Yamagi Burmeister
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69b465fb1e
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Move game one dir up
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2011-10-09 16:12:53 +00:00 |
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Yamagi Burmeister
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77130008cc
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Revert CTF macro stuff
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2011-10-06 08:04:42 +00:00 |
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Yamagi Burmeister
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91ffbf0ba5
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Reorder game files
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2011-10-06 07:54:45 +00:00 |
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Yamagi Burmeister
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bc8a06bdd4
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Roll the ctf crap back. It won't work this way, since some low level
parts of the code (g_local.h) differ too much. We need a better
solution...
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2011-10-05 19:57:25 +00:00 |
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Yamagi Burmeister
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c958563b2b
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Merge the uncommented rest of the CTF code and fix the Makefile
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2011-10-05 18:46:23 +00:00 |
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Yamagi Burmeister
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293e360333
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COmmit what we have so far. CTF is still broken
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2011-10-05 17:28:30 +00:00 |
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Yamagi Burmeister
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56b41dd705
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Merge generic parts of ctf/ with baseq2/. This should have any impact on
the baseq2/ source path.
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2011-10-05 15:30:11 +00:00 |
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Yamagi Burmeister
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bd5d37c06d
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Fix radius damage, broken in r660
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2011-10-04 13:18:41 +00:00 |
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Yamagi Burmeister
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7f5431c51a
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Make functions non static (for new savegame code)
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2011-09-28 20:13:41 +00:00 |
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Yamagi Burmeister
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e8b7868eef
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Small bugfixes
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2011-09-28 06:35:37 +00:00 |
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Yamagi Burmeister
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5e924e2f96
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Add the license header back
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2011-09-28 06:20:21 +00:00 |
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Yamagi Burmeister
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bf692e5bc2
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Clean g_combat.c up again and at a myriad of sanity checks
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2011-09-27 20:03:00 +00:00 |
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Yamagi Burmeister
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672266241c
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Initialize some variables
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2011-07-02 08:34:02 +00:00 |
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Yamagi Burmeister
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1afe9624e0
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OK, das Spiel umbenannOK, das Spiel umbenanntt
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2009-04-10 13:35:30 +00:00 |
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