Fixed the Jorg skin bug present since the original Quake 2 release.

This commit is contained in:
Krzysztof Kondrak 2020-05-10 15:00:34 +02:00
parent 3492dff774
commit 6d9930fd75

View file

@ -915,8 +915,8 @@ SP_monster_jorg(edict_t *self)
self->movetype = MOVETYPE_STEP;
self->solid = SOLID_BBOX;
self->s.modelindex = gi.modelindex("models/monsters/boss3/rider/tris.md2");
self->s.modelindex2 = gi.modelindex("models/monsters/boss3/jorg/tris.md2");
self->s.modelindex = gi.modelindex("models/monsters/boss3/jorg/tris.md2");
self->s.modelindex2 = gi.modelindex("models/monsters/boss3/rider/tris.md2");
VectorSet(self->mins, -80, -80, 0);
VectorSet(self->maxs, 80, 80, 140);