yquake2remaster/src/common
Yamagi Burmeister 2baf97bdf6 Throttle the client to 1000 FPS.
This is more than enough for everyone and prevents wasting CPU time.
Without this change as many client frames as possible are rendered,
Quake II uses a complete core.
2016-08-05 07:49:47 +02:00
..
header Throttle the client to 1000 FPS. 2016-08-05 07:49:47 +02:00
shared Revert "Cleanup vector math" 2015-10-19 18:20:47 +02:00
unzip fixed build on pre ansi c89 compilers 2012-11-14 14:49:40 +06:00
argproc.c Move stuff from common/common/ to common/ 2012-06-07 13:54:08 +02:00
clientserver.c Lets not do the last two commits just before 5.11 2013-05-18 18:59:39 +02:00
cmdparser.c Don't allow binding the "console keys" (^, ~, `) or Escape 2015-10-19 18:20:47 +02:00
collision.c replace most strncpy calls (several of them wrong) by Q_strlcpy calls 2013-05-11 14:44:36 +02:00
crc.c Cleanup and reformat. 2012-06-07 15:40:58 +02:00
cvar.c Add an explicit fflush() when writing the config. 2016-08-04 09:07:47 +02:00
filesystem.c Don't stop the filesearch if the first try fails. 2015-10-28 07:41:58 +01:00
glob.c Cleanup and reformat. 2012-06-07 15:40:58 +02:00
md4.c Cleanup and reformat. 2012-06-07 15:40:58 +02:00
misc.c Override __DATE__ from SOURCE_DATE_EPOCH if set 2016-07-01 09:41:23 +01:00
movemsg.c Fix several potential security vulnerabilties 2015-08-24 17:58:19 +02:00
netchan.c Cleanup and reformat. 2012-06-07 15:40:58 +02:00
pmove.c Fix indention 2014-08-24 10:26:50 +02:00
szone.c Cleanup and reformat. 2012-06-07 15:40:58 +02:00
zone.c Cleanup and reformat. 2012-06-07 15:40:58 +02:00