David Carlier
f9d9577e9c
fix some unitialized vars and clarify signedness on a handful of bitshift ops.
2022-10-08 15:07:02 +02:00
Jaime Moreira
0419cd7931
Inventory screen keys/buttons display fix
...
When a key/button name is too long, and its bound to an inventory element, its
display in the inventory screen misaligns the item it is bound to, even pushing
it out of the inventory frame.
This commit limits its display to the maximum of 6 characters the inventory
screen allows.
2022-05-21 22:59:02 -04:00
Daniel Gibson
c67d82dd53
Use K_LAST instead of 256 in some loops
...
It's not 256 anymore, hasn't been in a long time..
2020-04-08 04:43:25 +02:00
svdijk
1d81f2e2b6
screen: auto-scale the HUD when gl_hudscale < 0.
2014-05-06 19:45:11 +02:00
svdijk
d823940370
Also apply gl_hudscale cvar to the inventory.
2014-05-04 21:05:56 +02:00
Alejandro Ricoveri
3e45c5e363
Refresh API refactoring
...
Analog functions of the former refexport_t are now public for the client
to access.
2013-06-15 10:27:30 +02:00
Yamagi Burmeister
b52336850f
Reformat the client
2012-07-22 15:34:45 +02:00
Christoph Mallon
ab034114b4
Whitespace fixes.
2012-04-30 08:25:59 +02:00
Yamagi Burmeister
787686a976
Dateiheader neu formatiert und "particles.h" entfernt
2010-07-13 18:19:42 +00:00
Yamagi Burmeister
179b5d541c
cl_inv.c -> cl_inventory.c
2010-06-18 19:49:58 +00:00