yquake2remaster/src/game
2022-09-04 23:40:55 +03:00
..
header Made the game able to handle entity overload better 2021-10-29 17:54:26 +00:00
monster habdful of little simplifications. 2022-02-27 09:03:06 +00:00
player Update weapon.c 2022-05-20 11:37:34 +02:00
savegame Rename variable to conform to naming guidelines 2021-09-27 18:29:37 +02:00
g_ai.c Made the game able to handle entity overload better 2021-10-29 17:54:26 +00:00
g_chase.c Some minor cleanup/tuning/commenting 2013-04-14 18:46:08 +02:00
g_cmds.c game: fix memory leak with spawn entities cheat 2022-09-04 23:40:55 +03:00
g_combat.c PVS Studio fixes for game/ 2020-02-10 17:55:41 +01:00
g_func.c Fix door_go_up(), G_UseTargets() exiting early if no activator is given. 2022-02-05 17:02:24 +01:00
g_items.c Fix for some items playing wrong sound when instantly used 2020-04-11 01:50:57 +00:00
g_main.c Rename variable to conform to naming guidelines 2021-09-27 18:29:37 +02:00
g_misc.c habdful of little simplifications. 2022-02-27 09:03:06 +00:00
g_monster.c Console warning and fix for triggered monsters with no targetname 2021-03-28 17:16:36 +00:00
g_phys.c Remove broken pusher delta yaw manipulation. 2022-08-16 01:43:47 +03:00
g_spawn.c Map fixes for old and newly discovered bugs + removed code hacks 2021-04-08 13:42:18 +00:00
g_svcmds.c PVS Studio fixes for game/ 2020-02-10 17:55:41 +01:00
g_target.c PVS Studio fixes for game/ 2020-02-10 17:55:41 +01:00
g_trigger.c Revert "Cleanup vector math" 2015-10-19 18:20:47 +02:00
g_turret.c Sync LoadSP2, turret_driver_die, SP_info_player_intermission declarations 2020-12-16 22:44:38 +02:00
g_utils.c Fix door_go_up(), G_UseTargets() exiting early if no activator is given. 2022-02-05 17:02:24 +01:00
g_weapon.c Easier handling of skill levels by using defines instead of numbers 2020-01-22 12:57:37 -03:00