mirror of
https://github.com/yquake2/yquake2remaster.git
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051be8285d
especially in the intermission videos, the text looked broken, as parts of the characters were missing. This is because Draw_StretchRaw() converts the 320x240 video frame into a 256x256 texture, without doing proper interpolation (just skipping some pixels instead). Now, if the GPU supports non-power-of-two texture sizes, the video frames are uploaded as textures in their original size. (Also fixed a harmless typo in common.h) |
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.. | ||
header | ||
shared | ||
unzip | ||
argproc.c | ||
clientserver.c | ||
cmdparser.c | ||
collision.c | ||
crc.c | ||
cvar.c | ||
filesystem.c | ||
glob.c | ||
md4.c | ||
misc.c | ||
movemsg.c | ||
netchan.c | ||
pmove.c | ||
szone.c | ||
zone.c |