Denis Pauk
d4aa45d6cb
Version bump to 8.31RR3
2023-12-25 00:14:45 +02:00
Denis Pauk
1e6042ba35
client: fix cinematic run after load map
...
Fix regression from 51a8dfb6
2023-12-19 19:25:48 +02:00
Denis Pauk
6b70251341
Merge remote-tracking branch 'yquake2/master'
2023-12-16 23:14:52 +02:00
David Carlier
734422cbdf
client: build warning fixes.
2023-12-02 13:05:29 +02:00
apartfromtime
9ac19de4ac
Rename min\max to avoid conflict with c-plus plus
...
While trying to compile the yquake2 rebased heretic2 source from 0lvin, a name conflict with min\max of different parameter counts included by a std::cpp library occurred.
2023-12-01 11:58:21 +11:00
Denis Pauk
8d35e72606
client: support png skins in multiplayer
2023-11-26 16:47:49 +02:00
Denis Pauk
d48a8abf5c
Merge remote-tracking branch 'yquake2/master'
2023-11-25 16:14:28 +02:00
Yamagi
4967b9d0ca
Update miniz to e5700656b34b732f8d4e5df87cb0de00a6c8f319.
2023-11-24 09:26:14 +01:00
Yamagi
3d8fa3995c
Update minizip unzip to 643e17b7498d12ab8d15565662880579692f769d.
2023-11-23 18:42:20 +01:00
Yamagi
90402c3f85
Move miniz into a subdirectory.
...
An upcoming update will add several files, having miniz in it's own
subdirectory makes it clear what belongs to it an whit to unzip.
2023-11-23 18:21:44 +01:00
Denis Pauk
1151c91069
game: Add ReRelease Guardian Monster
2023-11-12 23:51:58 +02:00
Denis Pauk
015741ae4f
Merge remote-tracking branch 'yquake2/master'
2023-11-06 00:37:49 +02:00
Denis Pauk
1270ae66d5
client: cache 8 maps in collision code
2023-11-05 18:50:02 +02:00
Yamagi
d4940703f0
Bump version number to 8.31pre.
2023-11-05 12:15:35 +01:00
Yamagi
11993ed7e6
Bump version number to 8.30.
2023-11-05 12:13:43 +01:00
Denis Pauk
51a8dfb6f3
client: cache four last maps
2023-11-05 02:49:00 +02:00
Denis Pauk
a50c75e069
Fix possible undefined code in recursive CM_BoxLeafnums_r
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Found by @devnexen in https://github.com/0lvin/heretic2/pull/13/files
2023-11-04 23:00:37 +02:00
Denis Pauk
77e61531d5
Version bump to 8.21RR2
2023-10-31 23:15:36 +02:00
Denis Pauk
585af3a0bd
client: Add network/demo protocol version print
2023-10-30 00:41:35 +02:00
Denis Pauk
0792a535fa
client: update unzip to zlib 1.3 version
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https://github.com/madler/zlib/releases/tag/v1.3
2023-10-29 12:50:10 +02:00
Denis Pauk
21ca36cf66
Update miniz to 3.0.2 version
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https://github.com/richgel999/miniz/releases/tag/3.0.2
2023-10-29 12:12:27 +02:00
Denis Pauk
64215c04f6
Fix endline in files, without code changes
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Run: sed -i 's/[[:blank:]]*$//' */*.{c,h}
2023-10-29 01:58:20 +03:00
Denis Pauk
f76fa5526f
cin: replace cin with ogv if available
2023-10-28 18:47:26 +03:00
Denis Pauk
91ffbeea08
game: final merge of rogue
2023-10-22 17:59:13 +03:00
Denis Pauk
83a31973c2
Add transparent with alpha test surface support
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Based on surface flag from kmquake2 and rerelease documatation
https://github.com/id-Software/quake2-rerelease-dll#surf_alphatest-bit-25
2023-10-16 00:35:40 +03:00
Denis Pauk
b54dc5559d
Fix LoadMarksurfaces loads
2023-10-14 17:17:03 +03:00
Denis Pauk
85c18a8090
gl1,vk: Share SetCacheState and fix q64/outpost
2023-10-13 18:30:52 +03:00
Denis Pauk
7084e8d7cd
Change code version to 'ReRelease 8.21.1'
2023-10-12 18:46:04 +03:00
Denis Pauk
3e7b568ec9
Sync allocation sizes between renders
2023-10-11 00:19:52 +03:00
Denis Pauk
bd19960ddf
Fix Hunk size calculation introdused in 371fb99c
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Used LUMP_LEAFS instead LUMP_TEXINFO.
2023-10-10 01:27:10 +03:00
Denis Pauk
d26c9275f9
Fix leafbrushes allocation from e276ac80
2023-10-10 01:00:54 +03:00
Denis Pauk
3e1a3c6328
Revert back all limits
...
Code has issues with calculation of hunk size and mguhub load.
2023-10-10 00:43:19 +03:00
Denis Pauk
371fb99c50
Use hunk allocation for CMod_LoadSurfaces
2023-10-10 00:00:27 +03:00
Denis Pauk
9c55d2fe0f
Use hunk allocation for CMod_LoadQLeafs
2023-10-09 23:58:42 +03:00
Denis Pauk
e276ac80a7
Use hunk allocation for CMod_LoadLeafBrushes
2023-10-09 23:56:12 +03:00
Denis Pauk
c5ed6f6ad8
Reuse Mod_LoadPlanes in renders and collision
2023-10-09 23:53:45 +03:00
Denis Pauk
6f0bf02ece
Use hunk allocation for CMod_LoadBrushes
2023-10-09 23:49:43 +03:00
Denis Pauk
222244839d
Use hunk allocation for CMod_LoadBrushSides
2023-10-09 00:59:29 +03:00
Denis Pauk
31c09bca3c
Left CMod_LoadSubmodels with static allocation
...
Subcmodel is still statically allocated as big
ammount of code expect to access it after model cleanup
2023-10-09 00:00:02 +03:00
Denis Pauk
d860ba7762
Reuse Mod_LoadVisibility between renders and collision code
2023-10-08 18:43:36 +03:00
Denis Pauk
56a205c606
Use hunk allocation for CMod_LoadNodes
2023-10-08 18:42:58 +03:00
Denis Pauk
a89ff8c0a0
Use hunk allocation for CMod_LoadAreas
2023-10-08 15:19:33 +03:00
Denis Pauk
703d281391
Use hunk allocation for CMod_LoadAreaPortals
2023-10-08 14:21:19 +03:00
Denis Pauk
783c703b28
Use hunk allocation for CMod_LoadVisibility
2023-10-08 14:06:06 +03:00
Denis Pauk
b56df03b76
Initial server model load code with hunk alloc
2023-10-08 00:47:53 +03:00
Denis Pauk
edfd93802b
sync usage r_dynamic and r_dynamic
2023-10-07 18:08:33 +03:00
Denis Pauk
f2393a2e34
Fix load mguhub
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Need dynamic allocation and additional checks for array sizes,
looks like overflow in mgu4m3, mgu5m2.
2023-10-04 00:30:26 +03:00
Denis Pauk
13b4d324d0
Rename IBSQ -> QBSP
2023-10-03 01:05:16 +03:00
Denis Pauk
c916e56d2d
Reuse r_showtris in renders
2023-10-02 22:37:35 +03:00
Denis Pauk
27f029dcb7
Add .ent files hash checks #4
2023-10-01 00:13:53 +03:00