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header
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Made the game able to handle entity overload better
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2021-10-29 17:54:26 +00:00 |
monster
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habdful of little simplifications.
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2022-02-27 09:03:06 +00:00 |
player
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Update weapon.c
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2022-05-20 11:37:34 +02:00 |
savegame
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Rename variable to conform to naming guidelines
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2021-09-27 18:29:37 +02:00 |
g_ai.c
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Made the game able to handle entity overload better
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2021-10-29 17:54:26 +00:00 |
g_chase.c
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Some minor cleanup/tuning/commenting
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2013-04-14 18:46:08 +02:00 |
g_cmds.c
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game: fix memory leak with spawn entities cheat
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2022-09-04 23:40:55 +03:00 |
g_combat.c
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PVS Studio fixes for game/
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2020-02-10 17:55:41 +01:00 |
g_func.c
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Fix door_go_up(), G_UseTargets() exiting early if no activator is given.
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2022-02-05 17:02:24 +01:00 |
g_items.c
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Fix for some items playing wrong sound when instantly used
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2020-04-11 01:50:57 +00:00 |
g_main.c
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Rename variable to conform to naming guidelines
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2021-09-27 18:29:37 +02:00 |
g_misc.c
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habdful of little simplifications.
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2022-02-27 09:03:06 +00:00 |
g_monster.c
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Console warning and fix for triggered monsters with no targetname
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2021-03-28 17:16:36 +00:00 |
g_phys.c
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Remove broken pusher delta yaw manipulation.
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2022-08-16 01:43:47 +03:00 |
g_spawn.c
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Map fixes for old and newly discovered bugs + removed code hacks
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2021-04-08 13:42:18 +00:00 |
g_svcmds.c
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PVS Studio fixes for game/
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2020-02-10 17:55:41 +01:00 |
g_target.c
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PVS Studio fixes for game/
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2020-02-10 17:55:41 +01:00 |
g_trigger.c
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Revert "Cleanup vector math"
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2015-10-19 18:20:47 +02:00 |
g_turret.c
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Sync LoadSP2, turret_driver_die, SP_info_player_intermission declarations
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2020-12-16 22:44:38 +02:00 |
g_utils.c
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Fix door_go_up(), G_UseTargets() exiting early if no activator is given.
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2022-02-05 17:02:24 +01:00 |
g_weapon.c
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Easier handling of skill levels by using defines instead of numbers
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2020-01-22 12:57:37 -03:00 |