yquake2remaster/src/game
2020-05-10 15:00:34 +02:00
..
header Implement accurate-aiming CVAR in baseq2 game code. 2020-04-21 06:17:40 +10:00
monster Fixed the Jorg skin bug present since the original Quake 2 release. 2020-05-10 15:00:34 +02:00
player Implement accurate-aiming CVAR in baseq2 game code. 2020-04-21 06:17:40 +10:00
savegame Implement accurate-aiming CVAR in baseq2 game code. 2020-04-21 06:17:40 +10:00
g_ai.c Change show_hostile from int to float and remove unnecessary casts. 2020-03-10 10:24:44 +01:00
g_chase.c Some minor cleanup/tuning/commenting 2013-04-14 18:46:08 +02:00
g_cmds.c Added cycleweap command for generalized xatrix-like weapon switching 2019-09-29 11:57:09 +00:00
g_combat.c PVS Studio fixes for game/ 2020-02-10 17:55:41 +01:00
g_func.c PVS Studio fixes for game/ 2020-02-10 17:55:41 +01:00
g_items.c Fix for some items playing wrong sound when instantly used 2020-04-11 01:50:57 +00:00
g_main.c Implement accurate-aiming CVAR in baseq2 game code. 2020-04-21 06:17:40 +10:00
g_misc.c PVS Studio fixes for game/ 2020-02-10 17:55:41 +01:00
g_monster.c Monster frame handling improvements 2020-01-11 22:38:14 +00:00
g_phys.c Limit the fix against black debris (1f1a45a) to gibs, debris, monsters. 2020-02-19 18:49:54 +01:00
g_spawn.c Easier handling of skill levels by using defines instead of numbers 2020-01-22 12:57:37 -03:00
g_svcmds.c PVS Studio fixes for game/ 2020-02-10 17:55:41 +01:00
g_target.c PVS Studio fixes for game/ 2020-02-10 17:55:41 +01:00
g_trigger.c Revert "Cleanup vector math" 2015-10-19 18:20:47 +02:00
g_turret.c Revert "Convert random() to randk() and crandom() to crandk()" 2012-06-14 12:12:57 +02:00
g_utils.c PVS Studio fixes for game/ 2020-02-10 17:55:41 +01:00
g_weapon.c Easier handling of skill levels by using defines instead of numbers 2020-01-22 12:57:37 -03:00