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gl1,gl3: rename gl_lightmap->r_lightmap
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4 changed files with 5 additions and 4 deletions
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@ -664,7 +664,7 @@ cheatvar_t cheatvars[] = {
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{"paused", "0"},
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{"fixedtime", "0"},
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{"sw_draworder", "0"},
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{"gl_lightmap", "0"},
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{"r_lightmap", "0"},
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{"gl_saturatelighting", "0"},
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{"cl_kickangles", "1"},
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{"g_footsteps", "1"},
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@ -1223,7 +1223,7 @@ R_Register(void)
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r_modulate = ri.Cvar_Get("r_modulate", "1", CVAR_ARCHIVE);
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r_mode = ri.Cvar_Get("r_mode", "4", CVAR_ARCHIVE);
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gl_lightmap = ri.Cvar_Get("gl_lightmap", "0", 0);
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gl_lightmap = ri.Cvar_Get("r_lightmap", "0", 0);
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gl_shadows = ri.Cvar_Get("r_shadows", "0", CVAR_ARCHIVE);
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gl1_stencilshadow = ri.Cvar_Get("gl1_stencilshadow", "0", CVAR_ARCHIVE);
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gl1_dynamic = ri.Cvar_Get("gl1_dynamic", "1", 0);
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@ -237,7 +237,7 @@ GL3_Register(void)
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r_lightlevel = ri.Cvar_Get("r_lightlevel", "0", 0);
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gl3_overbrightbits = ri.Cvar_Get("gl3_overbrightbits", "1.3", CVAR_ARCHIVE);
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gl_lightmap = ri.Cvar_Get("gl_lightmap", "0", 0);
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gl_lightmap = ri.Cvar_Get("r_lightmap", "0", 0);
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gl_shadows = ri.Cvar_Get("r_shadows", "0", CVAR_ARCHIVE);
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r_modulate = ri.Cvar_Get("r_modulate", "1", CVAR_ARCHIVE);
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@ -272,7 +272,7 @@ GL3_Register(void)
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//gl_modulate = ri.Cvar_Get("gl_modulate", "1", CVAR_ARCHIVE);
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//r_mode = ri.Cvar_Get("r_mode", "4", CVAR_ARCHIVE);
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//gl_lightmap = ri.Cvar_Get("gl_lightmap", "0", 0);
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//gl_lightmap = ri.Cvar_Get("r_lightmap", "0", 0);
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//gl_shadows = ri.Cvar_Get("r_shadows", "0", CVAR_ARCHIVE);
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//gl_nobind = ri.Cvar_Get("gl_nobind", "0", 0);
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gl_showtris = ri.Cvar_Get("gl_showtris", "0", 0);
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@ -88,6 +88,7 @@ replacement_t replacements[] = {
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{"gl_retexturing", "r_retexturing"},
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{"gl_shadows", "r_shadows"},
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{"gl_anisotropic", "r_anisotropic"},
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{"gl_lightmap", "r_lighmap"},
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{"intensity", "gl1_intensity"}
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};
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