Yamagi Burmeister
4adc6a2ca2
Add windows/system.c
...
This files contains most support functions for windows and the main
loop. It was taken from Icculus Quake II and cleaned up. This early
version may still have bugs.
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
ce3d61ef61
Remove unused Sys_CopyProtect stup
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
9b02f8f7fe
Add a TODO list
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
3397eb0f30
Add uncrustify.cfg
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
09fc72fb60
Add preliminary support for Windows to the Makefile
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This is incomplete but should be sufficent to build q2ded on Windows as
soon as the sourcefile are added.
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
cac409b116
Remove old setuid() magic
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
66c6122bbb
Back out if Quake II is run as root or if eUID != rUID
...
This is a sanity check to prevent stupid users from running Quake II as
root or as a setuid binary. Quake II is such a mess that running it as
root or setuid is just reckless.
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
83e069feb2
Abort if the clipplane is NULL.
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
e11a15308b
Use Com_Error instead of Sys_Error
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
9823a23a91
Initialize sounds[] to avoid garbage branch conditions down below
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
1deb069085
Remove dead assignments
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
afd2f4538c
Return in case of possible overflow
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
41a704a13e
Do not turn stack address into a global variable
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
36a41f9746
Prevent a divion by zero
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
b1dfcb7aff
Convert random() to randk() and crandom() to crandk()
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
9f45bd38f2
Ensure that pseudo random numbers are always >0
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
35e5bbb48b
Convert rand(), crand() and frand() to randk(), crandk() and frandk()
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
99520d1331
Implemented the new random generator in shared.h instead of common.h
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
28c200a2e8
Implement crandk() and frandk() and remove old functions
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
253373dbda
Seed the new PRNG at startup
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
056f4d287b
Add rand.c, an implementation of G. Marsaglia KISS PRNG
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
edae2b0473
Change atof() to strtod()
2012-06-04 09:13:28 +02:00
Yamagi Burmeister
e9c90e16a9
Change atoi() to strtol()
2012-06-04 09:13:28 +02:00
Yamagi Burmeister
0aa75f8704
Explicit cast
2012-06-04 09:13:28 +02:00
Yamagi Burmeister
9ec98a79d2
Fix a potential buffer overflow
2012-06-04 09:12:59 +02:00
Yamagi Burmeister
6c0df994f1
Fix a typo
2012-06-03 01:15:27 +02:00
Yamagi Burmeister
32fe0ba21f
Prevent a buffer overflow.
2012-06-01 18:13:30 +02:00
Yamagi Burmeister
f9837b9130
Initialize variables (they may be used uninitialzed further down below)
2012-06-01 17:59:00 +02:00
Yamagi Burmeister
0d8f990d14
Ensure that variables that point to data on the stack are cleared
2012-06-01 17:20:05 +02:00
Yamagi Burmeister
0e1520d29a
Remove dead code and assignments
2012-06-01 17:05:40 +02:00
Yamagi Burmeister
40f8422f1b
Update the CHANGELOG
2012-05-26 12:04:25 +02:00
Yamagi Burmeister
e9605e8a8b
Use AL_BUFFERS_QUEUED at stream shutdown.
2012-05-26 12:03:01 +02:00
Yamagi Burmeister
492b7c1a2b
Convert whitespace indentation to tabs
2012-05-26 12:00:48 +02:00
Yamagi Burmeister
28c4edfd69
Clear buffers before deleting the sources
...
This fixes a very long lasting shutdown procedure which made it look
like Quake II freezed. Especially on slow machines it was a problem.
2012-05-26 11:37:47 +02:00
Yamagi Burmeister
37132d8ac9
Bump version number to 4.21
2012-05-26 09:45:57 +02:00
Yamagi Burmeister
23c74c8a7d
Update CHANGELOG for 4.21
2012-05-26 09:45:23 +02:00
Daniel Gibson
cf41d61d72
Add OpenAL to printed Client build options
2012-05-17 15:06:45 +02:00
Daniel Gibson
62d76b3d40
Fix segfault when s_openal=0 but USE_OPENAL=1
...
If the game was compiled with openal support (USE_OPENAL is defined),
but it's disabled via cvar (set s_openal 0) there could be segfaults
when calls to openal where done anyway, because the check
if(sound_started == SS_OAL) was forgotten.
This is fixed now.
2012-05-17 14:47:05 +02:00
Yamagi Burmeister
5bf1ee670d
Fix s_show when OpenAL is used
2012-05-12 15:11:17 +02:00
Yamagi Burmeister
aff51633d0
Add a sanity check against buffer overflows to S_BuildSoundList
2012-05-12 14:46:13 +02:00
Yamagi Burmeister
4a414b588e
Fix a buffer overflow in AL_AddLoopSounds
...
This fixes a crash in mine4.bsp and most likely some other problems.
The bug was reported by "mxmvasilyev0 [at] gmail [dot] com" and tracked
as Github issue #1 .
2012-05-12 14:42:15 +02:00
Yamagi Burmeister
6ee203d70c
Add a project for porting Quake II to several consoles
2012-05-12 09:50:20 +02:00
Yamagi Burmeister
97c4361125
Mention that Win64 is optional
2012-05-12 09:48:23 +02:00
Yamagi Burmeister
c5cd99079f
First draft of CONTRIBUTE
2012-05-12 09:42:12 +02:00
Yamagi Burmeister
a7a553f34e
Add joystick FAQ
2012-05-12 09:42:12 +02:00
Yamagi Burmeister
3a0ae1d6f8
I was told that there're other editors than vim
2012-05-01 15:25:28 +02:00
Yamagi Burmeister
fca28bdad7
Ignore .swp files
2012-04-30 15:31:40 +02:00
Christoph Mallon
e064f4b68b
Ignore build directories.
2012-04-30 12:51:55 +02:00
Christoph Mallon
57bbdebb44
Redo "Simplify usage of $GSC_PID.", which was accidently undone.
2012-04-30 12:51:36 +02:00
Yamagi Burmeister
b6325d7858
Remove unused variables and dead code (patch submitted by Christoph
...
Mallon)
2012-04-30 10:02:58 +02:00