yquake2remaster/src/game
2019-02-05 09:15:11 +01:00
..
header Fix indention after b44fd32. 2019-02-05 09:15:11 +01:00
monster Switch to Enforcers bloody skin when he's killed, fixes #331 2018-10-03 17:44:32 +02:00
player cppcheck fixes. 2018-11-12 22:59:10 +02:00
savegame Fix indention after b44fd32. 2019-02-05 09:15:11 +01:00
g_ai.c Fix a potential crash in ai_run_melee() and ai_run_missile(). 2017-09-07 18:13:01 +02:00
g_chase.c Some minor cleanup/tuning/commenting 2013-04-14 18:46:08 +02:00
g_cmds.c Fix stupid bug when scaling the chat input. 2018-06-25 09:41:57 +02:00
g_combat.c Add a missing sanity check. attacker->classname may be NULL. 2017-03-13 14:17:51 +01:00
g_func.c Quirk map bug in waste3 (secret not counted) 2017-04-15 18:38:09 +02:00
g_items.c cppcheck fixes. 2018-11-12 22:59:10 +02:00
g_main.c Reset debristhisframe at level end. 2018-10-07 12:19:33 +02:00
g_misc.c Give gibs and debris 250 health points. 2018-10-07 11:47:06 +02:00
g_monster.c Don't accelerate upper entities, let them be pushed by the lower ent. 2018-10-07 09:31:31 +02:00
g_phys.c SV_Physics_Pusher: fix the 'memory corrupted' check 2015-08-24 17:43:22 +02:00
g_spawn.c Use strtod() instead of strof() to aid VS2005 2016-12-18 10:17:06 +01:00
g_svcmds.c Introduce a wrapper Q_fopen() and replace fopen() with it. 2018-02-05 07:43:26 +01:00
g_target.c Rebase soft render from https://icculus.org/quake2/ 2017-12-11 23:33:19 +02:00
g_trigger.c Revert "Cleanup vector math" 2015-10-19 18:20:47 +02:00
g_turret.c Revert "Convert random() to randk() and crandom() to crandk()" 2012-06-14 12:12:57 +02:00
g_utils.c Convert rand(), crand() and frand() to randk(), crandk() and frandk() 2012-06-04 09:13:29 +02:00
g_weapon.c some sanity check commenting 2013-05-11 12:57:50 +02:00