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header
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Fix indention after b44fd32 .
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2019-02-05 09:15:11 +01:00 |
monster
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Switch to Enforcers bloody skin when he's killed, fixes #331
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2018-10-03 17:44:32 +02:00 |
player
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cppcheck fixes.
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2018-11-12 22:59:10 +02:00 |
savegame
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Fix indention after b44fd32 .
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2019-02-05 09:15:11 +01:00 |
g_ai.c
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Fix a potential crash in ai_run_melee() and ai_run_missile().
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2017-09-07 18:13:01 +02:00 |
g_chase.c
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Some minor cleanup/tuning/commenting
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2013-04-14 18:46:08 +02:00 |
g_cmds.c
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Fix stupid bug when scaling the chat input.
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2018-06-25 09:41:57 +02:00 |
g_combat.c
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Add a missing sanity check. attacker->classname may be NULL.
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2017-03-13 14:17:51 +01:00 |
g_func.c
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Quirk map bug in waste3 (secret not counted)
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2017-04-15 18:38:09 +02:00 |
g_items.c
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cppcheck fixes.
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2018-11-12 22:59:10 +02:00 |
g_main.c
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Reset debristhisframe at level end.
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2018-10-07 12:19:33 +02:00 |
g_misc.c
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Give gibs and debris 250 health points.
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2018-10-07 11:47:06 +02:00 |
g_monster.c
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Don't accelerate upper entities, let them be pushed by the lower ent.
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2018-10-07 09:31:31 +02:00 |
g_phys.c
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SV_Physics_Pusher: fix the 'memory corrupted' check
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2015-08-24 17:43:22 +02:00 |
g_spawn.c
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Use strtod() instead of strof() to aid VS2005
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2016-12-18 10:17:06 +01:00 |
g_svcmds.c
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Introduce a wrapper Q_fopen() and replace fopen() with it.
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2018-02-05 07:43:26 +01:00 |
g_target.c
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Rebase soft render from https://icculus.org/quake2/
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2017-12-11 23:33:19 +02:00 |
g_trigger.c
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Revert "Cleanup vector math"
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2015-10-19 18:20:47 +02:00 |
g_turret.c
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Revert "Convert random() to randk() and crandom() to crandk()"
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2012-06-14 12:12:57 +02:00 |
g_utils.c
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Convert rand(), crand() and frand() to randk(), crandk() and frandk()
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2012-06-04 09:13:29 +02:00 |
g_weapon.c
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some sanity check commenting
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2013-05-11 12:57:50 +02:00 |