Update weapon.c

aimfix cvar now applies to the doublebarrel shotgun too
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Dremor8484 2022-05-20 11:37:34 +02:00 committed by GitHub
parent 12c7fddfaa
commit 25aeb81fa7
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@ -1689,6 +1689,18 @@ weapon_supershotgun_fire(edict_t *ent)
DEFAULT_SSHOTGUN_COUNT / 2, MOD_SSHOTGUN);
v[YAW] = ent->client->v_angle[YAW] + 5;
AngleVectors(v, forward, NULL, NULL);
if (aimfix->value)
{
AngleVectors(v, forward, right, NULL);
VectorScale(forward, -2, ent->client->kick_origin);
ent->client->kick_angles[0] = -2;
VectorSet(offset, 0, 8, ent->viewheight - 8);
P_ProjectSource(ent, offset, forward, right, start);
}
fire_shotgun(ent, start, forward, damage, kick,
DEFAULT_SHOTGUN_HSPREAD, DEFAULT_SHOTGUN_VSPREAD,
DEFAULT_SSHOTGUN_COUNT / 2, MOD_SSHOTGUN);