lasfly.wav"
|
|
},
|
|
|
|
/* QUAKED weapon_shotgun (.3 .3 1) (-16 -16 -16) (16 16 16) */
|
|
{
|
|
"weapon_shotgun",
|
|
Pickup_Weapon,
|
|
Use_Weapon,
|
|
Drop_Weapon,
|
|
Weapon_Shotgun,
|
|
"misc/w_pkup.wav",
|
|
"models/weapons/g_shotg/tris.md2", EF_ROTATE,
|
|
"models/weapons/v_shotg/tris.md2",
|
|
"w_shotgun",
|
|
"Shotgun",
|
|
0,
|
|
1,
|
|
"Shells",
|
|
IT_WEAPON | IT_STAY_COOP,
|
|
WEAP_SHOTGUN,
|
|
NULL,
|
|
0,
|
|
"weapons/shotgf1b.wav weapons/shotgr1b.wav"
|
|
},
|
|
|
|
/* QUAKED weapon_supershotgun (.3 .3 1) (-16 -16 -16) (16 16 16) */
|
|
{
|
|
"weapon_supershotgun",
|
|
Pickup_Weapon,
|
|
Use_Weapon,
|
|
Drop_Weapon,
|
|
Weapon_SuperShotgun,
|
|
"misc/w_pkup.wav",
|
|
"models/weapons/g_shotg2/tris.md2", EF_ROTATE,
|
|
"models/weapons/v_shotg2/tris.md2",
|
|
"w_sshotgun",
|
|
"Super Shotgun",
|
|
0,
|
|
2,
|
|
"Shells",
|
|
IT_WEAPON | IT_STAY_COOP,
|
|
WEAP_SUPERSHOTGUN,
|
|
NULL,
|
|
0,
|
|
"weapons/sshotf1b.wav"
|
|
},
|
|
|
|
/* QUAKED weapon_machinegun (.3 .3 1) (-16 -16 -16) (16 16 16) */
|
|
{
|
|
"weapon_machinegun",
|
|
Pickup_Weapon,
|
|
Use_Weapon,
|
|
Drop_Weapon,
|
|
Weapon_Machinegun,
|
|
"misc/w_pkup.wav",
|
|
"models/weapons/g_machn/tris.md2", EF_ROTATE,
|
|
"models/weapons/v_machn/tris.md2",
|
|
"w_machinegun",
|
|
"Machinegun",
|
|
0,
|
|
1,
|
|
"Bullets",
|
|
IT_WEAPON | IT_STAY_COOP,
|
|
WEAP_MACHINEGUN,
|
|
NULL,
|
|
0,
|
|
"weapons/machgf1b.wav weapons/machgf2b.wav weapons/machgf3b.wav weapons/machgf4b.wav weapons/machgf5b.wav"
|
|
},
|
|
|
|
/* QUAKED weapon_chaingun (.3 .3 1) (-16 -16 -16) (16 16 16) */
|
|
{
|
|
"weapon_chaingun",
|
|
Pickup_Weapon,
|
|
Use_Weapon,
|
|
Drop_Weapon,
|
|
Weapon_Chaingun,
|
|
"misc/w_pkup.wav",
|
|
"models/weapons/g_chain/tris.md2", EF_ROTATE,
|
|
"models/weapons/v_chain/tris.md2",
|
|
"w_chaingun",
|
|
"Chaingun",
|
|
0,
|
|
1,
|
|
"Bullets",
|
|
IT_WEAPON | IT_STAY_COOP,
|
|
WEAP_CHAINGUN,
|
|
NULL,
|
|
0,
|
|
"weapons/chngnu1a.wav weapons/chngnl1a.wav weapons/machgf3b.wav` weapons/chngnd1a.wav"
|
|
},
|
|
|
|
/* QUAKED ammo_grenades (.3 .3 1) (-16 -16 -16) (16 16 16) */
|
|
{
|
|
"ammo_grenades",
|
|
Pickup_Ammo,
|
|
Use_Weapon,
|
|
Drop_Ammo,
|
|
Weapon_Grenade,
|
|
"misc/am_pkup.wav",
|
|
"models/items/ammo/grenades/medium/tris.md2", 0,
|
|
"models/weapons/v_handgr/tris.md2",
|
|
"a_grenades",
|
|
"Grenades",
|
|
3,
|
|
5,
|
|
"grenades",
|
|
IT_AMMO | IT_WEAPON,
|
|
WEAP_GRENADES,
|
|
NULL,
|
|
AMMO_GRENADES,
|
|
"weapons/hgrent1a.wav weapons/hgrena1b.wav weapons/hgrenc1b.wav weapons/hgrenb1a.wav weapons/hgrenb2a.wav "
|
|
},
|
|
|
|
/* QUAKED weapon_grenadelauncher (.3 .3 1) (-16 -16 -16) (16 16 16) */
|
|
{
|
|
"weapon_grenadelauncher",
|
|
Pickup_Weapon,
|
|
Use_Weapon,
|
|
Drop_Weapon,
|
|
Weapon_GrenadeLauncher,
|
|
"misc/w_pkup.wav",
|
|
"models/weapons/g_launch/tris.md2", EF_ROTATE,
|
|
"models/weapons/v_launch/tris.md2",
|
|
"w_glauncher",
|
|
"Grenade Launcher",
|
|
0,
|
|
1,
|
|
"Grenades",
|
|
IT_WEAPON | IT_STAY_COOP,
|
|
WEAP_GRENADELAUNCHER,
|
|
NULL,
|
|
0,
|
|
"models/objects/grenade/tris.md2 weapons/grenlf1a.wav weapons/grenlr1b.wav weapons/grenlb1b.wav"
|
|
},
|
|
|
|
/* QUAKED weapon_rocketlauncher (.3 .3 1) (-16 -16 -16) (16 16 16) */
|
|
{
|
|
"weapon_rocketlauncher",
|
|
Pickup_Weapon,
|
|
Use_Weapon,
|
|
Drop_Weapon,
|
|
Weapon_RocketLauncher,
|
|
"misc/w_pkup.wav",
|
|
"models/weapons/g_rocket/tris.md2", EF_ROTATE,
|
|
"models/weapons/v_rocket/tris.md2",
|
|
"w_rlauncher",
|
|
"Rocket Launcher",
|
|
0,
|
|
1,
|
|
"Rockets",
|
|
IT_WEAPON | IT_STAY_COOP,
|
|
WEAP_ROCKETLAUNCHER,
|
|
NULL,
|
|
0,
|
|
"models/objects/rocket/tris.md2 weapons/rockfly.wav weapons/rocklf1a.wav weapons/rocklr1b.wav models/objects/debris2/tris.md2"
|
|
},
|
|
|
|
/* QUAKED weapon_hyperblaster (.3 .3 1) (-16 -16 -16) (16 16 16) */
|
|
{
|
|
"weapon_hyperblaster",
|
|
Pickup_Weapon,
|
|
Use_Weapon,
|
|
Drop_Weapon,
|
|
Weapon_HyperBlaster,
|
|
"misc/w_pkup.wav",
|
|
"models/weapons/g_hyperb/tris.md2", EF_ROTATE,
|
|
"models/weapons/v_hyperb/tris.md2",
|
|
"w_hyperblaster",
|
|
"HyperBlaster",
|
|
0,
|
|
1,
|
|
"Cells",
|
|
IT_WEAPON | IT_STAY_COOP,
|
|
WEAP_HYPERBLASTER,
|
|
NULL,
|
|
0,
|
|
"weapons/hyprbu1a.wav weapons/hyprbl1a.wav weapons/hyprbf1a.wav weapons/hyprbd1a.wav misc/lasfly.wav"
|
|
},
|
|
|
|
/* QUAKED weapon_railgun (.3 .3 1) (-16 -16 -16) (16 16 16) */
|
|
{
|
|
"weapon_railgun",
|
|
Pickup_Weapon,
|
|
Use_Weapon,
|
|
Drop_Weapon,
|
|
Weapon_Railgun,
|
|
"misc/w_pkup.wav",
|
|
"models/weapons/g_rail/tris.md2", EF_ROTATE,
|
|
"models/weapons/v_rail/tris.md2",
|
|
"w_railgun",
|
|
"Railgun",
|
|
0,
|
|
1,
|
|
"Slugs",
|
|
IT_WEAPON | IT_STAY_COOP,
|
|
WEAP_RAILGUN,
|
|
NULL,
|
|
0,
|
|
"weapons/rg_hum.wav"
|
|
},
|
|
|
|
/* QUAKED weapon_bfg (.3 .3 1) (-16 -16 -16) (16 16 16) */
|
|
{
|
|
"weapon_bfg",
|
|
Pickup_Weapon,
|
|
Use_Weapon,
|
|
Drop_Weapon,
|
|
Weapon_BFG,
|
|
"misc/w_pkup.wav",
|
|
"models/weapons/g_bfg/tris.md2", EF_ROTATE,
|
|
"models/weapons/v_bfg/tris.md2",
|
|
"w_bfg",
|
|
"BFG10K",
|
|
0,
|
|
50,
|
|
"Cells",
|
|
IT_WEAPON | IT_STAY_COOP,
|
|
WEAP_BFG,
|
|
NULL,
|
|
0,
|
|
"sprites/s_bfg1.sp2 sprites/s_bfg2.sp2 sprites/s_bfg3.sp2 weapons/bfg__f1y.wav weapons/bfg__l1a.wav weapons/bfg__x1b.wav weapons/bfg_hum.wav"
|
|
},
|
|
|
|
/* QUAKED ammo_shells (.3 .3 1) (-16 -16 -16) (16 16 16) */
|
|
{
|
|
"ammo_shells",
|
|
Pickup_Ammo,
|
|
NULL,
|
|
Drop_Ammo,
|
|
NULL,
|
|
"misc/am_pkup.wav",
|
|
"models/items/ammo/shells/medium/tris.md2", 0,
|
|
NULL,
|
|
"a_shells",
|
|
"Shells",
|
|
3,
|
|
10,
|
|
NULL,
|
|
IT_AMMO,
|
|
0,
|
|
NULL,
|
|
AMMO_SHELLS,
|
|
""
|
|
},
|
|
|
|
/* QUAKED ammo_bullets (.3 .3 1) (-16 -16 -16) (16 16 16) */
|
|
{
|
|
"ammo_bullets",
|
|
Pickup_Ammo,
|
|
NULL,
|
|
Drop_Ammo,
|
|
NULL,
|
|
"misc/am_pkup.wav",
|
|
"models/items/ammo/bullets/medium/tris.md2", 0,
|
|
NULL,
|
|
"a_bullets",
|
|
"Bullets",
|
|
3,
|
|
50,
|
|
NULL,
|
|
IT_AMMO,
|
|
0,
|
|
NULL,
|
|
AMMO_BULLETS,
|
|
""
|
|
},
|
|
|
|
/* QUAKED ammo_cells (.3 .3 1) (-16 -16 -16) (16 16 16) */
|
|
{
|
|
"ammo_cells",
|
|
Pickup_Ammo,
|
|
NULL,
|
|
Drop_Ammo,
|
|
NULL,
|
|
"misc/am_pkup.wav",
|
|
"models/items/ammo/cells/medium/tris.md2", 0,
|
|
NULL,
|
|
"a_cells",
|
|
"Cells",
|
|
3,
|
|
50,
|
|
NULL,
|
|
IT_AMMO,
|
|
0,
|
|
NULL,
|
|
AMMO_CELLS,
|
|
""
|
|
},
|
|
|
|
/* QUAKED ammo_rockets (.3 .3 1) (-16 -16 -16) (16 16 16) */
|
|
{
|
|
"ammo_rockets",
|
|
Pickup_Ammo,
|
|
NULL,
|
|
Drop_Ammo,
|
|
NULL,
|
|
"misc/am_pkup.wav",
|
|
"models/items/ammo/rockets/medium/tris.md2", 0,
|
|
NULL,
|
|
"a_rockets",
|
|
"Rockets",
|
|
3,
|
|
5,
|
|
NULL,
|
|
IT_AMMO,
|
|
0,
|
|
NULL,
|
|
AMMO_ROCKETS,
|
|
""
|
|
},
|
|
|
|
/* QUAKED ammo_slugs (.3 .3 1) (-16 -16 -16) (16 16 16) */
|
|
{
|
|
"ammo_slugs",
|
|
Pickup_Ammo,
|
|
NULL,
|
|
Drop_Ammo,
|
|
NULL,
|
|
"misc/am_pkup.wav",
|
|
"models/items/ammo/slugs/medium/tris.md2", 0,
|
|
NULL,
|
|
"a_slugs",
|
|
"Slugs",
|
|
3,
|
|
10,
|
|
NULL,
|
|
IT_AMMO,
|
|
0,
|
|
NULL,
|
|
AMMO_SLUGS,
|
|
""
|
|
},
|
|
|
|
/* QUAKED item_quad (.3 .3 1) (-16 -16 -16) (16 16 16) */
|
|
{
|
|
"item_quad",
|
|
Pickup_Powerup,
|
|
Use_Quad,
|
|
Drop_General,
|
|
NULL,
|
|
"items/pkup.wav",
|
|
"models/items/quaddama/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
"p_quad",
|
|
"Quad Damage",
|
|
2,
|
|
60,
|
|
NULL,
|
|
IT_POWERUP,
|
|
0,
|
|
NULL,
|
|
0,
|
|
"items/damage.wav items/damage2.wav items/damage3.wav"
|
|
},
|
|
|
|
/* QUAKED item_invulnerability (.3 .3 1) (-16 -16 -16) (16 16 16) */
|
|
{
|
|
"item_invulnerability",
|
|
Pickup_Powerup,
|
|
Use_Invulnerability,
|
|
Drop_General,
|
|
NULL,
|
|
"items/pkup.wav",
|
|
"models/items/invulner/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
"p_invulnerability",
|
|
"Invulnerability",
|
|
2,
|
|
300,
|
|
NULL,
|
|
IT_POWERUP,
|
|
0,
|
|
NULL,
|
|
0,
|
|
"items/protect.wav items/protect2.wav items/protect4.wav"
|
|
},
|
|
|
|
/* QUAKED item_silencer (.3 .3 1) (-16 -16 -16) (16 16 16) */
|
|
{
|
|
"item_silencer",
|
|
Pickup_Powerup,
|
|
Use_Silencer,
|
|
Drop_General,
|
|
NULL,
|
|
"items/pkup.wav",
|
|
"models/items/silencer/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
"p_silencer",
|
|
"Silencer",
|
|
2,
|
|
60,
|
|
NULL,
|
|
IT_POWERUP,
|
|
0,
|
|
NULL,
|
|
0,
|
|
""
|
|
},
|
|
|
|
/* QUAKED item_breather (.3 .3 1) (-16 -16 -16) (16 16 16) */
|
|
{
|
|
"item_breather",
|
|
Pickup_Powerup,
|
|
Use_Breather,
|
|
Drop_General,
|
|
NULL,
|
|
"items/pkup.wav",
|
|
"models/items/breather/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
"p_rebreather",
|
|
"Rebreather",
|
|
2,
|
|
60,
|
|
NULL,
|
|
IT_STAY_COOP | IT_POWERUP,
|
|
0,
|
|
NULL,
|
|
0,
|
|
"items/airout.wav"
|
|
},
|
|
|
|
/* QUAKED item_enviro (.3 .3 1) (-16 -16 -16) (16 16 16) */
|
|
{
|
|
"item_enviro",
|
|
Pickup_Powerup,
|
|
Use_Envirosuit,
|
|
Drop_General,
|
|
NULL,
|
|
"items/pkup.wav",
|
|
"models/items/enviro/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
"p_envirosuit",
|
|
"Environment Suit",
|
|
2,
|
|
60,
|
|
NULL,
|
|
IT_STAY_COOP | IT_POWERUP,
|
|
0,
|
|
NULL,
|
|
0,
|
|
"items/airout.wav"
|
|
},
|
|
|
|
/* QUAKED item_ancient_head (.3 .3 1) (-16 -16 -16) (16 16 16)
|
|
Special item that gives +2 to maximum health */
|
|
{
|
|
"item_ancient_head",
|
|
Pickup_AncientHead,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
"items/pkup.wav",
|
|
"models/items/c_head/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
"i_fixme",
|
|
"Ancient Head",
|
|
2,
|
|
60,
|
|
NULL,
|
|
0,
|
|
0,
|
|
NULL,
|
|
0,
|
|
""
|
|
},
|
|
|
|
/* QUAKED item_adrenaline (.3 .3 1) (-16 -16 -16) (16 16 16)
|
|
gives +1 to maximum health */
|
|
{
|
|
"item_adrenaline",
|
|
Pickup_Adrenaline,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
"items/pkup.wav",
|
|
"models/items/adrenal/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
"p_adrenaline",
|
|
"Adrenaline",
|
|
2,
|
|
60,
|
|
NULL,
|
|
0,
|
|
0,
|
|
NULL,
|
|
0,
|
|
""
|
|
},
|
|
|
|
/* QUAKED item_bandolier (.3 .3 1) (-16 -16 -16) (16 16 16) */
|
|
{
|
|
"item_bandolier",
|
|
Pickup_Bandolier,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
"items/pkup.wav",
|
|
"models/items/band/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
"p_bandolier",
|
|
"Bandolier",
|
|
2,
|
|
60,
|
|
NULL,
|
|
0,
|
|
0,
|
|
NULL,
|
|
0,
|
|
""
|
|
},
|
|
|
|
/* QUAKED item_pack (.3 .3 1) (-16 -16 -16) (16 16 16) */
|
|
{
|
|
"item_pack",
|
|
Pickup_Pack,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
"items/pkup.wav",
|
|
"models/items/pack/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
"i_pack",
|
|
"Ammo Pack",
|
|
2,
|
|
180,
|
|
NULL,
|
|
0,
|
|
0,
|
|
NULL,
|
|
0,
|
|
""
|
|
},
|
|
|
|
/* QUAKED key_data_cd (0 .5 .8) (-16 -16 -16) (16 16 16)
|
|
key for computer centers */
|
|
{
|
|
"key_data_cd",
|
|
Pickup_Key,
|
|
NULL,
|
|
Drop_General,
|
|
NULL,
|
|
"items/pkup.wav",
|
|
"models/items/keys/data_cd/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
"k_datacd",
|
|
"Data CD",
|
|
2,
|
|
0,
|
|
NULL,
|
|
IT_STAY_COOP | IT_KEY,
|
|
0,
|
|
NULL,
|
|
0,
|
|
""
|
|
},
|
|
|
|
/* QUAKED key_power_cube (0 .5 .8) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN NO_TOUCH
|
|
warehouse circuits */
|
|
{
|
|
"key_power_cube",
|
|
Pickup_Key,
|
|
NULL,
|
|
Drop_General,
|
|
NULL,
|
|
"items/pkup.wav",
|
|
"models/items/keys/power/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
"k_powercube",
|
|
"Power Cube",
|
|
2,
|
|
0,
|
|
NULL,
|
|
IT_STAY_COOP | IT_KEY,
|
|
0,
|
|
NULL,
|
|
0,
|
|
""
|
|
},
|
|
|
|
/* QUAKED key_pyramid (0 .5 .8) (-16 -16 -16) (16 16 16)
|
|
key for the entrance of jail3 */
|
|
{
|
|
"key_pyramid",
|
|
Pickup_Key,
|
|
NULL,
|
|
Drop_General,
|
|
NULL,
|
|
"items/pkup.wav",
|
|
"models/items/keys/pyramid/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
"k_pyramid",
|
|
"Pyramid Key",
|
|
2,
|
|
0,
|
|
NULL,
|
|
IT_STAY_COOP | IT_KEY,
|
|
0,
|
|
NULL,
|
|
0,
|
|
""
|
|
},
|
|
|
|
/* QUAKED key_data_spinner (0 .5 .8) (-16 -16 -16) (16 16 16)
|
|
key for the city computer */
|
|
{
|
|
"key_data_spinner",
|
|
Pickup_Key,
|
|
NULL,
|
|
Drop_General,
|
|
NULL,
|
|
"items/pkup.wav",
|
|
"models/items/keys/spinner/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
"k_dataspin",
|
|
"Data Spinner",
|
|
2,
|
|
0,
|
|
NULL,
|
|
IT_STAY_COOP | IT_KEY,
|
|
0,
|
|
NULL,
|
|
0,
|
|
""
|
|
},
|
|
|
|
/* QUAKED key_pass (0 .5 .8) (-16 -16 -16) (16 16 16)
|
|
security pass for the security level */
|
|
{
|
|
"key_pass",
|
|
Pickup_Key,
|
|
NULL,
|
|
Drop_General,
|
|
NULL,
|
|
"items/pkup.wav",
|
|
"models/items/keys/pass/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
"k_security",
|
|
"Security Pass",
|
|
2,
|
|
0,
|
|
NULL,
|
|
IT_STAY_COOP | IT_KEY,
|
|
0,
|
|
NULL,
|
|
0,
|
|
""
|
|
},
|
|
|
|
/* QUAKED key_blue_key (0 .5 .8) (-16 -16 -16) (16 16 16)
|
|
normal door key - blue */
|
|
{
|
|
"key_blue_key",
|
|
Pickup_Key,
|
|
NULL,
|
|
Drop_General,
|
|
NULL,
|
|
"items/pkup.wav",
|
|
"models/items/keys/key/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
"k_bluekey",
|
|
"Blue Key",
|
|
2,
|
|
0,
|
|
NULL,
|
|
IT_STAY_COOP | IT_KEY,
|
|
0,
|
|
NULL,
|
|
0,
|
|
""
|
|
},
|
|
|
|
/* QUAKED key_red_key (0 .5 .8) (-16 -16 -16) (16 16 16)
|
|
normal door key - red */
|
|
{
|
|
"key_red_key",
|
|
Pickup_Key,
|
|
NULL,
|
|
Drop_General,
|
|
NULL,
|
|
"items/pkup.wav",
|
|
"models/items/keys/red_key/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
"k_redkey",
|
|
"Red Key",
|
|
2,
|
|
0,
|
|
NULL,
|
|
IT_STAY_COOP | IT_KEY,
|
|
0,
|
|
NULL,
|
|
0,
|
|
""
|
|
},
|
|
|
|
/* QUAKED key_commander_head (0 .5 .8) (-16 -16 -16) (16 16 16)
|
|
tank commander's head */
|
|
{
|
|
"key_commander_head",
|
|
Pickup_Key,
|
|
NULL,
|
|
Drop_General,
|
|
NULL,
|
|
"items/pkup.wav",
|
|
"models/monsters/commandr/head/tris.md2", EF_GIB,
|
|
NULL,
|
|
"k_comhead",
|
|
"Commander's Head",
|
|
2,
|
|
0,
|
|
NULL,
|
|
IT_STAY_COOP | IT_KEY,
|
|
0,
|
|
NULL,
|
|
0,
|
|
""
|
|
},
|
|
|
|
/* QUAKED key_airstrike_target (0 .5 .8) (-16 -16 -16) (16 16 16) */
|
|
{
|
|
"key_airstrike_target",
|
|
Pickup_Key,
|
|
NULL,
|
|
Drop_General,
|
|
NULL,
|
|
"items/pkup.wav",
|
|
"models/items/keys/target/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
"i_airstrike",
|
|
"Airstrike Marker",
|
|
2,
|
|
0,
|
|
NULL,
|
|
IT_STAY_COOP | IT_KEY,
|
|
0,
|
|
NULL,
|
|
0,
|
|
""
|
|
},
|
|
|
|
{
|
|
NULL,
|
|
Pickup_Health,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
"items/pkup.wav",
|
|
NULL, 0,
|
|
NULL,
|
|
"i_health",
|
|
"Health",
|
|
3,
|
|
0,
|
|
NULL,
|
|
0,
|
|
0,
|
|
NULL,
|
|
0,
|
|
"items/s_health.wav items/n_health.wav items/l_health.wav items/m_health.wav"
|
|
},
|
|
|
|
/* end of list marker */
|
|
{NULL}
|
|
};
|
|
|
|
/*
|
|
* QUAKED item_health (.3 .3 1) (-16 -16 -16) (16 16 16)
|
|
*/
|
|
void
|
|
SP_item_health(edict_t *self)
|
|
{
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (deathmatch->value && ((int)dmflags->value & DF_NO_HEALTH))
|
|
{
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
|
|
self->model = "models/items/healing/medium/tris.md2";
|
|
self->count = 10;
|
|
SpawnItem(self, FindItem("Health"));
|
|
gi.soundindex("items/n_health.wav");
|
|
}
|
|
|
|
/*
|
|
* QUAKED item_health_small (.3 .3 1) (-16 -16 -16) (16 16 16)
|
|
*/
|
|
void
|
|
SP_item_health_small(edict_t *self)
|
|
{
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (deathmatch->value && ((int)dmflags->value & DF_NO_HEALTH))
|
|
{
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
|
|
self->model = "models/items/healing/stimpack/tris.md2";
|
|
self->count = 2;
|
|
SpawnItem(self, FindItem("Health"));
|
|
self->style = HEALTH_IGNORE_MAX;
|
|
gi.soundindex("items/s_health.wav");
|
|
}
|
|
|
|
/*
|
|
* QUAKED item_health_large (.3 .3 1) (-16 -16 -16) (16 16 16)
|
|
*/
|
|
void
|
|
SP_item_health_large(edict_t *self)
|
|
{
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (deathmatch->value && ((int)dmflags->value & DF_NO_HEALTH))
|
|
{
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
|
|
self->model = "models/items/healing/large/tris.md2";
|
|
self->count = 25;
|
|
SpawnItem(self, FindItem("Health"));
|
|
gi.soundindex("items/l_health.wav");
|
|
}
|
|
|
|
/*
|
|
* QUAKED item_health_mega (.3 .3 1) (-16 -16 -16) (16 16 16)
|
|
*/
|
|
void
|
|
SP_item_health_mega(edict_t *self)
|
|
{
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (deathmatch->value && ((int)dmflags->value & DF_NO_HEALTH))
|
|
{
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
|
|
self->model = "models/items/mega_h/tris.md2";
|
|
self->count = 100;
|
|
SpawnItem(self, FindItem("Health"));
|
|
gi.soundindex("items/m_health.wav");
|
|
self->style = HEALTH_IGNORE_MAX | HEALTH_TIMED;
|
|
}
|
|
|
|
void
|
|
InitItems(void)
|
|
{
|
|
game.num_items = sizeof(itemlist) / sizeof(itemlist[0]) - 1;
|
|
}
|
|
|
|
/*
|
|
* Called by worldspawn
|
|
*/
|
|
void
|
|
SetItemNames(void)
|
|
{
|
|
int i;
|
|
gitem_t *it;
|
|
|
|
for (i = 0; i < game.num_items; i++)
|
|
{
|
|
it = &itemlist[i];
|
|
gi.configstring(CS_ITEMS + i, it->pickup_name);
|
|
}
|
|
|
|
jacket_armor_index = ITEM_INDEX(FindItem("Jacket Armor"));
|
|
combat_armor_index = ITEM_INDEX(FindItem("Combat Armor"));
|
|
body_armor_index = ITEM_INDEX(FindItem("Body Armor"));
|
|
power_screen_index = ITEM_INDEX(FindItem("Power Screen"));
|
|
power_shield_index = ITEM_INDEX(FindItem("Power Shield"));
|
|
}
|