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https://github.com/yquake2/yquake2remaster.git
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Also apply gl_hudscale cvar to the inventory.
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parent
ba16e501d2
commit
d823940370
2 changed files with 19 additions and 15 deletions
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@ -38,12 +38,12 @@ CL_ParseInventory(void)
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}
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static void
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Inv_DrawString(int x, int y, char *string)
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Inv_DrawStringScaled(int x, int y, char *string, float factor)
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{
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while (*string)
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{
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Draw_Char(x, y, *string);
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x += 8;
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Draw_CharScaled(x, y, *string, factor);
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x += factor*8;
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string++;
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}
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}
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@ -59,6 +59,9 @@ SetStringHighBit(char *s)
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#define DISPLAY_ITEMS 17
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// from r_main.c
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extern cvar_t *gl_hudscale;
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void
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CL_DrawInventory(void)
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{
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@ -77,6 +80,8 @@ CL_DrawInventory(void)
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num = 0;
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selected_num = 0;
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float scale = gl_hudscale->value;
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for (i = 0; i < MAX_ITEMS; i++)
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{
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if (i == selected)
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@ -104,21 +109,21 @@ CL_DrawInventory(void)
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top = 0;
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}
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x = (viddef.width - 256) / 2;
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y = (viddef.height - 240) / 2;
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x = (viddef.width - scale*256) / 2;
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y = (viddef.height - scale*240) / 2;
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/* repaint everything next frame */
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SCR_DirtyScreen();
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Draw_Pic(x, y + 8, "inventory");
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Draw_PicScaled(x, y + scale*8, "inventory", scale);
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y += 24;
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x += 24;
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y += scale*24;
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x += scale*24;
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Inv_DrawString(x, y, "hotkey ### item");
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Inv_DrawString(x, y + 8, "------ --- ----");
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Inv_DrawStringScaled(x, y, "hotkey ### item", scale);
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Inv_DrawStringScaled(x, y + scale*8, "------ --- ----", scale);
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y += 16;
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y += scale*16;
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for (i = top; i < num && i < top + DISPLAY_ITEMS; i++)
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{
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@ -149,13 +154,13 @@ CL_DrawInventory(void)
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/* draw a blinky cursor by the selected item */
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if ((int)(cls.realtime * 10) & 1)
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{
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Draw_Char(x - 8, y, 15);
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Draw_CharScaled(x - scale*8, y, 15, scale);
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}
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}
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Inv_DrawString(x, y, string);
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Inv_DrawStringScaled(x, y, string, scale);
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y += 8;
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y += scale*8;
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}
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}
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@ -1145,7 +1145,6 @@ SCR_ExecuteLayoutString(char *s)
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token = COM_Parse(&s);
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time = (int)strtol(token, (char **)NULL, 10);
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// TODO: scale*
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DrawAltStringScaled(x + scale*32, y, ci->name, scale);
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DrawAltStringScaled(x + scale*32, y + scale*8, "Score: ", scale);
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DrawAltStringScaled(x + scale*(32 + 7 * 8), y + scale*8, va("%i", score), scale);
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