yquake2remaster/src/game
Yamagi 340b32827f Limit the fix against black debris (1f1a45a) to gibs, debris, monsters.
Pushing all entities slightly away from non-horizontal may let items to
slide to unreachable locations, or let monsters getting stuck.

This is part of yquake2/xatrix#50
2020-02-19 18:49:54 +01:00
..
header YQ2_ATTR_NORETURN for functions that don't return (Sys_Error() etc) 2020-02-10 17:55:41 +01:00
monster PVS Studio fixes for game/ 2020-02-10 17:55:41 +01:00
player PVS Studio fixes for game/ 2020-02-10 17:55:41 +01:00
savegame Fix indention after b44fd32. 2019-02-05 09:15:11 +01:00
g_ai.c PVS Studio fixes for game/ 2020-02-10 17:55:41 +01:00
g_chase.c Some minor cleanup/tuning/commenting 2013-04-14 18:46:08 +02:00
g_cmds.c Added cycleweap command for generalized xatrix-like weapon switching 2019-09-29 11:57:09 +00:00
g_combat.c PVS Studio fixes for game/ 2020-02-10 17:55:41 +01:00
g_func.c PVS Studio fixes for game/ 2020-02-10 17:55:41 +01:00
g_items.c PVS Studio fixes for game/ 2020-02-10 17:55:41 +01:00
g_main.c use vsnprint in Com_Printf functions 2020-01-30 22:28:13 +02:00
g_misc.c PVS Studio fixes for game/ 2020-02-10 17:55:41 +01:00
g_monster.c Monster frame handling improvements 2020-01-11 22:38:14 +00:00
g_phys.c Limit the fix against black debris (1f1a45a) to gibs, debris, monsters. 2020-02-19 18:49:54 +01:00
g_spawn.c Easier handling of skill levels by using defines instead of numbers 2020-01-22 12:57:37 -03:00
g_svcmds.c PVS Studio fixes for game/ 2020-02-10 17:55:41 +01:00
g_target.c PVS Studio fixes for game/ 2020-02-10 17:55:41 +01:00
g_trigger.c Revert "Cleanup vector math" 2015-10-19 18:20:47 +02:00
g_turret.c Revert "Convert random() to randk() and crandom() to crandk()" 2012-06-14 12:12:57 +02:00
g_utils.c PVS Studio fixes for game/ 2020-02-10 17:55:41 +01:00
g_weapon.c Easier handling of skill levels by using defines instead of numbers 2020-01-22 12:57:37 -03:00