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header
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Fix drop in volume when shooting into a Brains power screen.
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2017-11-30 08:26:39 +01:00 |
menu
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Unify gl_mode and sw_mode in r_mode.
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2018-01-09 14:03:45 +01:00 |
refresh
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Rename gl_polyblend to gl1_polyblend.
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2018-01-09 14:34:27 +01:00 |
sound
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Rebase soft render from https://icculus.org/quake2/
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2017-12-11 23:33:19 +02:00 |
cl_cin.c
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Fix video background color if the gl1 or gl3 renderer is used.
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2018-01-03 21:11:08 +01:00 |
cl_console.c
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Implement a much better / more accurate framecounter.
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2017-09-06 18:36:51 +02:00 |
cl_download.c
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Make the client asynchronous, e.g. decouble net and refresh frames.
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2016-08-04 17:36:42 +02:00 |
cl_effects.c
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When an invalid muzzle flash offset is send, just return.
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2016-10-23 18:36:43 +02:00 |
cl_entities.c
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Remove disgusting and broken Developer_searchpath() function.
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2017-08-04 09:20:44 +02:00 |
cl_input.c
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Make the client asynchronous, e.g. decouble net and refresh frames.
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2016-08-04 17:36:42 +02:00 |
cl_inventory.c
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screen: auto-scale the HUD when gl_hudscale < 0.
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2014-05-06 19:45:11 +02:00 |
cl_keyboard.c
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Add support for use back button as ESC, as example first button in SDL_GAMECONTROLLERCONFIG
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2017-10-14 18:58:19 +03:00 |
cl_lights.c
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Make the client asynchronous, e.g. decouble net and refresh frames.
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2016-08-04 17:36:42 +02:00 |
cl_main.c
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Rename gl_lightlevel to r_lightlevel.
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2018-01-06 18:31:06 +01:00 |
cl_network.c
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Fix several printf in the client.
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2015-08-24 17:52:57 +02:00 |
cl_parse.c
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Fix several potential security vulnerabilties
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2015-08-24 17:58:19 +02:00 |
cl_particles.c
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Reformat the client
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2012-07-22 15:34:45 +02:00 |
cl_prediction.c
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Don't cast the array itself but it's content.
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2017-11-14 17:24:41 +00:00 |
cl_screen.c
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Rename gl_*scale to r_*scale.
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2018-01-09 09:19:39 +01:00 |
cl_tempentities.c
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Fix drop in volume when shooting into a Brains power screen.
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2017-11-30 08:26:39 +01:00 |
cl_view.c
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Rename cl_stereo* cvars to gl_stereo*.
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2016-04-07 17:01:09 +02:00 |