..
header
YQ2_ATTR_NORETURN for functions that don't return (Sys_Error() etc)
2020-02-10 17:55:41 +01:00
monster
PVS Studio fixes for game/
2020-02-10 17:55:41 +01:00
player
PVS Studio fixes for game/
2020-02-10 17:55:41 +01:00
savegame
Fix indention after b44fd32
.
2019-02-05 09:15:11 +01:00
g_ai.c
PVS Studio fixes for game/
2020-02-10 17:55:41 +01:00
g_chase.c
Some minor cleanup/tuning/commenting
2013-04-14 18:46:08 +02:00
g_cmds.c
Added cycleweap command for generalized xatrix-like weapon switching
2019-09-29 11:57:09 +00:00
g_combat.c
PVS Studio fixes for game/
2020-02-10 17:55:41 +01:00
g_func.c
PVS Studio fixes for game/
2020-02-10 17:55:41 +01:00
g_items.c
PVS Studio fixes for game/
2020-02-10 17:55:41 +01:00
g_main.c
use vsnprint in Com_Printf functions
2020-01-30 22:28:13 +02:00
g_misc.c
PVS Studio fixes for game/
2020-02-10 17:55:41 +01:00
g_monster.c
Monster frame handling improvements
2020-01-11 22:38:14 +00:00
g_phys.c
Limit the fix against black debris ( 1f1a45a
) to gibs, debris, monsters.
2020-02-19 18:49:54 +01:00
g_spawn.c
Easier handling of skill levels by using defines instead of numbers
2020-01-22 12:57:37 -03:00
g_svcmds.c
PVS Studio fixes for game/
2020-02-10 17:55:41 +01:00
g_target.c
PVS Studio fixes for game/
2020-02-10 17:55:41 +01:00
g_trigger.c
Revert "Cleanup vector math"
2015-10-19 18:20:47 +02:00
g_turret.c
Revert "Convert random() to randk() and crandom() to crandk()"
2012-06-14 12:12:57 +02:00
g_utils.c
PVS Studio fixes for game/
2020-02-10 17:55:41 +01:00
g_weapon.c
Easier handling of skill levels by using defines instead of numbers
2020-01-22 12:57:37 -03:00