mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2025-02-16 17:11:03 +00:00
CMake: Make the game build with Visual Studio (2019 16.8 or newer)
The easiest way to build this is to check out the dhewm3-libs project (https://github.com/dhewm/dhewm3-libs/) to provide the dependencies (SDL2, OpenAL, cURL) and set YQUAKE2LIBS accordingly, by passing -DYQUAKE2LIBS=c:/path/to/dhewm3-libs/i686-w64-mingw32 to cmake. I wouldn't really recommend building with MSVC - I just somehow made it work and ignored all the warnings and I have no idea how portable the resulting binaries are etc. For binaries you actually want to use, please continue using MinGW-w64. Especially my workaround for VLAs (C99 variable length arrays) is kinda fishy, particularly if those arrays are allocated in a loop (that's inly done in ref_gl1.dll's code). The only reason I did this is that I had to debug on Windows and, at least for my specific bug, gdb didn't really work with binaries produced by MingGW-w64 and MSVC's debugger works well with binaries produced by MSVC. Currently requires VS 2019 16.8 or newer with C11 (/std:c11) because I couldn't get YQ2_ALIGNAS_TYPE() to work with MSVC without _Alignas(). If we can get this to work, VS2015 or newer might suffice (but not older versions, because their so called C standardlib didn't provide exotic functions like snprintf()). # Conflicts: # CMakeLists.txt
This commit is contained in:
parent
bbe639a7b0
commit
ed918cf423
16 changed files with 117 additions and 34 deletions
|
@ -91,7 +91,7 @@ endif()
|
|||
# We need to pass some options to minizip / unzip.
|
||||
add_definitions(-DNOUNCRYPT)
|
||||
|
||||
if(NOT CMAKE_SYSTEM_NAME MATCHES "Linux" OR NOT CMAKE_SYSTEM_NAME MATCHES "Windows")
|
||||
if(NOT (CMAKE_SYSTEM_NAME MATCHES "Linux") AND NOT (CMAKE_SYSTEM_NAME MATCHES "Windows"))
|
||||
add_definitions(-DIOAPI_NO_64)
|
||||
endif()
|
||||
|
||||
|
@ -589,19 +589,18 @@ endif()
|
|||
# Main Quake 2 executable
|
||||
|
||||
if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
|
||||
add_executable(yquake2 ${Client-Source} ${Client-Header} ${Platform-Specific-Source}
|
||||
add_executable(yquake2 WIN32 ${Client-Source} ${Client-Header} ${Platform-Specific-Source}
|
||||
${Backends-Generic-Source})
|
||||
set_target_properties(yquake2 PROPERTIES
|
||||
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
|
||||
C_STANDARD 11
|
||||
)
|
||||
target_link_libraries(yquake2 ${yquake2LinkerFlags} ${yquake2ClientLinkerFlags}
|
||||
${yquake2SDLLinkerFlags} ${yquake2ZLibLinkerFlags} ws2_32 winmm)
|
||||
|
||||
# Wrapper for the Windows binary
|
||||
add_executable(quake2 ${Wrapper-Source})
|
||||
set_target_properties(quake2 PROPERTIES
|
||||
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
|
||||
)
|
||||
add_executable(quake2 WIN32 ${Wrapper-Source})
|
||||
set_target_properties(quake2 PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release)
|
||||
else()
|
||||
add_executable(quake2 ${Client-Source} ${Client-Header} ${Platform-Specific-Source}
|
||||
${Backends-Generic-Source})
|
||||
|
@ -618,6 +617,7 @@ add_executable(q2ded ${Server-Source} ${Server-Header} ${Platform-Specific-Sourc
|
|||
set_target_properties(q2ded PROPERTIES
|
||||
COMPILE_DEFINITIONS "DEDICATED_ONLY"
|
||||
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
|
||||
C_STANDARD 11
|
||||
)
|
||||
if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
|
||||
target_link_libraries(q2ded ${yquake2LinkerFlags} ${yquake2SDLLinkerFlags} ${yquake2ZLibLinkerFlags} ws2_32 winmm)
|
||||
|
@ -632,6 +632,7 @@ set_target_properties(game PROPERTIES
|
|||
LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release/baseq2
|
||||
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release/baseq2
|
||||
SUFFIX ${CMAKE_SHARED_LIBRARY_SUFFIX}
|
||||
C_STANDARD 11
|
||||
)
|
||||
target_link_libraries(game ${yquake2LinkerFlags})
|
||||
|
||||
|
@ -642,6 +643,7 @@ set_target_properties(ref_gl1 PROPERTIES
|
|||
LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
|
||||
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
|
||||
SUFFIX ${CMAKE_SHARED_LIBRARY_SUFFIX}
|
||||
C_STANDARD 11
|
||||
)
|
||||
target_link_libraries(ref_gl1 ${yquake2LinkerFlags} ${yquake2OpenGLLinkerFlags} ${yquake2SDLLinkerFlags})
|
||||
|
||||
|
@ -652,6 +654,7 @@ set_target_properties(ref_gl3 PROPERTIES
|
|||
LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
|
||||
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
|
||||
SUFFIX ${CMAKE_SHARED_LIBRARY_SUFFIX}
|
||||
C_STANDARD 11
|
||||
)
|
||||
target_link_libraries(ref_gl3 ${yquake2LinkerFlags} ${yquake2SDLLinkerFlags})
|
||||
|
||||
|
@ -662,5 +665,6 @@ set_target_properties(ref_soft PROPERTIES
|
|||
LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
|
||||
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
|
||||
SUFFIX ${CMAKE_SHARED_LIBRARY_SUFFIX}
|
||||
C_STANDARD 11
|
||||
)
|
||||
target_link_libraries(ref_soft ${yquake2LinkerFlags} ${yquake2SDLLinkerFlags})
|
||||
|
|
|
@ -427,9 +427,10 @@ R_DrawParticles2(int num_particles, const particle_t particles[],
|
|||
float scale;
|
||||
YQ2_ALIGNAS_TYPE(unsigned) byte color[4];
|
||||
|
||||
GLfloat vtx[3*num_particles*3];
|
||||
GLfloat tex[2*num_particles*3];
|
||||
GLfloat clr[4*num_particles*3];
|
||||
YQ2_VLA(GLfloat, vtx, 3 * num_particles * 3);
|
||||
YQ2_VLA(GLfloat, tex, 2 * num_particles * 3);
|
||||
YQ2_VLA(GLfloat, clr, 4 * num_particles * 3);
|
||||
|
||||
unsigned int index_vtx = 0;
|
||||
unsigned int index_tex = 0;
|
||||
unsigned int index_clr = 0;
|
||||
|
@ -511,6 +512,10 @@ R_DrawParticles2(int num_particles, const particle_t particles[],
|
|||
glColor4f(1, 1, 1, 1);
|
||||
glDepthMask(1); /* back to normal Z buffering */
|
||||
R_TexEnv(GL_REPLACE);
|
||||
|
||||
YQ2_VLAFREE(vtx);
|
||||
YQ2_VLAFREE(tex);
|
||||
YQ2_VLAFREE(clr);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -524,9 +529,10 @@ R_DrawParticles(void)
|
|||
int i;
|
||||
YQ2_ALIGNAS_TYPE(unsigned) byte color[4];
|
||||
const particle_t *p;
|
||||
|
||||
YQ2_VLA(GLfloat, vtx, 3 * r_newrefdef.num_particles);
|
||||
YQ2_VLA(GLfloat, clr, 4*r_newrefdef.num_particles);
|
||||
|
||||
GLfloat vtx[3*r_newrefdef.num_particles];
|
||||
GLfloat clr[4*r_newrefdef.num_particles];
|
||||
unsigned int index_vtx = 0;
|
||||
unsigned int index_clr = 0;
|
||||
|
||||
|
@ -564,6 +570,9 @@ R_DrawParticles(void)
|
|||
glColor4f( 1, 1, 1, 1 );
|
||||
glDepthMask(GL_TRUE);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
YQ2_VLAFREE(vtx);
|
||||
YQ2_VLAFREE(clr);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -176,9 +176,9 @@ R_DrawAliasFrameLerp(entity_t *currententity, dmdl_t *paliashdr, float backlerp)
|
|||
}
|
||||
|
||||
total = count;
|
||||
GLfloat vtx[3*total];
|
||||
GLfloat tex[2*total];
|
||||
GLfloat clr[4 * total];
|
||||
YQ2_VLA(GLfloat, vtx, 3*total); // FIXME: alloca in loop is bad!
|
||||
YQ2_VLA(GLfloat, tex, 2*total);
|
||||
YQ2_VLA(GLfloat, clr, 4*total);
|
||||
unsigned int index_vtx = 0;
|
||||
unsigned int index_tex = 0;
|
||||
unsigned int index_clr = 0;
|
||||
|
@ -240,6 +240,10 @@ R_DrawAliasFrameLerp(entity_t *currententity, dmdl_t *paliashdr, float backlerp)
|
|||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glDisableClientState(GL_COLOR_ARRAY);
|
||||
|
||||
YQ2_VLAFREE(vtx);
|
||||
YQ2_VLAFREE(tex);
|
||||
YQ2_VLAFREE(clr)
|
||||
}
|
||||
|
||||
if (currententity->flags &
|
||||
|
@ -294,7 +298,8 @@ R_DrawAliasShadow(entity_t *currententity, dmdl_t *paliashdr, int posenum)
|
|||
}
|
||||
|
||||
total = count;
|
||||
GLfloat vtx[3*total];
|
||||
|
||||
YQ2_VLA(GLfloat, vtx, 3*total); // FIXME: alloca in loop is bad!
|
||||
unsigned int index_vtx = 0;
|
||||
|
||||
do
|
||||
|
@ -320,6 +325,7 @@ R_DrawAliasShadow(entity_t *currententity, dmdl_t *paliashdr, int posenum)
|
|||
glDrawArrays( type, 0, total );
|
||||
|
||||
glDisableClientState( GL_VERTEX_ARRAY );
|
||||
YQ2_VLAFREE(vtx);
|
||||
}
|
||||
|
||||
/* stencilbuffer shadows */
|
||||
|
|
|
@ -137,7 +137,7 @@ R_ScreenShot(void)
|
|||
// so swap bottom rows with top rows
|
||||
{
|
||||
size_t bytesPerRow = 3*w;
|
||||
byte rowBuffer[bytesPerRow];
|
||||
YQ2_VLA(byte, rowBuffer, bytesPerRow);
|
||||
byte *curRowL = buffer; // first byte of first row
|
||||
byte *curRowH = buffer + bytesPerRow*(h-1); // first byte of last row
|
||||
while(curRowL < curRowH)
|
||||
|
@ -149,6 +149,7 @@ R_ScreenShot(void)
|
|||
curRowL += bytesPerRow;
|
||||
curRowH -= bytesPerRow;
|
||||
}
|
||||
YQ2_VLAFREE(rowBuffer);
|
||||
}
|
||||
|
||||
ri.Vid_WriteScreenshot(w, h, 3, buffer);
|
||||
|
|
|
@ -101,7 +101,7 @@ R_DrawGLFlowingPoly(msurface_t *fa)
|
|||
scroll = -64.0;
|
||||
}
|
||||
|
||||
GLfloat tex[2*p->numverts];
|
||||
YQ2_VLA(GLfloat, tex, 2*p->numverts);
|
||||
unsigned int index_tex = 0;
|
||||
|
||||
v = p->verts [ 0 ];
|
||||
|
@ -122,6 +122,8 @@ R_DrawGLFlowingPoly(msurface_t *fa)
|
|||
|
||||
glDisableClientState( GL_VERTEX_ARRAY );
|
||||
glDisableClientState( GL_TEXTURE_COORD_ARRAY );
|
||||
|
||||
YQ2_VLAFREE(tex);
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -210,7 +212,7 @@ R_DrawGLPolyChain(glpoly_t *p, float soffset, float toffset)
|
|||
|
||||
v = p->verts[0];
|
||||
|
||||
GLfloat tex[2*p->numverts];
|
||||
YQ2_VLA(GLfloat, tex, 2*p->numverts); // FIXME: alloca in loop is bad!
|
||||
unsigned int index_tex = 0;
|
||||
|
||||
for ( j = 0; j < p->numverts; j++, v += VERTEXSIZE )
|
||||
|
@ -230,6 +232,8 @@ R_DrawGLPolyChain(glpoly_t *p, float soffset, float toffset)
|
|||
|
||||
glDisableClientState( GL_VERTEX_ARRAY );
|
||||
glDisableClientState( GL_TEXTURE_COORD_ARRAY );
|
||||
|
||||
YQ2_VLAFREE(tex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -301,7 +301,7 @@ R_EmitWaterPolys(msurface_t *fa)
|
|||
{
|
||||
p = bp;
|
||||
|
||||
GLfloat tex[2*p->numverts];
|
||||
YQ2_VLA(GLfloat, tex, 2*p->numverts); // FIXME: alloca in loop is bad!
|
||||
unsigned int index_tex = 0;
|
||||
|
||||
for ( i = 0, v = p->verts [ 0 ]; i < p->numverts; i++, v += VERTEXSIZE )
|
||||
|
@ -328,6 +328,8 @@ R_EmitWaterPolys(msurface_t *fa)
|
|||
|
||||
glDisableClientState( GL_VERTEX_ARRAY );
|
||||
glDisableClientState( GL_TEXTURE_COORD_ARRAY );
|
||||
|
||||
YQ2_VLAFREE(tex);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -925,7 +925,7 @@ GL3_DrawParticles(void)
|
|||
} part_vtx;
|
||||
assert(sizeof(part_vtx)==9*sizeof(float)); // remember to update GL3_SurfInit() if this changes!
|
||||
|
||||
part_vtx buf[numParticles];
|
||||
YQ2_VLA(part_vtx, buf, numParticles);
|
||||
|
||||
// TODO: viewOrg could be in UBO
|
||||
vec3_t viewOrg;
|
||||
|
@ -962,6 +962,8 @@ GL3_DrawParticles(void)
|
|||
glDisable(GL_BLEND);
|
||||
glDepthMask(GL_TRUE);
|
||||
glDisable(GL_PROGRAM_POINT_SIZE);
|
||||
|
||||
YQ2_VLAFREE(buf);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -131,7 +131,7 @@ GL3_ScreenShot(void)
|
|||
// so swap bottom rows with top rows
|
||||
{
|
||||
size_t bytesPerRow = 3*w;
|
||||
byte rowBuffer[bytesPerRow];
|
||||
YQ2_VLA(byte, rowBuffer, bytesPerRow);
|
||||
byte *curRowL = buffer; // first byte of first row
|
||||
byte *curRowH = buffer + bytesPerRow*(h-1); // first byte of last row
|
||||
while(curRowL < curRowH)
|
||||
|
@ -143,6 +143,7 @@ GL3_ScreenShot(void)
|
|||
curRowL += bytesPerRow;
|
||||
curRowH -= bytesPerRow;
|
||||
}
|
||||
YQ2_VLAFREE(rowBuffer);
|
||||
}
|
||||
|
||||
ri.Vid_WriteScreenshot(w, h, 3, buffer);
|
||||
|
|
|
@ -29,6 +29,23 @@
|
|||
|
||||
#include "../vid/header/ref.h"
|
||||
|
||||
#ifdef _MSC_VER
|
||||
|
||||
#include <malloc.h>
|
||||
|
||||
#define YQ2_VLA(TYPE, VARNAME, NUMELEMS) \
|
||||
TYPE * VARNAME = (TYPE *) _malloca(sizeof(TYPE) * NUMELEMS)
|
||||
#define YQ2_VLAFREE(VARNAME) \
|
||||
_freea(VARNAME); VARNAME=NULL;
|
||||
|
||||
#else // other compilers hopefully support C99 VLAs (gcc/mingw and clang do)
|
||||
|
||||
#define YQ2_VLA(TYPE, VARNAME, NUMELEMS) \
|
||||
TYPE VARNAME[NUMELEMS]
|
||||
#define YQ2_VLAFREE(VARNAME)
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
* skins will be outline flood filled and mip mapped
|
||||
* pics and sprites with alpha will be outline flood filled
|
||||
|
@ -58,7 +75,7 @@ typedef enum
|
|||
|
||||
#define MAX_LBM_HEIGHT 480
|
||||
|
||||
extern void R_Printf(int level, const char* msg, ...) __attribute__ ((format (printf, 2, 3)));
|
||||
extern void R_Printf(int level, const char* msg, ...) PRINTF_ATTR(2, 3);
|
||||
|
||||
extern void LoadPCX(char *origname, byte **pic, byte **palette, int *width, int *height);
|
||||
extern void GetPCXInfo(char *filename, int *width, int *height);
|
||||
|
|
|
@ -163,7 +163,7 @@ static qboolean
|
|||
S_IsSilencedMuzzleFlash(const wavinfo_t* info, const void* raw_data, const char* name)
|
||||
{
|
||||
/* Skip the prefix. */
|
||||
static const size_t base_sound_string_length = strlen("sound/");
|
||||
static const size_t base_sound_string_length = 6; //strlen("sound/");
|
||||
const char* base_name = name + base_sound_string_length;
|
||||
|
||||
/* Match to well-known muzzle flash sound names. */
|
||||
|
|
|
@ -135,7 +135,7 @@ CreateSDLWindow(int flags, int w, int h)
|
|||
Com_Printf("Likely SDL bug #4700, trying to work around it\n");
|
||||
|
||||
/* Mkay, try to hack around that. */
|
||||
SDL_DisplayMode wanted_mode = {};
|
||||
SDL_DisplayMode wanted_mode = {0};
|
||||
|
||||
wanted_mode.w = w;
|
||||
wanted_mode.h = h;
|
||||
|
|
|
@ -207,7 +207,7 @@ typedef struct
|
|||
|
||||
typedef struct
|
||||
{
|
||||
YQ2_ATTR_NORETURN_FUNCPTR void (IMPORT *Sys_Error) (int err_level, char *str, ...) __attribute__ ((format (printf, 2, 3)));
|
||||
YQ2_ATTR_NORETURN_FUNCPTR void (IMPORT *Sys_Error) (int err_level, char *str, ...) PRINTF_ATTR(2, 3);
|
||||
|
||||
void (IMPORT *Cmd_AddCommand) (char *name, void(*cmd)(void));
|
||||
void (IMPORT *Cmd_RemoveCommand) (char *name);
|
||||
|
|
|
@ -25,7 +25,9 @@
|
|||
* =======================================================================
|
||||
*/
|
||||
|
||||
#ifndef _MSC_VER
|
||||
#include <libgen.h>
|
||||
#endif
|
||||
|
||||
#include "header/common.h"
|
||||
#include "header/glob.h"
|
||||
|
@ -380,7 +382,7 @@ FS_FOpenFile(const char *rawname, fileHandle_t *f, qboolean gamedir_only)
|
|||
// Remove self references and empty dirs from the requested path.
|
||||
// ZIPs and PAKs don't support them, but they may be hardcoded in
|
||||
// some custom maps or models.
|
||||
char name[MAX_QPATH] = {};
|
||||
char name[MAX_QPATH] = {0};
|
||||
size_t namelen = strlen(rawname);
|
||||
for (int input = 0, output = 0; input < namelen; input++)
|
||||
{
|
||||
|
@ -1614,6 +1616,27 @@ FS_GetNextRawPath(const char* lastRawPath)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
#ifdef _MSC_VER // looks like MSVC/the Windows CRT doesn't have basename()
|
||||
// returns the last part of the given pathname, after last (back)slash
|
||||
// NOTE: this is not a fully compliant basename() implementation, as it doesn't
|
||||
// handle trailing (back)slashes at all - because we don't need that.
|
||||
static char* basename( char* n )
|
||||
{
|
||||
char* r1 = strrchr( n, '\\' );
|
||||
char* r2 = strrchr( n, '/' );
|
||||
if (r1 != NULL)
|
||||
{
|
||||
if (r2 != NULL)
|
||||
{
|
||||
return (r2 > r1) ? (r2 + 1) : (r1 + 1);
|
||||
}
|
||||
return r1 + 1;
|
||||
}
|
||||
|
||||
return (r2 != NULL) ? (r2 + 1) : n;
|
||||
}
|
||||
#endif // _MSC_VER
|
||||
|
||||
void
|
||||
FS_AddDirToSearchPath(char *dir, qboolean create) {
|
||||
char *file;
|
||||
|
@ -1971,7 +1994,7 @@ static void FS_AddDirToRawPath (const char *rawdir, qboolean create, qboolean re
|
|||
}
|
||||
|
||||
// Make sure that the dir doesn't end with a slash.
|
||||
for (size_t s = strlen(dir) - 1; s >= 0; s--)
|
||||
for (size_t s = strlen(dir) - 1; s > 0; s--)
|
||||
{
|
||||
if (dir[s] == '/')
|
||||
{
|
||||
|
|
|
@ -711,11 +711,11 @@ void FS_CreatePath(char *path);
|
|||
|
||||
void Com_BeginRedirect(int target, char *buffer, int buffersize, void (*flush)(int, char *));
|
||||
void Com_EndRedirect(void);
|
||||
void Com_Printf(char *fmt, ...) __attribute__ ((format (printf, 1, 2)));
|
||||
void Com_DPrintf(char *fmt, ...) __attribute__ ((format (printf, 1, 2)));
|
||||
void Com_Printf(char *fmt, ...) PRINTF_ATTR(1, 2);
|
||||
void Com_DPrintf(char *fmt, ...) PRINTF_ATTR(1, 2);
|
||||
void Com_VPrintf(int print_level, const char *fmt, va_list argptr); /* print_level is PRINT_ALL or PRINT_DEVELOPER */
|
||||
void Com_MDPrintf(char *fmt, ...) __attribute__ ((format (printf, 1, 2)));
|
||||
YQ2_ATTR_NORETURN void Com_Error(int code, char *fmt, ...) __attribute__ ((format (printf, 2, 3)));
|
||||
void Com_MDPrintf(char *fmt, ...) PRINTF_ATTR(1, 2);
|
||||
YQ2_ATTR_NORETURN void Com_Error(int code, char *fmt, ...) PRINTF_ATTR(2, 3);
|
||||
YQ2_ATTR_NORETURN void Com_Quit(void);
|
||||
|
||||
/* Ugly work around for unsupported
|
||||
|
|
|
@ -65,8 +65,12 @@ typedef unsigned char byte;
|
|||
// must be used as prefix (YQ2_ATTR_NORETURN void bla();)!
|
||||
#define YQ2_ATTR_NORETURN __attribute__ ((noreturn))
|
||||
#elif defined(_MSC_VER)
|
||||
#define YQ2_ALIGNAS_SIZE(SIZE) __declspec( align(SIZE) )
|
||||
#define YQ2_ALIGNAS_TYPE(TYPE) __declspec( align( __alignof(TYPE) ) )
|
||||
#error "We only support MSVC in C11 mode (/std:c11) or higher, requires Visual Studio 2019 version 16.8 or higher"
|
||||
// in that case, we should've used the #if __STDC_VERSION__ >= 201112L case above
|
||||
|
||||
#define YQ2_ALIGNAS_SIZE( SIZE ) __declspec(align(SIZE))
|
||||
// FIXME: for some reason, the following line doesn't work, which is why we require C11 support for MSVC
|
||||
#define YQ2_ALIGNAS_TYPE( TYPE ) __declspec(align(__alignof(TYPE)))
|
||||
// must be used as prefix (YQ2_ATTR_NORETURN void bla();)!
|
||||
#define YQ2_ATTR_NORETURN __declspec(noreturn)
|
||||
#else
|
||||
|
@ -133,6 +137,12 @@ typedef unsigned char byte;
|
|||
#define Q2_DLL_EXPORTED __attribute__((__visibility__("default")))
|
||||
#endif
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#define PRINTF_ATTR(FMT, VARGS)
|
||||
#else // at least GCC/mingw and clang support this
|
||||
#define PRINTF_ATTR(FMT, VARGS) __attribute__((format(printf, FMT , VARGS )));
|
||||
#endif
|
||||
|
||||
/* per-level limits */
|
||||
#define MAX_CLIENTS 256 /* absolute limit */
|
||||
#define MAX_EDICTS 1024 /* must change protocol to increase more */
|
||||
|
@ -310,7 +320,7 @@ float BigFloat(float l);
|
|||
float LittleFloat(float l);
|
||||
|
||||
void Swap_Init(void);
|
||||
char *va(char *format, ...) __attribute__ ((format (printf, 1, 2)));
|
||||
char *va(char *format, ...) PRINTF_ATTR(1, 2);
|
||||
|
||||
/* ============================================= */
|
||||
|
||||
|
|
|
@ -1034,7 +1034,11 @@ Com_PageInMemory(byte *buffer, int size)
|
|||
int
|
||||
Q_stricmp(const char *s1, const char *s2)
|
||||
{
|
||||
#ifdef _MSC_VER
|
||||
return stricmp(s1, s2);
|
||||
#else
|
||||
return strcasecmp(s1, s2);
|
||||
#endif
|
||||
}
|
||||
|
||||
int
|
||||
|
|
Loading…
Reference in a new issue