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https://github.com/yquake2/yquake2remaster.git
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Header-Cleanup Teil II
This commit is contained in:
parent
bc58c04af4
commit
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1 changed files with 152 additions and 158 deletions
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@ -1,25 +1,25 @@
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#include "../../common/header/common.h"
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#include "../../game/baseq2/game.h"
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//=============================================================================
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#define MAX_MASTERS 8 /* max recipients for heartbeat packets */
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#define LATENCY_COUNTS 16
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#define RATE_MESSAGES 10
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// MAX_CHALLENGES is made large to prevent a denial
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// of service attack that could cycle all of them
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// out before legitimate users connected
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#define MAX_CHALLENGES 1024
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#define MAX_MASTERS 8
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#define LATENCY_COUNTS 16
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#define RATE_MESSAGES 10
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#define SV_OUTPUTBUF_LENGTH (MAX_MSGLEN - 16)
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#define EDICT_NUM(n) ((edict_t *)((byte *)ge->edicts + ge->edict_size*(n)))
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#define NUM_FOR_EDICT(e) ( ((byte *)(e)-(byte *)ge->edicts ) / ge->edict_size)
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typedef enum {
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ss_dead, // no map loaded
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ss_loading, // spawning level edicts
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ss_game, // actively running
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/* MAX_CHALLENGES is made large to prevent a denial */
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/* of service attack that could cycle all of them */
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/* out before legitimate users connected */
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#define MAX_CHALLENGES 1024
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#define SV_OUTPUTBUF_LENGTH ( MAX_MSGLEN - 16 )
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#define EDICT_NUM( n ) ( (edict_t *) ( (byte *) ge->edicts + ge->edict_size * ( n ) ) )
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#define NUM_FOR_EDICT( e ) ( ( (byte *) ( e ) - (byte *) ge->edicts ) / ge->edict_size )
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typedef enum
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{
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ss_dead, /* no map loaded */
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ss_loading, /* spawning level edicts */
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ss_game, /* actively running */
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ss_cinematic,
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ss_demo,
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ss_pic
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@ -27,220 +27,214 @@ typedef enum {
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typedef struct
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{
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server_state_t state; // precache commands are only valid during load
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server_state_t state; /* precache commands are only valid during load */
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qboolean attractloop; // running cinematics and demos for the local system only
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qboolean loadgame; // client begins should reuse existing entity
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qboolean attractloop; /* running cinematics and demos for the local system only */
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qboolean loadgame; /* client begins should reuse existing entity */
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unsigned time; // always sv.framenum * 100 msec
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int framenum;
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unsigned time; /* always sv.framenum * 100 msec */
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int framenum;
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char name[MAX_QPATH]; // map name, or cinematic name
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struct cmodel_s *models[MAX_MODELS];
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char name [ MAX_QPATH ]; /* map name, or cinematic name */
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struct cmodel_s *models [ MAX_MODELS ];
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char configstrings[MAX_CONFIGSTRINGS][MAX_QPATH];
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entity_state_t baselines[MAX_EDICTS];
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char configstrings [ MAX_CONFIGSTRINGS ] [ MAX_QPATH ];
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entity_state_t baselines [ MAX_EDICTS ];
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// the multicast buffer is used to send a message to a set of clients
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// it is only used to marshall data until SV_Multicast is called
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sizebuf_t multicast;
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byte multicast_buf[MAX_MSGLEN];
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/* the multicast buffer is used to send a message to a set of clients
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it is only used to marshall data until SV_Multicast is called */
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sizebuf_t multicast;
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byte multicast_buf [ MAX_MSGLEN ];
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// demo server information
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FILE *demofile;
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qboolean timedemo; // don't time sync
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/* demo server information */
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FILE *demofile;
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qboolean timedemo; /* don't time sync */
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} server_t;
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typedef enum
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{
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cs_free, // can be reused for a new connection
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cs_zombie, // client has been disconnected, but don't reuse
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// connection for a couple seconds
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cs_connected, // has been assigned to a client_t, but not in game yet
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cs_spawned // client is fully in game
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cs_free, /* can be reused for a new connection */
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cs_zombie, /* client has been disconnected, but don't reuse */
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/* connection for a couple seconds */
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cs_connected, /* has been assigned to a client_t, but not in game yet */
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cs_spawned /* client is fully in game */
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} client_state_t;
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typedef struct
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{
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int areabytes;
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byte areabits[MAX_MAP_AREAS/8]; // portalarea visibility bits
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player_state_t ps;
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int num_entities;
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int first_entity; // into the circular sv_packet_entities[]
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int senttime; // for ping calculations
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int areabytes;
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byte areabits [ MAX_MAP_AREAS / 8 ]; /* portalarea visibility bits */
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player_state_t ps;
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int num_entities;
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int first_entity; /* into the circular sv_packet_entities[] */
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int senttime; /* for ping calculations */
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} client_frame_t;
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typedef struct client_s
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{
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client_state_t state;
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client_state_t state;
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char userinfo[MAX_INFO_STRING]; // name, etc
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char userinfo [ MAX_INFO_STRING ]; /* name, etc */
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int lastframe; // for delta compression
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usercmd_t lastcmd; // for filling in big drops
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int lastframe; /* for delta compression */
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usercmd_t lastcmd; /* for filling in big drops */
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int commandMsec; // every seconds this is reset, if user
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// commands exhaust it, assume time cheating
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int commandMsec; /* every seconds this is reset, if user */
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/* commands exhaust it, assume time cheating */
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int frame_latency[LATENCY_COUNTS];
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int ping;
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int frame_latency [ LATENCY_COUNTS ];
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int ping;
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int message_size[RATE_MESSAGES]; // used to rate drop packets
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int rate;
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int surpressCount; // number of messages rate supressed
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int message_size [ RATE_MESSAGES ]; /* used to rate drop packets */
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int rate;
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int surpressCount; /* number of messages rate supressed */
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edict_t *edict; // EDICT_NUM(clientnum+1)
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char name[32]; // extracted from userinfo, high bits masked
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int messagelevel; // for filtering printed messages
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edict_t *edict; /* EDICT_NUM(clientnum+1) */
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char name [ 32 ]; /* extracted from userinfo, high bits masked */
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int messagelevel; /* for filtering printed messages */
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// The datagram is written to by sound calls, prints, temp ents, etc.
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// It can be harmlessly overflowed.
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sizebuf_t datagram;
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byte datagram_buf[MAX_MSGLEN];
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/* The datagram is written to by sound calls, prints, temp ents, etc.
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It can be harmlessly overflowed. */
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sizebuf_t datagram;
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byte datagram_buf [ MAX_MSGLEN ];
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client_frame_t frames[UPDATE_BACKUP]; // updates can be delta'd from here
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client_frame_t frames [ UPDATE_BACKUP ]; /* updates can be delta'd from here */
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byte *download; // file being downloaded
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int downloadsize; // total bytes (can't use EOF because of paks)
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int downloadcount; // bytes sent
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byte *download; /* file being downloaded */
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int downloadsize; /* total bytes (can't use EOF because of paks) */
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int downloadcount; /* bytes sent */
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int lastmessage; // sv.framenum when packet was last received
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int lastconnect;
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int lastmessage; /* sv.framenum when packet was last received */
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int lastconnect;
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int challenge; // challenge of this user, randomly generated
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int challenge; /* challenge of this user, randomly generated */
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netchan_t netchan;
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netchan_t netchan;
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} client_t;
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typedef struct
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{
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netadr_t adr;
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int challenge;
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int time;
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netadr_t adr;
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int challenge;
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int time;
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} challenge_t;
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typedef struct
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{
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qboolean initialized; // sv_init has completed
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int realtime; // always increasing, no clamping, etc
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qboolean initialized; /* sv_init has completed */
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int realtime; /* always increasing, no clamping, etc */
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char mapcmd[MAX_TOKEN_CHARS]; // ie: *intro.cin+base
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char mapcmd [ MAX_TOKEN_CHARS ]; /* ie: *intro.cin+base */
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int spawncount; // incremented each server start
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// used to check late spawns
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int spawncount; /* incremented each server start */
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/* used to check late spawns */
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client_t *clients; // [maxclients->value];
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int num_client_entities; // maxclients->value*UPDATE_BACKUP*MAX_PACKET_ENTITIES
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int next_client_entities; // next client_entity to use
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entity_state_t *client_entities; // [num_client_entities]
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client_t *clients; /* [maxclients->value]; */
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int num_client_entities; /* maxclients->value*UPDATE_BACKUP*MAX_PACKET_ENTITIES */
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int next_client_entities; /* next client_entity to use */
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entity_state_t *client_entities; /* [num_client_entities] */
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int last_heartbeat;
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int last_heartbeat;
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challenge_t challenges[MAX_CHALLENGES]; // to prevent invalid IPs from connecting
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challenge_t challenges [ MAX_CHALLENGES ]; /* to prevent invalid IPs from connecting */
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// serverrecord values
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FILE *demofile;
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sizebuf_t demo_multicast;
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byte demo_multicast_buf[MAX_MSGLEN];
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/* serverrecord values */
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FILE *demofile;
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sizebuf_t demo_multicast;
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byte demo_multicast_buf [ MAX_MSGLEN ];
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} server_static_t;
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extern netadr_t net_from;
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extern sizebuf_t net_message;
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extern netadr_t net_from;
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extern sizebuf_t net_message;
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extern netadr_t master_adr[MAX_MASTERS]; // address of the master server
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extern netadr_t master_adr [ MAX_MASTERS ]; /* address of the master server */
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extern server_static_t svs; // persistant server info
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extern server_t sv; // local server
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extern server_static_t svs; /* persistant server info */
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extern server_t sv; /* local server */
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extern cvar_t *sv_paused;
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extern cvar_t *maxclients;
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extern cvar_t *sv_noreload; // don't reload level state when reentering
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extern cvar_t *sv_airaccelerate; // don't reload level state when reentering
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// development tool
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extern cvar_t *sv_enforcetime;
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extern cvar_t *sv_paused;
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extern cvar_t *maxclients;
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extern cvar_t *sv_noreload; /* don't reload level state when reentering */
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extern cvar_t *sv_airaccelerate; /* don't reload level state when reentering */
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/* development tool */
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extern cvar_t *sv_enforcetime;
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extern client_t *sv_client;
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extern edict_t *sv_player;
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extern client_t *sv_client;
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extern edict_t *sv_player;
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void SV_FinalMessage (char *message, qboolean reconnect);
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void SV_DropClient (client_t *drop);
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void SV_FinalMessage ( char *message, qboolean reconnect );
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void SV_DropClient ( client_t *drop );
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int SV_ModelIndex (char *name);
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int SV_SoundIndex (char *name);
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int SV_ImageIndex (char *name);
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int SV_ModelIndex ( char *name );
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int SV_SoundIndex ( char *name );
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int SV_ImageIndex ( char *name );
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void SV_WriteClientdataToMessage (client_t *client, sizebuf_t *msg);
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void SV_WriteClientdataToMessage ( client_t *client, sizebuf_t *msg );
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void SV_ExecuteUserCommand (char *s);
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void SV_InitOperatorCommands (void);
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void SV_ExecuteUserCommand ( char *s );
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void SV_InitOperatorCommands ( void );
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void SV_SendServerinfo (client_t *client);
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void SV_UserinfoChanged (client_t *cl);
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void SV_SendServerinfo ( client_t *client );
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void SV_UserinfoChanged ( client_t *cl );
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void Master_Heartbeat ( void );
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void Master_Packet ( void );
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void Master_Heartbeat (void);
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void Master_Packet (void);
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void SV_InitGame ( void );
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void SV_Map ( qboolean attractloop, char *levelstring, qboolean loadgame );
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void SV_InitGame (void);
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void SV_Map (qboolean attractloop, char *levelstring, qboolean loadgame);
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void SV_PrepWorldFrame (void);
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void SV_PrepWorldFrame ( void );
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typedef enum {RD_NONE, RD_CLIENT, RD_PACKET} redirect_t;
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extern char sv_outputbuf[SV_OUTPUTBUF_LENGTH];
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extern char sv_outputbuf [ SV_OUTPUTBUF_LENGTH ];
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void SV_FlushRedirect (int sv_redirected, char *outputbuf);
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void SV_FlushRedirect ( int sv_redirected, char *outputbuf );
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void SV_DemoCompleted (void);
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void SV_SendClientMessages (void);
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void SV_DemoCompleted ( void );
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void SV_SendClientMessages ( void );
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void SV_Multicast (vec3_t origin, multicast_t to);
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void SV_StartSound (vec3_t origin, edict_t *entity, int channel,
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int soundindex, float volume,
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float attenuation, float timeofs);
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void SV_ClientPrintf (client_t *cl, int level, char *fmt, ...);
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void SV_BroadcastPrintf (int level, char *fmt, ...);
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void SV_BroadcastCommand (char *fmt, ...);
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void SV_Multicast ( vec3_t origin, multicast_t to );
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void SV_StartSound ( vec3_t origin, edict_t *entity, int channel, int soundindex, float volume, float attenuation, float timeofs );
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void SV_ClientPrintf ( client_t *cl, int level, char *fmt, ... );
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void SV_BroadcastPrintf ( int level, char *fmt, ... );
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void SV_BroadcastCommand ( char *fmt, ... );
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void SV_Nextserver (void);
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void SV_ExecuteClientMessage (client_t *cl);
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void SV_Nextserver ( void );
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void SV_ExecuteClientMessage ( client_t *cl );
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void SV_ReadLevelFile (void);
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void SV_Status_f (void);
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void SV_ReadLevelFile ( void );
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void SV_Status_f ( void );
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void SV_WriteFrameToClient (client_t *client, sizebuf_t *msg);
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void SV_RecordDemoMessage (void);
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void SV_BuildClientFrame (client_t *client);
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void SV_WriteFrameToClient ( client_t *client, sizebuf_t *msg );
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void SV_RecordDemoMessage ( void );
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void SV_BuildClientFrame ( client_t *client );
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void SV_Error (char *error, ...);
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void SV_Error ( char *error, ... );
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extern game_export_t *ge;
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extern game_export_t *ge;
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void SV_InitGameProgs (void);
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void SV_ShutdownGameProgs (void);
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void SV_InitEdict (edict_t *e);
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void SV_InitGameProgs ( void );
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void SV_ShutdownGameProgs ( void );
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void SV_InitEdict ( edict_t *e );
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// high level object sorting to reduce interaction tests
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void SV_ClearWorld (void);
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/* high level object sorting to reduce interaction tests */
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void SV_ClearWorld ( void );
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// called after the world model has been loaded, before linking any entities
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void SV_UnlinkEdict (edict_t *ent);
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/* called after the world model has been loaded, before linking any entities */
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void SV_UnlinkEdict ( edict_t *ent );
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// call before removing an entity, and before trying to move one,
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// so it doesn't clip against itself
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void SV_LinkEdict (edict_t *ent);
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/* call before removing an entity, and before trying to move one,
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so it doesn't clip against itself */
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void SV_LinkEdict ( edict_t *ent );
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// Needs to be called any time an entity changes origin, mins, maxs,
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// or solid. Automatically unlinks if needed.
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// sets ent->v.absmin and ent->v.absmax
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// sets ent->leafnums[] for pvs determination even if the entity
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// is not solid
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int SV_AreaEdicts (vec3_t mins, vec3_t maxs, edict_t **list, int maxcount, int areatype);
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/* Needs to be called any time an entity changes origin, mins, maxs,
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or solid. Automatically unlinks if needed.
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sets ent->v.absmin and ent->v.absmax
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sets ent->leafnums[] for pvs determination even if the entity is not solid */
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int SV_AreaEdicts ( vec3_t mins, vec3_t maxs, edict_t **list, int maxcount, int areatype );
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int SV_PointContents (vec3_t p);
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int SV_PointContents ( vec3_t p );
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trace_t SV_Trace (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, edict_t *passedict, int contentmask);
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trace_t SV_Trace ( vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, edict_t *passedict, int contentmask );
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