BjossiAlfreds
23f55b72c7
Map fixes for old and newly discovered bugs + removed code hacks
2021-04-08 13:42:18 +00:00
Yamagi
4ef0a71b63
Fix another mapbug in city2.bsp.
...
There's a floater spawned in but never triggered, messing up the monster
count on medium and hard difficulty.
Closes #674 .
2021-03-10 09:42:54 +01:00
Yamagi
69f029e236
Fix mapbug in lab.bsp: monstercount is off by two on medium skill.
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In lab.bsp near the commanders head two parasites spawn in an hidden
place in the ceiling. On hard difficulty the box cracks open, exposing
the parasites. On medium skill it doesn't. Work around that by lowering
the monster count by 2.
Closes #668 .
2021-03-02 14:51:22 +01:00
Yamagi
4c16fbe6dc
Fix mapbug in cool1.bsp: monstercount is off by one on medium skill.
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When coming down the river near the end on hard difficulty a gladiator
breaks out of a big metal crate to the left. On medium difficulty the
gladiator is spawned but never triggered. Work around this by lowering
the monstercount by one when skill is set to 1. This doesn't happen on
easy difficulty.
Closes #667 .
2021-03-02 14:44:35 +01:00
NeonKnightOA
6047c64e36
Easier handling of skill levels by using defines instead of numbers
2020-01-22 12:57:37 -03:00
BjossiAlfreds
6e86473cd5
Fixed medics unable to heal makrons
2019-09-26 11:48:38 +00:00
Yamagi Burmeister
693b7bfb84
Use strtod() instead of strof() to aid VS2005
2016-12-18 10:17:06 +01:00
Yamagi Burmeister
025364677c
Load sexed models only in multiplayer.
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This was reported by maraakate in issue #160 .
2016-12-17 11:28:57 +01:00
Yamagi Burmeister
d81768966b
Use strtof() instead of strtod() to safe a case.
2016-12-17 11:27:30 +01:00
Yamagi Burmeister
bfae128a5c
Use Q_strcasecmp instead of Q_stricmp().
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This should be be noop but looks safer. Reported by maraakate in yquake2
issue #160 .
2016-12-17 11:25:55 +01:00
Yamagi Burmeister
52fd07eb33
Add missing sanity checks to ED_ParseEdict() and ED_NewString()
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This was reported by maraakate in issue #160 .
2016-12-17 11:24:40 +01:00
Yamagi Burmeister
548c217da8
Fix wrong monster count in city3.bsp
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In city3.bsd ("Upper Palace") a hidden and unaccessible room next to the
security pass exists. In this room a grenate launcher and a pack of
grenates can be found. When the room is entered, two floaters are
triggered nearby. This can never happen, so the player is unable to
reach the goal of killing 75 monsters. Quirk around this by lowering
the total number of monsters by 2.
This bug has been known for a long time:
- http://quake2.weiel.net/2004/Aug/26/01150ca0bb36a5f46c9cb0b154aeb8d8.html
- https://groups.google.com/forum/#!topic/alt.games.quake2/W7jdIIHthrw
- http://www.quake3world.com/forum/viewtopic.php?f=3&t=4733
2016-11-04 19:12:39 +01:00
svdijk
e07294b6b1
replace most strncpy calls (several of them wrong) by Q_strlcpy calls
2013-05-11 14:44:36 +02:00
Yamagi Burmeister
881b935b65
Change atof() to strtod()
2012-06-02 10:33:28 +02:00
Yamagi Burmeister
67dbe816c9
Change atoi() to strtol()
2012-06-02 10:24:52 +02:00
Christoph Mallon
ab034114b4
Whitespace fixes.
2012-04-30 08:25:59 +02:00
Yamagi Burmeister
4ab909892f
Fix a brainfart (do not show deathmatch items in coop)
2011-10-11 09:51:39 +00:00
Yamagi Burmeister
69b465fb1e
Move game one dir up
2011-10-09 16:12:53 +00:00