Yamagi Quake II with Q2 Remaster support
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Yamagi 78366472f9
Merge pull request #351 from CanntAim/master
Fixed menu code to correctly parse maps.lst file.
2019-01-19 16:53:52 +01:00
doc Documentation for HTTP downloading 2019-01-03 16:54:22 -01:00
src Merge pull request #351 from CanntAim/master 2019-01-19 16:53:52 +01:00
stuff Move the packaging guide into our new doc/ directory. 2018-11-07 16:38:41 +01:00
.gitignore Also ignore .d files as they got generated every time. 2015-11-12 19:15:37 +01:00
CHANGELOG Update CHANGELOG for 7.30. 2018-09-05 14:54:56 +02:00
CMakeLists.txt Require cURL in CMakeLists.txt if USE_CURL is defined. 2019-01-05 16:53:00 +01:00
LICENSE Don't name the component licenses, let the licenses speak for themself. 2018-09-05 14:53:10 +02:00
Makefile Fix USE_CURL build under Windows. 2018-12-20 18:01:38 +01:00
README.md Update links. 2018-11-07 16:43:54 +01:00

Yamagi Quake II

This is the Yamagi Quake II Client, an enhanced version of id Software's Quake II with focus on offline and coop gameplay. Both the gameplay and the graphics are unchanged, but many bugs if the last official release were fixed and some nice to have features like widescreen support and a modern OpenGL 3.2 renderer were added. Unlike most other Quake II source ports Yamagi Quake II is fully 64 bit clean. It works perfectly on modern processors and operating systems. Yamagi Quake II runs on nearly all common platforms; including FreeBSD, Linux, OpenBSD, Windows and OS X (experimental).

This code is build upon Icculus Quake II, which itself is based on Quake II 3.21. Yamagi Quake II is released under the terms of the GPL version 2. See the LICENSE file for further information.

Documentation

Before asking any questions read through the documentation! The current version can be found here: doc/01_index.md

Releases

The official releases (including Windows binaries) can be found at our homepage: https://www.yamagi.org/quake2