yquake2remaster/src/client
Yamagi a1dddaede3
Merge pull request #846 from devnexen/vla_0_fix
GL1 renderer fix VLA with no size cases,
2022-06-11 16:40:48 +02:00
..
curl curl client show progress only when there actually some 2022-05-07 07:03:40 +01:00
header Merge pull request #827 from protocultor/sdlcontroller 2022-05-17 19:42:19 +02:00
input Hot plugging / hot swapping of game controller(s) 2022-05-08 01:05:07 -04:00
menu Remove twi unsused declarations. 2022-06-11 16:40:15 +02:00
refresh Merge pull request #846 from devnexen/vla_0_fix 2022-06-11 16:40:48 +02:00
sound CMake: Make the game build with Visual Studio (2019 16.8 or newer) 2022-03-12 16:55:55 +01:00
vid GLES3: Explicitly don't handle gl_drawbuffer 2022-04-27 00:33:46 +02:00
cl_cin.c Include limits.h in cl_cin.c; it's apparently needed. 2020-02-26 17:47:51 +01:00
cl_console.c Prevent buffer overflows console if vertical resolution > 2048. 2019-02-16 08:57:44 +01:00
cl_download.c Make ffe8f89 somewhat more readable and add a comment. 2020-06-02 08:31:02 +02:00
cl_effects.c When an invalid muzzle flash offset is send, just return. 2016-10-23 18:36:43 +02:00
cl_entities.c Rename cl_anglekicks to cl_kickangles for consistency with Q2PRO 2021-01-18 04:41:57 +01:00
cl_input.c Another try to fix the problem of spurious aborts of cinematics. 2020-02-22 18:48:47 +01:00
cl_inventory.c Inventory screen keys/buttons display fix 2022-05-21 22:59:02 -04:00
cl_keyboard.c Full transition to use only SDL_GameController for gamepad 2022-05-07 21:26:50 -04:00
cl_lights.c Enforce a minimal render (dsiplay) time for dlights of 32 milliseconds. 2022-05-28 16:44:29 +02:00
cl_main.c gl1,gl3: rename gl_lightmap->r_lightmap 2022-02-05 18:54:38 +02:00
cl_network.c Fix demo playback if cl_loadpaused is 1. 2019-10-01 22:26:37 +02:00
cl_parse.c CL_ParseEntityBits overflow warning fix 2022-02-21 08:39:08 +00:00
cl_particles.c Reformat the client 2012-07-22 15:34:45 +02:00
cl_prediction.c Fixes for PVS Studio warnings: client/cl_*.c and curl/download.c 2019-07-21 03:02:22 +02:00
cl_screen.c Implement damage tracking for the framecounter. 2022-04-24 00:17:48 +02:00
cl_tempentities.c Add else case missed / not committed in 9a17eb9a. 2021-03-08 21:30:34 +01:00
cl_view.c Add EndWorldRenderpass callback 2020-12-12 14:45:04 +01:00