svdijk
e07294b6b1
replace most strncpy calls (several of them wrong) by Q_strlcpy calls
2013-05-11 14:44:36 +02:00
svdijk
41d89c7171
Whitespace
2013-03-24 18:12:14 +01:00
svdijk
77c9cb7e05
Update savegame tables (forgot them in the previous commit)
2013-03-23 12:30:48 +01:00
Joshua Scoggins
df4c4dd9dd
Added ia64 to the ARCH define
2012-11-30 20:21:28 -08:00
Yamagi Burmeister
e9c5c3ca8e
Add savegame defines for OS X
2012-09-14 11:32:42 +02:00
Jonathan Gray
1f9d6084b6
OpenBSD port
2012-08-18 09:53:03 +02:00
Yamagi Burmeister
58c3b22c8a
Add platform defines for Windows
2012-06-05 10:17:01 +02:00
Christoph Mallon
ab034114b4
Whitespace fixes.
2012-04-30 08:25:59 +02:00
Yamagi Burmeister
b6bb97e223
- add support for big endian CPUs
...
- enable the build on SPARC64
- add runtime-requirements for SPARC64
- bump version number to 4.10
2012-04-16 06:54:48 +00:00
Yamagi Burmeister
a01bcd5972
Fix manual loading of some maps:
...
- create an unnamed info_player_start when necessary
- increase the fixup radius of the coop-connector to 550
- some formation improvemens
- add SP_CreateUnnamedSpawn to the savegames and break them again
2011-10-24 09:26:58 +00:00
Yamagi Burmeister
db9de69884
- Bump savegame version
...
- Bump client version
2011-10-09 16:56:33 +00:00
Yamagi Burmeister
69b465fb1e
Move game one dir up
2011-10-09 16:12:53 +00:00