..
header
Don't crash if re.InitContext() fails before creating context
2017-04-02 05:18:44 +02:00
menu
Unqueue raw samples when the menu is entered during cinematic playback
2017-04-22 09:50:52 +02:00
refresh
GL3: gl3_intensity_2D cvar for HUD, menu, console, video intensity
2017-04-25 15:02:22 +02:00
sound
Unqueue raw samples if Vorbis playback is paused.
2017-04-23 21:55:27 +02:00
cl_cin.c
Fix build with SDL 1.2
2017-04-22 10:24:12 +02:00
cl_console.c
Unqueue raw samples when the menu is entered during cinematic playback
2017-04-22 09:50:52 +02:00
cl_download.c
Make the client asynchronous, e.g. decouble net and refresh frames.
2016-08-04 17:36:42 +02:00
cl_effects.c
When an invalid muzzle flash offset is send, just return.
2016-10-23 18:36:43 +02:00
cl_entities.c
unncecessary newlines
2016-04-04 22:41:27 +03:00
cl_input.c
Make the client asynchronous, e.g. decouble net and refresh frames.
2016-08-04 17:36:42 +02:00
cl_inventory.c
screen: auto-scale the HUD when gl_hudscale < 0.
2014-05-06 19:45:11 +02:00
cl_keyboard.c
Merge pull request #181 from DanielGibson/render_dll
2017-04-18 17:12:40 +02:00
cl_lights.c
Make the client asynchronous, e.g. decouble net and refresh frames.
2016-08-04 17:36:42 +02:00
cl_main.c
Allow switching VSync on/off without vid_restart (for SDL2)
2017-03-04 16:31:34 +01:00
cl_network.c
Fix several printf in the client.
2015-08-24 17:52:57 +02:00
cl_parse.c
Fix several potential security vulnerabilties
2015-08-24 17:58:19 +02:00
cl_particles.c
Reformat the client
2012-07-22 15:34:45 +02:00
cl_prediction.c
Don't smooth half height steps
2016-08-29 19:58:47 +02:00
cl_screen.c
Do not enforce the Vrect to have even width and heights.
2017-04-10 19:22:23 +02:00
cl_tempentities.c
Refresh API refactoring
2013-06-15 10:27:30 +02:00
cl_view.c
Rename cl_stereo* cvars to gl_stereo*.
2016-04-07 17:01:09 +02:00