Yamagi
904f14f2ff
Bump MAX_STRING_CHARS to 2048 and MAX_TOKEN_CHARS to 1024.
...
This allows for longer arguments passed to cvars, gl_nolerp_list is a
good example for a case were a token length of 128 is too short. Keep
the mapname[] buffer in the server struct at 128 bytes to preserve
savegame compatibility.
Closes #526 .
2020-03-14 17:15:40 +01:00
Daniel Gibson
ae3723c900
YQ2_ATTR_NORETURN for functions that don't return (Sys_Error() etc)
...
must be used in front of functions, not behind (the GCC __attribute__
allows both, but MSVC and C11 don't!)
2020-02-10 17:55:41 +01:00
Yamagi Burmeister
537e6d8de3
Port the server side of HTTP downloading from q2dos.
2018-12-20 18:01:38 +01:00
svdijk
2ad4255187
fix sv.demofile/svs.demofile type/treatment
2013-05-13 21:00:50 +02:00
Yamagi Burmeister
9288513e86
Reformat and cleanup of the server
2012-07-21 10:06:07 +02:00
Christoph Mallon
ab034114b4
Whitespace fixes.
2012-04-30 08:25:59 +02:00
Yamagi Burmeister
24b5f7fe97
Remove ctf/ from Makefile and simplify it.
2011-10-09 16:55:23 +00:00
Yamagi Burmeister
91ffbf0ba5
Reorder game files
2011-10-06 07:54:45 +00:00
Yamagi Burmeister
5ddb6ab6a1
Den Server-Savegame-Code in eine eigenen Datei
2010-11-25 16:36:27 +00:00
Yamagi Burmeister
a25b89c54a
Lizenzsheader und Guard für server.h
2010-11-25 16:20:12 +00:00
Yamagi Burmeister
58eae60830
Header-Cleanup Teil II
2010-11-25 16:00:56 +00:00
Yamagi Burmeister
bc58c04af4
server.h aufräumen, Stufe 1
2010-11-25 15:55:06 +00:00
Yamagi Burmeister
3c7426f836
Verschiebe server.h in ein Unterverzeichnis
2010-11-25 15:46:36 +00:00