yquake2remaster/src
Daniel Gibson 79e9c8c3d0 GL3: gl3_intensity_2D cvar for HUD, menu, console, video intensity
there have been complaints that those things look too bright, so let
people configure their intensity independently of the general intensity
used for levels, monsters etc.

fixes #189
2017-04-25 15:02:22 +02:00
..
backends Empty SDLs event queue when starting cinematic playback. 2017-04-22 10:29:25 +02:00
client GL3: gl3_intensity_2D cvar for HUD, menu, console, video intensity 2017-04-25 15:02:22 +02:00
common Merge pull request #181 from DanielGibson/render_dll 2017-04-18 17:12:40 +02:00
game Merge pull request #181 from DanielGibson/render_dll 2017-04-18 17:12:40 +02:00
server Move file name check to prevent spurious "refusing to download messages 2015-10-27 17:38:28 +01:00